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Difference between revisions of "The Elder Scrolls II: Daggerfall"

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{{Infobox game/row/engine|XnGine}}
 
{{Infobox game/row/engine|XnGine}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|DOS|August 31, 1996}}
+
{{Infobox game/row/date|DOS|September 20, 1996|ref=<ref>{{Refurl|url=https://web.archive.org/web/19980207215839/http://ogr.com/news/news0996.html|title=Online Gaming Review|date=2024-03-31}} (archived)</ref>}}
{{Infobox game/row/date|Windows|September 10, 2013|ref=<ref>[http://www.bethblog.com/2013/09/10/the-elder-scrolls-anthology-available-tomorrow/ Now Available: The Elder Scrolls Anthology in North America | Bethesda Blog]</ref>}}
+
{{Infobox game/row/date|Windows|September 10, 2013|wrapper=DOSBox|ref=<ref>[http://www.bethblog.com/2013/09/10/the-elder-scrolls-anthology-available-tomorrow/ Now Available: The Elder Scrolls Anthology in North America | Bethesda Blog]</ref>}}
|steam appid  =  
+
|reception    =
|gogcom page  = the_elder_scrolls_chapter_ii_daggerfall
+
{{Infobox game/row/reception|Metacritic| | }}
|strategywiki =  
+
{{Infobox game/row/reception|OpenCritic| | }}
 +
{{Infobox game/row/reception|IGDB| | }}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | ARPG, Open world }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | The Elder Scrolls }}
 +
|steam appid  = 1812390
 +
|steam appid side =
 +
|gogcom id    = 1435829353
 +
|gogcom id side = 1782995089
 +
|official site= https://elderscrolls.bethesda.net/en/daggerfall/
 +
|hltb        = 9848
 +
|igdb        = the-elder-scrolls-ii-daggerfall
 +
|lutris      = the-elder-scrolls-ii-daggerfall
 +
|strategywiki = The Elder Scrolls Chapter II: Daggerfall
 +
|mobygames    = 778
 
|wikipedia    = The Elder Scrolls II: Daggerfall
 
|wikipedia    = The Elder Scrolls II: Daggerfall
 
|winehq      =  
 
|winehq      =  
 
|license      = former commercial
 
|license      = former commercial
 
}}
 
}}
{{Series|The Elder Scrolls}}
+
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
'''Key points'''
 
'''Key points'''
 
{{++}} Re-released as a free download in 2009 to celebrate the 15th anniversary of [[Series:The Elder Scrolls|The Elder Scrolls series]].<ref>[http://www.bethblog.com/2009/07/09/daggerfall-now-available-for-free/ Daggerfall: Now available for free! | Bethesda Blog]</ref>
 
{{++}} Re-released as a free download in 2009 to celebrate the 15th anniversary of [[Series:The Elder Scrolls|The Elder Scrolls series]].<ref>[http://www.bethblog.com/2009/07/09/daggerfall-now-available-for-free/ Daggerfall: Now available for free! | Bethesda Blog]</ref>
{{++}} [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup] is a ready-to-play installer for modern Windows systems.
+
{{ii}} It's recommended to use [[#Daggerfall Unity|Daggerfall Unity]] in order to play this game on modern machines.
{{ii}} [http://dos32a.narechk.net DOS/32A] fixes most crashes and save corruption issues.<ref name="DOS/32A">[http://www.pixelships.com/adg/ep0066.html Ancient DOS Games --- Episode 66, The Elder Scrolls II: Daggerfall]</ref>
+
{{++}} [https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup] is a ready-to-play installer for modern Windows systems (based on DOSBox).
 +
{{ii}} [https://dos32a.narechk.net DOS/32A] fixes most crashes and save corruption issues.<ref name="DOS/32A">[http://www.pixelships.com/adg/ep0066.html Ancient DOS Games --- Episode 66, The Elder Scrolls II: Daggerfall]</ref>
  
 
'''General information'''
 
