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World War II: Sniper - Call to Victory

From PCGamingWiki, the wiki about fixing PC games
World War II: Sniper - Call to Victory
World War II: Sniper - Call to Victory cover
Developers
Jarhead Games
Publishers
North America Groove Games
Europe City Interactive
Russia 1C Company
Engines
Lithtech Jupiter
Release dates
Windows October 12, 2004
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Europe, Historical, World War II
Series World War II (Groove Games series), Battlestrike
World War II: Sniper - Call to Victory on HowLongToBeat
World War II: Sniper - Call to Victory on IGDB
World War II: Sniper - Call to Victory on MobyGames
World War II (Groove Games series)
World War II: Sniper - Call to Victory 2004
World War II Combat: Road to Berlin 2006
World War II Combat: Iwo Jima 2006

World War II: Sniper - Call to Victory is a singleplayer first-person action, FPS and shooter game in the World War II (Groove Games series) and Battlestrike series.

It was retrofitted by City Interactive as Battlestrike: Call to Victory in Europe, and Rajd na Berlin: Oddziały Specjalne in Poland.

General information

Official site - retrieved with Wayback machine from October 15, 2004.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Essential improvements

Patches

Official

  • Patch v1.01 is available here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\display.cfg[Note 1]
<path-to-game>\Profiles\[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Video settings.
Video settings.

Widescreen resolution

Set video mode via configuration file
  1. Open <path-to-game>\display.cfg.
  2. Change screenwidth and screenheight to the desired resolution.
  3. Open autoexec.cfg and add the line pvmodelaspect (refers to the player viewmodel's aspect ratio) and change it to:
    • 1.6 for 16:10
    • 1.6666 for 15:9
    • 1.7777 for 16:9
    • 3.5555 for 32:9
    • 5.3333 for 48:9

Notes

Widescreen resolutions cannot be set in-game. It must be done through the configuration file.
Non-4:3 resolutions are stretched. To fix it, see Field of view (FOV).
Many menu elements will be out of place or hidden in very high or wide resolutions.

Field of view (FOV)

Change Field of View[1]
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the following three lines: FovX for horizontal FOV, FovY for vertical FOV, FovXInterface for the menu's horizontal FOV, and change the line pvmodelfov for the player's viewmodel FOV, and change the values to:

  3. Aspect ratioFovXFovYFovXInterfacepvmodelfov
    4:390.078.090.045
    16:10100.078.0100.045
    15:9101.578.0101.545
    16:9106.2678.0106.2645
    32:9138.8978.0138.8945
    48:9151.9378.0151.9345

  4. Here is an example for 16:9:
  5. "FovX" "106.26"
    "FovY" "78"
    "FovXInterface" "106.26"
    "pvmodelfov" "45"
    

Notes

Cutscenes' FOV remains unchanged.

Windowed

Set in autoexec.cfg
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the line "Windowed" "1".

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Polish

Issues fixed

Uncontrollable mouse movement

Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz

Vsync broken on Windows 10

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 8 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III - 750 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) 32 MB of VRAM


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-22
  2. Verified by User:AlphaYellow on 2024-04-08
    According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").