Difference between revisions of "World War II Combat: Road to Berlin"
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|cover = World War II Combat - Road to Berlin (PC Cover).png | |cover = World War II Combat - Road to Berlin (PC Cover).png | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|Direct Action Games}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Groove Games}} | {{Infobox game/row/publisher|Groove Games}} | ||
+ | {{Infobox game/row/publisher|City Interactive|Poland}} | ||
{{Infobox game/row/publisher|1C Company|Russia}} | {{Infobox game/row/publisher|1C Company|Russia}} | ||
|engines = | |engines = | ||
Line 24: | Line 25: | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
+ | |official site= https://web.archive.org/web/20060717125659/http://www.groovegames.com/Games/WWIIcombat/index.php | ||
+ | |hltb = 22005 | ||
+ | |igdb = world-war-ii-combat-road-to-berlin | ||
|mobygames = world-war-ii-combat-road-to-berlin | |mobygames = world-war-ii-combat-road-to-berlin | ||
|wikipedia = World_War_II_Combat:_Road_to_Berlin | |wikipedia = World_War_II_Combat:_Road_to_Berlin | ||
Line 33: | Line 37: | ||
|introduction = | |introduction = | ||
− | |release history = | + | |release history = It was retrofitted by City Interactive as '''Battlestrike: Secret Weapons''' (in Europe) and '''Rajd na Berlin: Tajna Broń III Rzeszy''' (in Poland). |
|current state = | |current state = | ||
}} | }} | ||
− | ''' | + | '''General information''' |
− | {{ | + | {{mm}} [https://web.archive.org/web/20060717125659/http://www.groovegames.com/Games/WWIIcombat/index.php Official site] - retrieved with Wayback machine from July 17, 2006. |
− | |||
==Availability== | ==Availability== | ||
Line 46: | Line 49: | ||
{{Availability/row| Retail | | Disc | Simple disc check. | | Windows }} | {{Availability/row| Retail | | Disc | Simple disc check. | | Windows }} | ||
}} | }} | ||
− | {{ | + | |
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-09}}</ref>|fix= | ||
+ | # Go to {{folder|{{p|game}}/Movies/}}. | ||
+ | # Delete or rename {{file|attract.wmv}}, {{file|direct_action_games.wmv}}, {{file|ESRB_online.wmv}}, {{file|groove.wmv}} and {{file|Title.wmv}}. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|appdata}}\Groove Games\Berlin\*.ini}} | + | {{Game data/config|Windows|{{p|appdata}}\Groove Games\Berlin\*.ini|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}} |
}} | }} | ||
+ | {{ii}} {{file|Berlin.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
+ | {{ii}} {{file|{{P|uid}}.ini}} contains profile settings. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
+ | {{Game data/saves|Windows|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}} | ||
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|WWII Combat Road to Berlin - Video Settings.png|Video Settings.}} | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/world-war-ii-combat-road-berlin/en | |wsgf link = https://www.wsgf.org/dr/world-war-ii-combat-road-berlin/en | ||
Line 67: | Line 81: | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = 85° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. | |windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 99: | Line 113: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Edit | + | {{ii}} Custom resolutions can be set manually. Note that in the first two options, the image is {{term|Vert-}}, and FOV should be increased to compensate for it. |
+ | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-09-30}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # | + | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}. |
# Go to the <code>[WinDrv.WindowsClient]</code> section. | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
'''Notes''' | '''Notes''' | ||
− | |||
{{--}} Some menu elements become cropped. | {{--}} Some menu elements become cropped. | ||
− | {{--}} | + | }} |
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2699-world-war-ii-combat-road-to-berlin-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Edit | + | {{--}} In both options, only the camera FOV is affected, not the weapon FOV. |
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-09-30}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini files|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | + | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}. | |
− | # Open {{file| | + | # Change the following lines to the desired values: |
− | # | ||
<pre> | <pre> | ||
DesiredFOV=85.000000 | DesiredFOV=85.000000 | ||
Line 123: | Line 154: | ||
'''Notes''' | '''Notes''' | ||
− | |||
{{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | ||
− | |||
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | + | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}. | |
− | # Open {{file|Berlin.ini}} | ||
# Find the section <code>[WinDrv.WindowsClient]</code>. | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | ||
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height. | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height. | ||
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|description=Use SRWE|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-24}}</ref>|fix= | ||
+ | # Start the game in a window. | ||
+ | # Download and run [https://github.com/dtgDTGdtg/SRWE/releases SRWE]. | ||
+ | # Attach the game process. | ||
+ | # Enable '''Remove borders'''. | ||
+ | # Enable '''Fake fullscreen'''. | ||
}} | }} | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # | + | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}. |
# Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | # Change the line <code>LevelOfAnisotropy=1</code> to any value desired (between 1 and 16). | ||
− | |||
− | |||
− | |||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= |
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | # | + | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}. |
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
− | |||
− | {{ | + | '''Notes''' |
+ | {{ii}} Vsync is broken on Windows versions above 7. See [[#Game's Vsync doesn't work on Windows 8/8.1/10/11|Game's Vsync doesn't work on Windows 8/8.1/10/11]] for a fix. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|WWII Combat Road to Berlin - Control Settings (1).png|Control Settings (1)}} | ||
+ | {{Image|WWII Combat Road to Berlin - Control Settings (2).png|Control Settings (2)}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = Enabled by default, see [[#Mouse acceleration|Mouse acceleration]] to disable it. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Max of 10. For higher, see [[#Mouse sensitivity|Mouse sensitivity]]. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 173: | Line 209: | ||
