Difference between revisions of "Wolfenstein 3D"
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [[#Source | + | |widescreen resolution notes= Use [[#Source ports|ECWolf]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = Use [[#Source | + | |4k ultra hd notes = Use [[#Source ports|ECWolf]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Use [[#Source | + | |vsync notes = Use [[#Source ports|ECWolf]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Frame rate is capped at 70 FPS<ref>[http://nerdlypleasures.blogspot.com/2014/09/how-many-fps-dos-games-and-framerates.html Nerdly Pleasures: How many FPS? - DOS Games and Framerates]</ref> (even when using [[#Source | + | |120 fps notes = Frame rate is capped at 70 FPS<ref>[http://nerdlypleasures.blogspot.com/2014/09/how-many-fps-dos-games-and-framerates.html Nerdly Pleasures: How many FPS? - DOS Games and Framerates]</ref> (even when using [[#Source ports|ECWolf]]). |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|shader model notes = | |shader model notes = | ||
|64-bit executable = hackable | |64-bit executable = hackable | ||
− | |64-bit executable notes= A source port is required. See [[#Source | + | |64-bit executable notes= A source port is required. See [[#Source ports|ECWolf]]. |
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Revision as of 02:07, 4 December 2017
Developers | |
---|---|
id Software | |
Publishers | |
3D Realms | |
Mac OS | MacPlay |
Browser | Bethesda Softworks |
Engines | |
Wolfenstein 3D engine | |
Release dates | |
DOS | May 5, 1992[1] |
Mac OS (Classic) | 1994 |
Windows | August 3, 2007[2] |
⤏ Go to series page | |
Castle Wolfenstein | 1981 |
Beyond Castle Wolfenstein | 1984 |
Wolfenstein 3D | 1992 |
Spear of Destiny | 1992 |
Return to Castle Wolfenstein | 2001 |
Wolfenstein: Enemy Territory | 2003 |
Wolfenstein | 2009 |
Wolfram (unofficial game) | 2012 |
Wolfenstein: The New Order | 2014 |
Wolfenstein: The Old Blood | 2015 |
Wolfenstein II: The New Colossus | 2017 |
Wolfenstein: Youngblood | 2019 |
Wolfenstein: Cyberpilot | 2019 |
RealRTCW (unofficial mod) | 2020 |
Key points
- Can run on virtually any computer
- Wolfenstein 3D source code was released in 1995, making the game very mod friendly.
General information
- Official Wolfenstein series site
- 3D Realms Wolfenstein 3D page
- Wolfenstein Wiki - A detailed wiki for every Wolfenstein game made.
- The Wolfenstein 3D Dome - Collection of mods and utilities.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Laz Rojas' Wolfenstein 3D for Mac site - Perhaps the only mod site for the Mac version of the game. PC users will find little use of this place unless they have both ECWolf and are lucky enough to have the Mac game data.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released in either the Original Missions (1-3) or the Nocturnal Missions (+ 4-6) editions. | |||
Retail | Released in either the First Encounter or the Third Encounter editions. The Third Encounter is just a conversion of the 6 PC episodes. | |||
Official website | ||||
Amazon.com | ||||
GamersGate | ||||
GOG.com | Comes bundled with Spear of Destiny. Not available for purchase in Germany.[3] | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- A web browser version is also available. Contains episodes 1-3. Some legacy options have been removed.
Version differences
- Mac OS version of the game contains additional levels from Super Nintendo version and improved textures/sprites. Like the SNES version it also has two additional features that somewhat change it's gameplay from the original PC version. The first being that the game includes the console versions' custom weapons, the Flame Thrower and Rocket Launcher. The second is that it only has forward facing enemy sprites, meaning you cannot sneak up on guards and they also will not patrol the halls. The last one is often considered to be more detrimental as it completely removes any stealth aspect from the game, arguably transforming it into a "run-n-gun maze shooter". The Mac version however, unlike the PC version, was designed for modding; custom levels (referred to as Scenarios) were readily selectable from the episode menu.[4]
DLC and expansion packs
- Both the Nocturnal Missions and Third Encounter were originally released as expansions for a short while before being released as separate, self contained, extended versions of the game.
- A standalone followup is available in the form of Spear of Destiny.
Name | Notes | |
---|---|---|
Wolfenstein 3D: Super Upgrades | Map compilation pack, available as freeware on 3D Realms' Wolfenstein 3D page. Includes some utilities as well, including a front end/map selector, called WolfMaster, map editor, called MapEdit and random level generator called WolfCreator. |
Essential improvements
DOS
- Patch 1.1 can be fond here whilst 1.2 ("the elevator fix") can be found here.
