Difference between revisions of "Timespinner"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 01:11, 13 November 2021
Developers | |
---|---|
Lunar Ray Games | |
Publishers | |
Chucklefish Games | |
Engines | |
FNA | |
Release dates | |
Windows | September 25, 2018 |
macOS (OS X) | September 25, 2018 |
Linux | September 25, 2018 |
Reception | |
Metacritic | 73 |
OpenCritic | 80 |
IGDB | 80 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Metroidvania, Platform |
Art styles | Pixel art |
Themes | Fantasy, Sci-fi |
General information
- The Official Timespinner Wiki
- Publisher forums
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Play Anywhere. | |||
Steam | DRM-free if Steam is not installed or by creating a steam_appid.txt containing its Steam ID number 368620 in <path-to-game>.[1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\Timespinner\Timespinner\AllPlayers\Config.sav |
Microsoft Store | |
macOS (OS X) | ~/Library/Application Support/Timespinner/Timespinner/AllPlayers/Config.sav |
Linux | $XDG_DATA_HOME/Timespinner/Timespinner/AllPlayers/Config.sav |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\Timespinner\Timespinner\AllPlayers\TSSave.sav |
Microsoft Store | %LOCALAPPDATA%\Packages\Chucklefish.Timespinner_ywkyrypjzhpx8\SystemAppData\wgs\000901F1D18A9CED_000000000000000000000000647449F5\910BFBDB2003453BB0562B831A897F8E |
macOS (OS X) | ~/Library/Application Support/Timespinner/Timespinner/AllPlayers/TSSave.sav |
Linux | $XDG_DATA_HOME/Timespinner/Timespinner/AllPlayers/TSSave.sav |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Although the game supports widescreen resolutions, the actual game screen runs at base resolution of 400x240 and is then upscaled to higher resolutions with pillarboxes. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggled from the Options menu under Video Settings as Toggle Fullscreen. | ||
Borderless fullscreen windowed | Fullscreen acts like borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Resolution upscales with Nearest neighbor scaling. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Player and familiar control mappings are independent from each other.
- In-game prompts should be manually changed via Keyboard Preference setting from the Options menu to reflect on your input device.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button Style can be changed to the appropriate controller from the Options Menu. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Button Style can be changed to the appropriate controller from the Options Menu. | |
Light bar support | Blue. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 tested.[2] |
Generic/other controllers | DirectInput controllers are also supported. | |
---|---|---|
Button prompts | Xbox 360, Xbox One, DualShock 4, and Nintendo Switch prompts are available. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Supported for XInput, DualShock 4, and Switch Pro controllers. May requiring updating the game's stock SDL2.dll to 2.0.14 to fix missing vibration feedback.[3] |
|
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master Volume, Background Music, Voice Overs, and Sound Effects. | |
Surround sound | ||
Subtitles | All dialogue is text-based outside of a few voices during gameplay. | |
Closed captions | Combat chatter is not captioned. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Japanese | ||||
Russian | ||||
Spanish | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Player 1 must find their familiar first in order for Player 2 to control it. |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 3.0 | Mac OS and Linux versions only. |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | SDL2 | 2.0.12. SDL2 2.0.14 can be downloaded here. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz) | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 1.1 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Lion 10.7.5 | |
Processor (CPU) | Dual-core processor | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | OpenGL 3.0+ compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | glibc 2.15, 32/64-bit | |
Processor (CPU) | Dual-core processor | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 415 MB | |
Video card (GPU) | OpenGL 3.0+ compatible |
References
- ↑ Steam games you can play without the Steam client, page 69, post 1363 - GOG Forums - last accessed on 2020-07-25
- ↑ Verified by User:AmethystViper on December 21, 2018
- ↑ Verified by User:AmethystViper on 2021-07-01
- Updating to SDL2 2.0.14 seemed to restore vibration feedback for XInput and DualShock 4 controller.