Timespinner

From PCGamingWiki, the wiki about fixing PC games
Timespinner
Timespinner cover
Developers
Lunar Ray Games
Publishers
Chucklefish Games
Engines
FNA
Release dates
Windows September 25, 2018
macOS (OS X) September 25, 2018
Linux September 25, 2018
Timespinner on Wikipedia

General information

Official game website
The Official Timespinner Wiki
Publisher forums
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\SavedGames\Timespinner\Timespinner\AllPlayers\Config.sav
Microsoft Store
macOS (OS X) ~/Library/Application Support/Timespinner/Timespinner/AllPlayers/Config.sav
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\SavedGames\Timespinner\Timespinner\AllPlayers\TSSave.sav
Microsoft Store
macOS (OS X) ~/Library/Application Support/Timespinner/Timespinner/AllPlayers/TSSave.sav
Linux

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video settings[edit]

Video settings.
Video settings.
Graphics feature State Notes
Widescreen resolution
Although the game supports widescreen resolutions, the actual game screen runs at base resolution of 400x240 and is then upscaled to higher resolutions with pillarboxes.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
2D game.
Windowed
Toggled from the Options menu under Video Settings as Toggle Fullscreen.
Borderless fullscreen windowed
Fullscreen acts like borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Resolution upscales with Nearest neighbor scaling.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)

Input settings[edit]

Player and familiar control mappings are independent from each other.
In-game prompts should be manually changed via Keyboard Preference setting from the Options menu to reflect on your input device.
Controller and key remapping for gameplay.
Controller and key remapping for gameplay.
Controller and key remapping for menus.
Controller and key remapping for menus.
Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse is not used at all.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Button Style can be changed to your appropriate controller from the Options Menu.
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Button Style can be changed to your appropriate controller from the Options Menu.
Light bar support
Connection modes Wired
[1]
Tracked motion controllers
Generic/other controllers
DirectInput controllers are also supported.
Button prompts
Xbox 360, Xbox One, DualShock 4, and Nintendo Switch prompts are available.
Additional information
Controller hotplugging
Haptic feedback
XInput controllers only.
Simultaneous controller+KB/M

Audio settings[edit]

Audio settings.
Audio settings.
Audio feature State Notes
Separate volume controls
Master Volume, Background Music, Voice Overs, and Sound Effects.
Surround sound
Subtitles
All dialogue is text-based outside of a few voices during gameplay.
Closed captions
Combat chatter is not captioned.
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Player 1 must find their familiar first in order for Player 2 to control it.
LAN play
Online play
Asynchronous multiplayer

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9.0c
OpenGL 3.0 Mac OS and Linux versions only.
Shader Model support 1.1
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Audio OpenAL
Input SDL2

System requirements[edit]

Windows
Minimum
Operating system (OS) XP
Processor (CPU) Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) DirectX 9.0c compatible
Shader model 1.1 support
macOS (OS X)
Minimum
Operating system (OS) Lion 10.7.5
Processor (CPU) Dual-core processor
System memory (RAM) 1 GB
Hard disk drive (HDD) 400 MB
Video card (GPU) OpenGL 3.0+ compatible
Linux
Minimum
Operating system (OS) glibc 2.15, 32/64-bit
Processor (CPU) Dual-core processor
System memory (RAM) 1 GB
Hard disk drive (HDD) 415 MB
Video card (GPU) OpenGL 3.0+ compatible

References

  1. Verified by User:AmethystViper on December 21, 2018