- Included with the Wolfenstein 3D source (downloadable here) is a version of the executable that uses a memory extender, called wolf.exe. Note however it requires RTM.EXE and DPMI16BI.OVL, which are not included, for it to run. If you have the data file from a version earlier than 1.4, you may need to download these patch files.
- WolfMenu is a mod launcher/frontend for Wolfenstein 3D under DOS.
- UltraWolf is an unofficial patch that adds Gravis UltraSound support to Wolfenstein 3D. Note it is not compatible with version 1.4. Additional soud effect can be found here.
- Level maps are available for the base game and the Spear of Destiny expansion; helpful as the DOS version lacks an automap like the Mac version.
Source ports
Name | Description | |
---|---|---|
ECWolf | Based on Wolf4SDL and ZDoom code, it provides many useful features such as better control binding, support for wide screen resolutions, and unlimited save slots and aims to provide a wide array of mod editing capabilities. It also supports Spear of Destiny and its two mission packs Return to Danger and Ultimate Challenge. Experimental support for The Macintosh Port is also available, see here for more. | |
WolfGL | An unofficial port of the game using OpenGL. It supports Spear of Destiny. | |
WinWolf3d | ||
NewWolf | ||
BetterWolf | Slight modification of the original DOS versions's source. Adds ability to strafe without having to hold down the strafe button as well as an optional auto map (inplace of the original weapon picture in the HUD) and crosshair. | |
Wolf4GW | Based on the special memory extended version of the engine released with the game source code. Effectively takes it a further step by turning the game into a 32-bit protected mode app by using a DOS extender. No binaries of this particular port are available; you're expected to build from source using the open wattcom compiler. It is recommended to use DOS32A as the extender instead of DOS4GW due to better stability. This project eventually evolved into Wolf4SDL and was more or less abandoned and forgotten. |
DOOM Total Conversion
A fully featured doom total conversion based on the ZDoom Engine (including WASD Support and far higher resolutions can be found at the ZDoom Wiki
Texture Packs
- CeeJay's hi-res patch a high res texture pack based on the Mac/Jaguar release. Requires ECWolf (see above).
- Mac total conversion besides levels, it also has the Mac textures ripped and altered into a PK3 file (check the bottom of the first post). Enemy sprites are downloadable separately here.
- Unnamed texture pack showcased in this video beside CeeJay's pack above.
- FAITHFUL HD WEAPONS PACK improves the quality of the weapons whilst keeping them faithful to the PC version's design.
- Macguar adds custom weapon sprites in addition to dual gatling guns and view bobbing.
- Wolfenstein Sprite Fix Project not really a high-res pack, but does correct inconsistencies in the original PC textures. Somewhat redundant if you have a high-res pack.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Use the SplitWolf mod. |
||
LAN play | ||||
Online play |
Issues fixed
Lag/Low FPS (Steam DOSBox release)
Modify the wolf3d.conf file[citation needed] |
---|
|
Super Upgrades crashes in DOSBox
Use an external shell program[5] |
---|
Wolf3D is crashing because the external menu program tries to rename some files using wildcards, which DOSBox does not support. You can work around the situation by using the 4DOS command shell, which has more full-featured versions of DOS commands. Place 4DOS.COM in the root of your mounted C: drive, and then type "SET COMSPEC=C:\4DOS.COM" in DOSBox prior to running the addon. You can put the SET command in the autoexec section of your conf file for convenience. You should also probably re-install Wolf3D and the addon because of the leftover files that didn't get renamed. To make the map descriptions work you will also need FreeDOS's MORE.COM, place it in your wolf3d folder. |
Can't play the Mac version on OS X
Use ECWolf[6] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 286 | Intel 386 |
System memory (RAM) | 528 kB | 2 MB |
Hard disk drive (HDD) | 3 MB | 8 MB |
Video card (GPU) | DOS Compatible (VESA) | DOS Compatible (VESA) |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.0.7 | |
Processor (CPU) | 25 MHz | |
System memory (RAM) | 2200 kB | 6000 kB |
Hard disk drive (HDD) |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2270/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Wolfenstein 3D - 3D Realms - Firepower Matters
- ↑ News - Legendary id Software games now on Steam
- ↑ RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News
- ↑ Mac Family - Wolfenstein Wiki - Wikia
- ↑ http://www.vogons.org/viewtopic.php?p=194728
- ↑ https://forum.drdteam.org/viewtopic.php?p=56551#p56551