'''General information'''
 
{{GOG.com links|1435829353|elder_scrolls_series|for game series}}
 
{{GOG.com links|1435829353|elder_scrolls_series|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/1812390/discussions/ Steam Community Discussions]
 
{{mm}} [http://www.uesp.net/wiki/Daggerfall:Daggerfall UESP Wiki]
 
{{mm}} [http://www.uesp.net/wiki/Daggerfall:Daggerfall UESP Wiki]
  
Line 30: Line 63:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | disc | Disc check (see [[#Run without the CD|Run without the CD]]). Run in [[DOSBox]]. | | DOS }}
 
{{Availability/row| Retail | | disc | Disc check (see [[#Run without the CD|Run without the CD]]). Run in [[DOSBox]]. | | DOS }}
{{Availability/row|1= official |2= http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN |3= DRM-free |4= Pre-patched with [http://dos32a.narechk.net DOS/32A] and other fixes and improvements. |5= |6= Windows }}
+
{{Availability/row|1= official |2= http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN |3= DRM-free |4= Pre-patched with [https://dos32a.narechk.net DOS/32A] and other fixes and improvements. |5= |6= Windows }}
{{Availability/row| official | http://www.elderscrolls.com/daggerfall/ | DRM-free | Free download (use DOSBox, [[#Version 1.07.213 patch|1.07.213 patch]] and [http://dos32a.narechk.net DOS/32A]). | | DOS }}
+
{{Availability/row| GOG.com | the_elder_scrolls_chapter_ii_daggerfall | DRM-free | Free download, prepackaged with DOSBox. | | Windows }}
 +
{{Availability/row| GOG.com | daggerfall_unity_gog_cut | DRM-free | Daggerfall Unity - GOG Cut, prepackaged with mods. Free download. | | Windows }}
 +
{{Availability/row| Microsoft Store | 9n5w9rrdjdq7 | Microsoft Store | Free download. | | Windows }}
 +
{{Availability/row| Steam | 1812390 | DRM-Free | Free download, prepackaged with DOSBox. | | Windows }}
 +
{{Availability/row| official | https://www.elderscrolls.com/daggerfall/ | DRM-free | Free download (use DOSBox, [[#Version 1.07.213 patch|1.07.213 patch]] and [https://dos32a.narechk.net DOS/32A]). | | DOS | unavailable }}
 
}}
 
}}
{{ii}} The GOG.com version is available by purchasing any other game on GOG.com [https://www.gog.com/games?devpub=bethesda_softworks_llc published by Bethesda Softworks].
+
{{ii}} A [https://archive.org/details/TheElderScrollsDaggerfall_1020 demo] is available.
  
 
{{DLC|
 
{{DLC|
{{DLC/row|1= CompUSA Special Edition Patch |2= Install the [[#CompUSA Special Edition Patch|CompUSA Special Edition Patch]] or use [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]. |3= DOS}}
+
{{DLC/row|1= CompUSA Special Edition Patch |2= Install the [[#CompUSA Special Edition Patch|CompUSA Special Edition Patch]] or use [https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]. |3= DOS}}
 
}}
 
}}
  
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This patch adds 16 new quests and additional artifacts to the game.
 
This patch adds 16 new quests and additional artifacts to the game.
  
Addition unofficial patches (and mods) can be downloaded [http://en.uesp.net/wiki/Daggerfall:Files here].
+
Addition unofficial patches (and mods) can be downloaded [https://en.uesp.net/wiki/Daggerfall:Files here].
 +
 
 +
===[https://github.com/Interkarma/daggerfall-unity/releases Daggerfall Unity]===
 +
{{ii}} Daggerfall Unity is a project to remake the entire game in the [[Engine:Unity|Unity Engine]] to bring it to modern standards, without breaking vanilla feeling.
 +
{{ii}} Requires original game files in order to run.
 +
{{++}} Compatibility with modern systems (Windows/MacOS/Linux) and resolutions.
 +
{{++}} Fixes tons of bugs and adds many quality of life improvements.
 +
{{++}} Adds (optional) modern graphical enhancements and modding support.
  