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Set <code>UseJoystick=True</code> in {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}} under <code>[WinDrv.WindowsClient]</code>. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Edit in {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Edit in {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Edit in {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 221: | Line 257: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|description=Edit ini files<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}. | ||
+ | # Change the line <code>MouseAccelThreshold=</code> to <code>0</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} '''[Engine.PlayerInput]''' entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{ii}} '''[Engine.PlayerInput]''' entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | {{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-23}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini files<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
+ | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}. | ||
+ | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
+ | }} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit ini files|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Launch the game at least once then close it.</li> | ||
+ | <li>Open {{file|{{p|appdata}}\Groove Games\Berlin\Profiles\{{P|uid}}.ini}}.</li> | ||
+ | <li>Go to the following lines and change <code>6</code> to <code>0.1</code>:</li> | ||
+ | <pre> | ||
+ | MouseX=Count bXAxis | Axis aMouseX Speed=6 | ||
+ | MouseY=Count bYAxis | Axis aMouseY Speed=6 | ||
+ | </pre> | ||
+ | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | ||
+ | <ul> | ||
+ | <li>{{code|0.008}} for 125 Hz polling rate</li> | ||
+ | <li>{{code|0.004}} for 250 Hz polling rate</li> | ||
+ | <li>{{code|0.002}} for 500 Hz polling rate</li> | ||
+ | <li>{{code|0.001}} for 1000 Hz polling rate</li> | ||
+ | </ul> | ||
+ | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> (more or less, if needed to adjust).</li> | ||
+ | <li>Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}.</li> | ||
+ | <li>Go to the <code>[D3DDrv.D3DRenderDevice]</code> section and change <code>ReduceMouseLag=</code> to False.</li> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
}} | }} | ||
==Audio== | ==Audio== | ||
+ | {{Image|WWII Combat Road to Berlin - Audio Settings.png|Audio Settings.}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music, Effects. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 236: | Line 321: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = | + | |eax support notes = EAX 3. |
|royalty free audio = unknown | |royalty free audio = unknown | ||
|royalty free audio notes = | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Surround sound|Surround sound]]=== | ||
+ | {{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. | ||
+ | {{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-06-06}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}. | ||
+ | # Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | ||
}} | }} | ||
Line 250: | Line 345: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = false | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 16 | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 16 | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = true | ||
+ | |dedicated notes = | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = false | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Game's Vsync doesn't work on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-01}}</ref>}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-01}}</ref>|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
===Poor performance on Windows 8/8.1/10/11=== | ===Poor performance on Windows 8/8.1/10/11=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-01}}</ref>}} |
− | === | + | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref>{{Refcheck|user=AlphaYellow|date=2024-02-01}}</ref>|fix= |
− | {{Fixbox|description=Edit | + | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. |
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
− | + | # Open {{file|{{p|appdata}}\Groove Games\Berlin\Berlin.ini}}. | |
− | # Open {{file| | + | # Find the line <code>DesiredRefreshRate=60</code>. |
− | # | + | # Change the value to set the monitor's refresh rate. For example, 120 or 144. |
− | + | ||
− | # Change the | + | '''Notes''' |
− | + | {{ii}} Modifying any video options will undo the custom refresh rate. | |
− | |||
− | |||
− | |||
}} | }} | ||
Line 274: | Line 414: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = Despite the official system requirements, the game uses Direct3D 8 for rendering.<ref>{{Refcheck|user=AlphaYellow|date=2024-02-01}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 311: | Line 451: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = OpenAL |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 319: | Line 459: | ||
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = GameSpy |
|multiplayer notes= | |multiplayer notes= | ||
− | |anticheat = | + | |anticheat = PunkBuster |
|anticheat notes = | |anticheat notes = | ||
}} | }} | ||
Line 329: | Line 469: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98, ME, 2000, XP |
− | |minCPU = | + | |minCPU = Intel Pentium III 1.0 GHz |
− | |minRAM = | + | |minRAM = 256 MB |
− | |minHD = | + | |minHD = 1 GB |
− | |minVRAM = | + | |minVRAM = 64 MB |
+ | |minGPU = Nvidia GeForce 2 series | ||
+ | |minGPU2 = AMD Radeon 7200 series | ||
+ | |minDX = 9 | ||
+ | |minaudio = 16-bit<br>DirectX 9 compatible | ||
+ | |minother = Keyboard & Mouse<br>56 Kbps modem or faster for online play | ||
− | |recCPU = | + | |recOS = XP |
− | |recRAM = | + | |recCPU = Intel Pentium III 1.2 GHz |
− | |recVRAM = | + | |recRAM = 512 MB |
+ | |recVRAM = 128 MB | ||
+ | |recHD = 1 GB | ||
+ | |recDX = 9 | ||
+ | |recGPU = Nvidia GeForce FX series | ||
+ | |recGPU2 = AMD Radeon 9000 series | ||
+ | |recaudio = 16-bit<br>DirectX 9 compatible | ||
+ | |recother = Keyboard & Mouse<br>Broadband connection for online play | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 18:26, 6 April 2024
Developers | |
---|---|
Direct Action Games | |
Publishers | |
Groove Games | |
Poland | City Interactive |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | January 24, 2006 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Europe, Historical, World War II |
Series | World War II (Groove Games series), Battlestrike |
World War II (Groove Games series) | |
---|---|
World War II: Sniper - Call to Victory | 2004 |
World War II Combat: Road to Berlin | 2006 |
World War II Combat: Iwo Jima | 2006 |
Warnings
World War II Combat: Road to Berlin is a singleplayer and multiplayer first-person action, FPS and shooter game in the World War II (Groove Games series) and Battlestrike series.
