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VVVVVV

From PCGamingWiki, the wiki about fixing PC games
VVVVVV
VVVVVV cover
Developers
Flash Terry Cavanagh
C++ Simon Roth
Other Ethan Lee
Release dates
Windows January 11, 2010
macOS (OS X) January 11, 2010
Linux July 26, 2011
VVVVVV guide at StrategyWiki
VVVVVV at Wikipedia

General information

Developer website forum - technical support.
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

VVVVVV: Make and Play Edition[edit]

A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
Additional player made levels recommended by the developer can be found here and new levels can be found here.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\VVVVVV\
macOS (OS X) ~/Library/Application Support/VVVVVV/
Linux $XDG_DATA_HOME/VVVVVV/
Older save games (from before 1.2) can be converted to a new format using ConVVVVVVerter utility.

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

Video settings.
Video settings.
Graphics option Option WSGF Notes
Widescreen resolution
Scales from 320x240. Can be letterboxed or stretched to fit screen.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Upscales to native resolution. Upscaling method can be set to Integer, Nearest Neighbor or Linear.
Field of view (FOV)
Uses 2D pixel art.
Windowed
Window is fully resizable.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 30 FPS. Game speed is bound to frame rate.
High dynamic range display (HDR)
Color blind mode
Allows reduction of visual effects.

Input settings[edit]

Input settings.
Input settings.

Audio settings[edit]

Audio options Native Notes
Separate volume controls
Surround sound
Subtitles
All speech is text based.
Closed captions
Mute on focus lost
See Mute on focus lost.

Mute on focus lost[edit]

Set mute in background[citation needed]
  1. Download Special K.
  2. Copy SpecialK32.dll to the installation folder.
  3. Rename to d3d9.dll.
  4. Run the game and exit.
  5. Edit d3d9.ini in the installation folder.
  6. Find [Window.System].
  7. Change MuteInBackground=false to MuteInBackground=true.

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
64-bit executable

Middleware[edit]

Middleware Notes
Input SDL2 Handles input and windowing.

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
Video card (GPU) DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.5.8, 10.6.3
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 42 MB

References