 
===Run in DOSBox===
 
===Run in DOSBox===
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* (OPTIONAL) Change <code>scaler=normal2x</code> to <code>scaler=normal3x</code>
 
* (OPTIONAL) Change <code>scaler=normal2x</code> to <code>scaler=normal3x</code>
 
* Change <code>fullresolution=original</code> to <code>fullresolution=desktop</code>
 
* Change <code>fullresolution=original</code> to <code>fullresolution=desktop</code>
* Change <code>cycles=auto</code> to <code>cycles=limit 50000</code>
+
* Change <code>cycles=auto</code> to <code>cycles=fixed 50000</code>
 
* Change <code>memsize=16</code> to <code>memsize=32</code>
 
* Change <code>memsize=16</code> to <code>memsize=32</code>
 
* (OPTIONAL) Change <code>fulldouble=false</code> to <code>fulldouble=true</code>
 
* (OPTIONAL) Change <code>fulldouble=false</code> to <code>fulldouble=true</code>
Line 66: Line 110:
  
 
===DOS/32A===
 
===DOS/32A===
{{ii}} [http://dos32a.narechk.net DOS/32A] fixes most crashes and save corruption issues.<ref name="DOS/32A"/>
+
{{ii}} [https://dos32a.narechk.net DOS/32A] fixes most crashes and save corruption issues.<ref name="DOS/32A"/>
  
 
===Run without the CD===
 
===Run without the CD===
 
{{++}} Daggerfall can be run without the CD to improve performance and convenience.
 
{{++}} Daggerfall can be run without the CD to improve performance and convenience.
 
+
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
{{Fixbox|description=Run without the CD|ref={{cn|date=July 2016}}|fix=
+
}}
 +
{{Fixbox|description=Edit Z.CFG|fix=
 
# Install the game with the largest install size.
 
# Install the game with the largest install size.
# Go to the CD and copy the contents of <code>DAGGER\ARENA2</code> into the <code>ARENA2</code> folder where the game is installed.
+
# Go to the CD and copy the contents of {{file|DAGGER\ARENA2|folder}} into the {{file|ARENA2|folder}} folder where the game is installed.
# Edit <code>Z.CFG</code> in the installation folder. Change <code>PATHCD</code> to match <code>PATH</code>.
+
# Edit {{file|Z.CFG}} in the installation folder. Change <code>PATHCD</code> to match <code>PATH</code>.
 
# Run the game with <code>FALL.EXE Z.CFG</code> (this can be made into a batch file for easier launching).
 
# Run the game with <code>FALL.EXE Z.CFG</code> (this can be made into a batch file for easier launching).
 
}}
 
}}
  
 
===Skip intro videos===
 
===Skip intro videos===
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 
{{Fixbox|description=Delete/rename ANIM0001.VID|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Delete/rename ANIM0001.VID|ref={{cn|date=July 2016}}|fix=
 
# Configure the game to [[#Run without the CD|Run without the CD]].
 
# Configure the game to [[#Run without the CD|Run without the CD]].
# Go into <code>arena2</code> in the installation folder.
+
# Go into {{file|arena2|folder}} in the installation folder.
# Delete or rename <code>ANIM0001.VID</code>.
+
# Delete or rename {{file|ANIM0001.VID}}.
 