It was retrofitted by City Interactive as Battlestrike: Secret Weapons (in Europe) and Rajd na Berlin: Tajna Broń III Rzeszy (in Poland).
General information
- Official site - retrieved with Wayback machine from July 17, 2006.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Essential improvements
Skip intro videos
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Groove Games\Berlin\*.ini %APPDATA%\Groove Games\Berlin\Profiles\<user-id>.ini |
-
Berlin.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings. -
<user-id>.ini
contains profile settings.
Save game data location
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 85° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that in the first two options, the image is Vert-, and FOV should be increased to compensate for it.
Set custom resolution in-game[2] |
---|
|
Edit ini file[3] |
---|
Notes
|
Use the Widescreen Fix[4] |
---|
Notes
|
Field of view (FOV)
- In both options, only the camera FOV is affected, not the weapon FOV.
Set default FOV in-game[5] |
---|
|
Edit ini files[6] |
---|
DesiredFOV=85.000000 DefaultFOV=85.000000 Notes
|
Windowed
Edit ini file[7] |
---|
|
Borderless fullscreen windowed
Use SRWE[8] |
---|
|
Anisotropic filtering (AF)
Edit ini file[9] |
---|
|
Vertical sync (Vsync)
Edit ini file[10] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enabled by default, see Mouse acceleration to disable it. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in %APPDATA%\Groove Games\Berlin\Berlin.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in %APPDATA%\Groove Games\Berlin\Profiles\<user-id>.ini . |
|
Controller sensitivity | Edit in %APPDATA%\Groove Games\Berlin\Profiles\<user-id>.ini . |
|
Controller Y-axis inversion | Edit in %APPDATA%\Groove Games\Berlin\Profiles\<user-id>.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini files[11] |
---|
Notes
|
Mouse sensitivity
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
Set custom sensitivity in-game[12] |
---|
|
Edit ini files[13] |
---|
Jerky/Uneven mouse movement
Edit ini files[14] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=6 MouseY=Count bYAxis | Axis aMouseY Speed=6 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3. | |
Royalty free audio |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[15] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | |||
Online play | 16 | GameSpy services have been shut down;[16] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
Use dgVoodoo 2[17] |
---|
Use crosire's d3d8to9 wrapper[18] |
---|
|
Poor performance on Windows 8/8.1/10/11
Use dgVoodoo 2[19] |
---|
Use crosire's d3d8to9 wrapper[20] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Edit ini file[21] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Despite the official system requirements, the game uses Direct3D 8 for rendering.[22] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy | |
Anti-cheat | PunkBuster |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | XP |
Processor (CPU) | Intel Pentium III 1.0 GHz | Intel Pentium III 1.2 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1 GB | 1 GB |
Video card (GPU) | Nvidia GeForce 2 series AMD Radeon 7200 series 64 MB of VRAM DirectX 9 compatible | Nvidia GeForce FX series AMD Radeon 9000 series 128 MB of VRAM DirectX 9 compatible |
Sound (audio device) | 16-bit DirectX 9 compatible |
16-bit DirectX 9 compatible |
Other | Keyboard & Mouse 56 Kbps modem or faster for online play |
Keyboard & Mouse Broadband connection for online play |
References
- ↑ Verified by User:AlphaYellow on 2023-06-09
- ↑ Verified by User:AlphaYellow on 2023-09-30
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-09-30
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-07-24
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-07-23
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-06
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AlphaYellow on 2024-02-01
- ↑ Verified by User:AlphaYellow on 2024-02-01
- ↑ Verified by User:AlphaYellow on 2024-02-01
- ↑ Verified by User:AlphaYellow on 2024-02-01
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2024-02-01