|
|
Line 119: |
Line 119: |
| |antialiasing notes = | | |antialiasing notes = |
| |vsync = hackable | | |vsync = hackable |
− | |vsync notes = 2.2 and below run at a locked 30fps with forced Vsync. In the [[#Open_Source_release|2.3 beta]], this can be toggled off in the graphic options. | + | |vsync notes = 2.2 and below run at a locked 30 FPS with forced VSync. In the [[#Open_Source_release|2.3 beta]], this can be toggled off in the graphic options. |
| |60 fps = hackable | | |60 fps = hackable |
| |60 fps notes = Run the [[#Open_Source_release|2.3 beta]] and select <code>toggle fps</code> in the graphic options. | | |60 fps notes = Run the [[#Open_Source_release|2.3 beta]] and select <code>toggle fps</code> in the graphic options. |
Revision as of 00:42, 31 March 2021
Not to be confused with VVVVV.
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
General information
- Developer website forum - technical support.
- GitHub page - source code and bug tracker.
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
VVVVVV: Make and Play Edition
- A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
- Additional player made levels recommended by the developer can be found here and new levels can be found here.
Open Source Release
- The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
- Various bug fixes and improvements have been added to the C++ version, including support for arbitrary framerates.
- On 30 March 2021, this version was released as the 2.3 beta on Steam. It can be accessed by going to Properties > Betas, then selecting
2.3-testing
.
Game data
Configuration file(s) location
System |
Location |
Windows |
%USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) |
~/Library/Application Support/VVVVVV/ |
Linux |
$XDG_DATA_HOME/VVVVVV/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System |
Location |
Windows |
%USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) |
~/Library/Application Support/VVVVVV/ |
Linux |
$XDG_DATA_HOME/VVVVVV/ |
- Older save games (from before 2.0) can be converted to the new format using ConVVVVVVerter utility.
- 2.0 Linux uses
~/.vvvvvv/
until 2.2.
- 2.0 macOS uses
/Documents/VVVVVV/
until 2.2.
- 2.2 reorganizes the structure in the save directory; previous data is automatically migrated if new folder(s) do not exist, until 2.4.
Video
Input
Game pad[sic] input settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
All speech is text based. |
Closed captions |
|
|
Mute on focus lost |
|
Added in 2.3 beta. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Other information
API
Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
|
|
|
macOS (OS X) | | |
|
|
Linux | | |
|
PowerPC support requires the open source release version.[2] |
Middleware
|
Middleware |
Notes |
Audio |
SDL2 mixer |
|
Input |
SDL2 |
Handles input and windowing. |
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP |
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
42 MB |
Video card (GPU) |
DirectX 9.0c compatible |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5.8, 10.6.3 |
Processor (CPU) |
Intel 2.0 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
42 MB |
Linux |
|
Minimum |
Operating system (OS) |
Ubuntu 12.04 LTS |
Processor (CPU) |
2.0 GHz |
System memory (RAM) |
256 MB |
Hard disk drive (HDD) |
42 MB |
References