}}
 
}}
  
 
===Enhanced Music===
 
===Enhanced Music===
When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality. For increased musical quality, the Soundcard settings must match these:
+
When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality, as the soundtrack was composed for a General Midi compatible Roland Sound Canvas.<ref>{{Refurl|url=http://www.gamesas.com/who-wrote-the-music-for-daggerfall-t17464.html|title=Who wrote the music for Daggerfall? : The Elder Scrolls Series Discussion|date=May 2023}}</ref> For increased musical quality, the sound card settings must match these:
* <code>SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1</code>
+
* {{code|SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1}}
* <code>MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1</code>
+
* {{code|MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1}}
 
{{ii}} Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
 
{{ii}} Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
 
{{--}} While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
 
{{--}} While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
Line 97: Line 144:
 
{{Game data|
 
{{Game data|
 
{{Game data/config|DOS|{{p|game}}\ARENA2\BETAPLYR.DAT|{{p|game}}\ARENA2\DAGGER.GRD}}
 
{{Game data/config|DOS|{{p|game}}\ARENA2\BETAPLYR.DAT|{{p|game}}\ARENA2\DAGGER.GRD}}
{{Game data/config|Windows|{{p|game}}\ARENA2\BETAPLYR.DAT|{{p|game}}\ARENA2\DAGGER.GRD}}
+
{{Game data/config|Windows|}}
 
}}
 
}}
 
{{ii}} {{file|BETAPLYR.DAT}} contains control configuration settings (other in-game settings are stored in each save rather than shared).
 
{{ii}} {{file|BETAPLYR.DAT}} contains control configuration settings (other in-game settings are stored in each save rather than shared).
Line 105: Line 152:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|DOS|{{p|game}}\SAVE*\}}
 
{{Game data/saves|DOS|{{p|game}}\SAVE*\}}
{{Game data/saves|Windows|{{p|game}}\SAVE*\}}
+
{{Game data/saves|Windows|}}
 
}}
 
}}
{{ii}} Saves are stored in folders <code>SAVE0</code> to <code>SAVE5</code>
+
{{ii}} Saves are stored in folders {{file|SAVE0|folder}} through {{file|SAVE5|folder}}.
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           =  
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               = false
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|The Elder Scrolls II Daggerfall settings.png|General settings.}}
 
{{Image|The Elder Scrolls II Daggerfall settings.png|General settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes= 320x200 only.
+
|widescreen resolution notes= 320x200 only, Use [[#Daggerfall Unity|Daggerfall Unity]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = Use [[#Daggerfall Unity|Daggerfall Unity]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Use [[#Daggerfall Unity|Daggerfall Unity]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Use [[#Daggerfall Unity|Daggerfall Unity]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = Use [[#Daggerfall Unity|Daggerfall Unity]] for 70°-120°.
|windowed                  = true
+
|windowed                  = hackable
|windowed notes            = Toggle with {{key|Alt|Enter}} (when using [[DOSBox]]).
+
|windowed notes            = Use [[#Daggerfall Unity|Daggerfall Unity]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [[#Daggerfall Unity|Daggerfall Unity]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Use [[#Daggerfall Unity|Daggerfall Unity]] for up to 16x filtering.
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Use [[#Daggerfall Unity|Daggerfall Unity]] for TAA, SMAA and FXAA support.
|vsync                      = false
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = hackable
 +
|vsync notes                = Use [[#Daggerfall Unity|Daggerfall Unity]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = Capped at 70 FPS.
 
|60 fps notes              = Capped at 70 FPS.
|120 fps                    = false
+
|120 fps                    = hackable
|120 fps notes              = Capped at 70 FPS.
+
|120 fps notes              = Use [[#Daggerfall Unity|Daggerfall Unity]] for unlocked FPS.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 161: Line 215:
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|The Elder Scrolls II Daggerfall input settings.png|Input settings.}}
 
{{Image|The Elder Scrolls II Daggerfall input settings.png|Input settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 204: Line 258:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|button prompts            = false
 
|button prompts notes      =
 
 
|controller hotplug        = false
 
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 218: Line 270:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Daggerfall SoundCards2.png|List of supported MIDI devices}}
 +
{{Image|Daggerfall SoundCards1.png|Part 2}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Sound and Music.
 
|separate volume notes    = Sound and Music.
Line 226: Line 280:
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          = Dialogue is text-only after the opening cutscene.
 
|subtitles notes          = Dialogue is text-only after the opening cutscene.
|closed captions          = false
+
|closed captions          = hackable
|closed captions notes    =  
+
|closed captions notes    = Use [[#Daggerfall Unity|Daggerfall Unity]] for closed captions in cutscenes.
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = false
 
|eax support              = false
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
|red book cd audio        =
 +
|red book cd audio notes  =
 +
|general midi audio      = true
 +
|general midi audio notes =
 
}}
 
}}
{{++}} This game supports General MIDI for music.
 
  
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = French
 
  |language  = French
  |interface = yes
+
  |interface = hackable
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = hackable
  |fan      = yes
+
  |fan      = true
 
  |notes    = Use [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Le_Projet_French_Daggerfall Projet French Daggerfall] or [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
 
  |notes    = Use [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Le_Projet_French_Daggerfall Projet French Daggerfall] or [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = German
 
  |language  = German
  |interface = yes
+
  |interface = hackable
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = hackable
  |fan      = yes
+
  |fan      = true
 
  |notes    = Use [https://daggerfalldeutsch.wordpress.com Daggerfall Deutsch]. This translation is currently incomplete.
 
  |notes    = Use [https://daggerfalldeutsch.wordpress.com Daggerfall Deutsch]. This translation is currently incomplete.
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
  |interface = yes
+
  |interface = hackable
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = hackable
  |fan      = yes
+
  |fan      = true
  |notes    = [http://vxdao.old-games.ru/dfrus.html Fan translation].<br/>Included with [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
+
  |notes    = [http://vxdao.old-games.ru/dfrus.html Fan translation by «VorteX DrAgON»].<br/>Included with [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Spanish
 
  |language  = Spanish
  |interface = yes
+
  |interface = hackable
  |audio    = no
+
  |audio    = false
  |subtitles = yes
+
  |subtitles = hackable
  |fan      = yes
+
  |fan      = true
  |notes    = Use [http://traducciones.clandlan.net/index.php?page=academia/view&id=92 DaggerFall en Español] or [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
+
  |notes    = Use [https://drive.google.com/file/d/1Fa6P6saD7VahwCC-xHRkfRdMAlpa4bBJ/view?usp=drive_link DaggerFall en Español] (by ''Clan Dlan'') or [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]. <br/>For the Daggerfall Unity version, you can use this (copy and paste the files into the root folder of the game): [https://drive.google.com/file/d/10wYW0x8Xn-zLUDH68bqjCWFXXDEE_Ecf/view Daggerfall Unity en español]. <br/>If you wish to contribute to the translation, please visit the following link: [https://forums.dfworkshop.net/viewtopic.php?t=889&start=60 DFUnity - Spanish Translation]
 
}}
 
}}
 
}}
 
}}
Line 282: Line 341:
  
 
==Issues fixed==
 
==Issues fixed==
===Broken movement===
+
===Broken movement when using DOSBox===
If you are running Daggerfall via DOSBox there can be a problem with movement: you can't run backwards and jump. In this case you need to set your cycles amount to fixed 50000, or 50%. You can do this in DOSBox config or pressing {{key|Ctrl|F11}} / {{key|Ctrl|F12}}
+
{{ii}} If you are running Daggerfall via DOSBox, there can be a problem with movement which prevents you from running backwards and jumping.
 +
 
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 +
{{Fixbox|description=Set your cycles amount to fixed 50000, or 50%|fix=
 +
{{ii}} You can do this in DOSBox config or pressing {{key|Ctrl|F11}} / {{key|Ctrl|F12}}
 +
}}
  
===Corrupted saves===
+
===Corrupted saves due to memory issues===
Save corruption is caused by memory issues. Use [http://dos32a.narechk.net DOS/32A] to prevent save corruption. [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup] already has this fix. To fix saves that are already corrupted see UESP Wiki's [http://www.uesp.net/wiki/Daggerfall:Corrupted_Savegames Daggerfall Corrupted Savegames] page.
+
{{ii}} To fix saves that are already corrupted see UESP Wiki's [http://www.uesp.net/wiki/Daggerfall:Corrupted_Savegames Daggerfall Corrupted Savegames] page.
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 +
{{Fixbox|description=Use [https://dos32a.narechk.net DOS/32A]|fix=
 +
}}
 +
{{Fixbox|description=Use [https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]|fix=
 +
}}
  
 
==="You do not have enough disk space for your chosen installation type" error during installation===
 
==="You do not have enough disk space for your chosen installation type" error during installation===
Line 292: Line 363:
 
{{ii}} This error occurs when there is insufficient space or the DOSBox <code>-freesize</code> parameter has not been used.
 
{{ii}} This error occurs when there is insufficient space or the DOSBox <code>-freesize</code> parameter has not been used.
  
{{Fixbox|description=Use -freesize parameter|ref=<ref>[http://www.dosbox.com/wiki/GAMES:The_Elder_Scrolls_II:_Daggerfall GAMES:The Elder Scrolls II: Daggerfall - DOSBoxWiki]</ref>|fix=
+
{{Fixbox|description=Use -freesize parameter|ref=<ref>{{Refurl|url=http://www.dosbox.com/wiki/GAMES:The_Elder_Scrolls_II:_Daggerfall|title=GAMES:The Elder Scrolls II: Daggerfall - DOSBoxWiki|date=May 2023}}</ref>|fix=
 
When mounting the destination folder, include the [[Glossary:Command line arguments|command line arguments]] <code>-freesize 1024</code> (specifies free space in megabytes).
 
When mounting the destination folder, include the [[Glossary:Command line arguments|command line arguments]] <code>-freesize 1024</code> (specifies free space in megabytes).
 
}}
 
}}
  
 
===Roland MT-32 crash (Error 117 or CauseWay error 09)===
 
===Roland MT-32 crash (Error 117 or CauseWay error 09)===
{{--}} Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.<ref>[http://forums.bethsoft.com/topic/1442678-error-117-roland-mt-32/page__p__22242591#entry22242591 Error 117 Roland MT-32 - Past Elder Scrolls Games - Bethesda Softworks Forums]</ref> Use MPU-401 instead.
+
{{--}} Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.<ref>{{Refurl|url=http://forums.bethsoft.com/topic/1442678-error-117-roland-mt-32/page__p__22242591#entry22242591|title=Error 117 Roland MT-32 - Past Elder Scrolls Games - Bethesda Softworks Forums|date=May 2023}}</ref> Use MPU-401 instead.
  
 
{{Fixbox|description=Set MIDI Device to MPU-401|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Set MIDI Device to MPU-401|ref={{cn|date=July 2016}}|fix=
Line 311: Line 382:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
|direct3d notes        =  
+
|direct3d notes        = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        =  
+
|opengl versions        = 3
|opengl notes          =  
+
|opengl notes          = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          = true
+
|software mode          =  
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 327: Line 398:
 
|dos modes              = VGA
 
|dos modes              = VGA
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
|shader model notes    =  
+
|shader model notes    = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
|64-bit executable     = false
+
|windows 32-bit exe    = hackable
|64-bit executable notes=  
+
|windows 64-bit exe    = hackable
 +
|windows arm app        = false
 +
|windows exe notes      = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|macos intel 32-bit app = hackable
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = unknown
 +
|macos app notes        = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= hackable
 +
|linux arm app          = false
 +
|linux executable notes = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 
}}
 
}}
  
Line 348: Line 429:
 
|multiplayer notes=  
 
|multiplayer notes=  
 
}}
 
}}
 
===[http://www.dfworkshop.net Daggerfall Unity]===
 
{{ii}} Daggerfall Unity is a project to remake the entire game in the [[Engine:Unity|Unity Engine]] complete with modern graphical enhancements, a modding community, and detailed tutorials on how to mod it yourself. Not all game features are implemented (see the [http://www.dfworkshop.net/projects/daggerfall-unity/roadmap/ roadmap] for details).
 
  
 
==System requirements==
 
==System requirements==
 
{{System requirements
 
{{System requirements
 
|OSfamily = DOS
 
|OSfamily = DOS
|minOS    = MS-DOS/MS-DOS compatible
+
|minOS    = MS-DOS 5.0+
|minCPU  = 90 MHz Pentium
+
|minCPU  = 486 33Mhz
|minRAM  = 32 MB
+
|minRAM   = 8 MB
|minHD   = 200 MB
+
|minHD    = 50 MB
 +
|minGPU  = 256-color VGA
 +
|minaudio = General MIDI, Roland (SC, MT-32, RAP-10), SoundBlaster (Pro, 16, AWE32), Ensoniq SoundScape, Microsoft SS, Pro Audio Spectrum 16, Gravis UltraSound (Max, Ace), ESS AudioDrive
 +
 
 +
|recRAM   = 32 MB
 +
|recHD   = 200 MB
 +
|recaudio = General MIDI
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 16:20, 31 March 2024

The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall cover
Developers
Bethesda Softworks
Engines
XnGine
Release dates
DOS September 20, 1996[1]
Windows (DOSBox) September 10, 2013[2]
Taxonomy
Monetization Freeware
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres ARPG, Open world
Themes Fantasy
Series The Elder Scrolls
The Elder Scrolls II: Daggerfall on HowLongToBeat
The Elder Scrolls II: Daggerfall on IGDB
The Elder Scrolls II: Daggerfall guide on StrategyWiki
The Elder Scrolls II: Daggerfall on MobyGames
The Elder Scrolls II: Daggerfall on Wikipedia
The Elder Scrolls: Arena 1994
The Elder Scrolls II: Daggerfall 1996
An Elder Scrolls Legend: Battlespire 1997
The Elder Scrolls Adventures: Redguard 1998
The Elder Scrolls III: Morrowind 2002
The Elder Scrolls IV: Oblivion 2006
The Elder Scrolls V: Skyrim 2011
The Elder Scrolls Online 2014
The Elder Scrolls V: Skyrim Special Edition 2016
The Elder Scrolls: Legends 2017
The Elder Scrolls V: Skyrim VR 2018
The Elder Scrolls: Blades TBA
The Elder Scrolls VI TBA

The Elder Scrolls II: Daggerfall is a singleplayer first-person ARPG and open world game in the The Elder Scrolls series.

Key points

Re-released as a free download in 2009 to celebrate the 15th anniversary of The Elder Scrolls series.[3]
It's recommended to use Daggerfall Unity in order to play this game on modern machines.
DaggerfallSetup is a ready-to-play installer for modern Windows systems (based on DOSBox).
DOS/32A fixes most crashes and save corruption issues.[4]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
UESP Wiki

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Disc check (see Run without the CD). Run in DOSBox.
DOS
Official website
DRM-free
Pre-patched with DOS/32A and other fixes and improvements.
Windows
GOG.com
DRM-free
Free download, prepackaged with DOSBox.
Windows
GOG.com
DRM-free
Daggerfall Unity - GOG Cut, prepackaged with mods. Free download.
Windows
Microsoft Store
Microsoft Store
Free download.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Free download, prepackaged with DOSBox.
Windows
Official website (unavailable)
DRM-free
Free download (use DOSBox, 1.07.213 patch and DOS/32A).
DOS
A demo is available.

DLC and expansion packs

Name Notes
CompUSA Special Edition Patch Install the CompUSA Special Edition Patch or use DaggerfallSetup.
DOS

Essential improvements

Patches

Version 1.07.213 patch

Copy into the Daggerfall folder and run using DOSBox. This patch contains all previously released patches.

CompUSA Special Edition Patch

This patch adds 16 new quests and additional artifacts to the game.

Addition unofficial patches (and mods) can be downloaded here.

Daggerfall Unity

Daggerfall Unity is a project to remake the entire game in the Unity Engine to bring it to modern standards, without breaking vanilla feeling.
Requires original game files in order to run.
Compatibility with modern systems (Windows/MacOS/Linux) and resolutions.
Fixes tons of bugs and adds many quality of life improvements.
Adds (optional) modern graphical enhancements and modding support.

Run in DOSBox

To play Daggerfall properly under DOSBox, make the following changes to the DOSBox configuration file):
  • Change core=auto to core=dynamic
  • Change aspect=false to aspect=true
  • (OPTIONAL) Change scaler=normal2x to scaler=normal3x
  • Change fullresolution=original to fullresolution=desktop
  • Change cycles=auto to cycles=fixed 50000
  • Change memsize=16 to memsize=32
  • (OPTIONAL) Change fulldouble=false to fulldouble=true
  • Change output=surface to output=opengl (or output=openglnb for no blurry screen smoothing) or output=ddraw (Windows)
Changing the "core=" command to "dynamic" will allow the game to run at a much higher framerate when using high detail settings, as opposed to "auto."
Changing scaler= to "normal3x" will emulate the game in windowed mode at twice the resolution, staying faithful to the original's size. Paired well with aspect=true.
Unlike The Elder Scrolls: Arena, turning the aspect command to true doesn't affect gameplay speed.
Changing the "cycles=" command to max will force DOSBox to emulate the game at a higher framerate.
Using "cycles=max" will cause heavy movement and turning issues. "cycles=fixed 50000" is recommended.

DOS/32A

DOS/32A fixes most crashes and save corruption issues.[4]

Run without the CD

Daggerfall can be run without the CD to improve performance and convenience.
Use Daggerfall Unity
Edit Z.CFG
  1. Install the game with the largest install size.
  2. Go to the CD and copy the contents of DAGGER\ARENA2 into the ARENA2 folder where the game is installed.
  3. Edit Z.CFG in the installation folder. Change PATHCD to match PATH.
  4. Run the game with FALL.EXE Z.CFG (this can be made into a batch file for easier launching).

Skip intro videos

Use Daggerfall Unity
Delete/rename ANIM0001.VID[citation needed]
  1. Configure the game to Run without the CD.
  2. Go into arena2 in the installation folder.
  3. Delete or rename ANIM0001.VID.

Enhanced Music

When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality, as the soundtrack was composed for a General Midi compatible Roland Sound Canvas.[5] For increased musical quality, the sound card settings must match these:

  • SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1
  • MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1
Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
Some dungeon music won't play if GeneralMIDI or SoundBlaster is used, as both modes have special music. GeneralMIDI seems to have the most variation in music.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\ARENA2\BETAPLYR.DAT
<path-to-game>\ARENA2\DAGGER.GRD
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1812390/pfx/[Note 2]
BETAPLYR.DAT contains control configuration settings (other in-game settings are stored in each save rather than shared).
DAGGER.GRD contains the ChildGard password. This file is only present when ChildGard is enabled.

Save game data location

System Location
DOS <path-to-game>\SAVE*\
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1812390/pfx/[Note 2]
Saves are stored in folders SAVE0 through SAVE5.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

General settings.
General settings.

Input

Input settings.
Input settings.

Audio

List of supported MIDI devices
List of supported MIDI devices
Part 2
Part 2

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Dialogue is text-only after the opening cutscene.
Closed captions
Use Daggerfall Unity for closed captions in cutscenes.
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English
French
Use Projet French Daggerfall or DaggerfallSetup.
German
Use Daggerfall Deutsch. This translation is currently incomplete.
Russian
Fan translation by «VorteX DrAgON».
Included with DaggerfallSetup.
Spanish
Use DaggerFall en Español (by Clan Dlan) or DaggerfallSetup.
For the Daggerfall Unity version, you can use this (copy and paste the files into the root folder of the game): Daggerfall Unity en español.
If you wish to contribute to the translation, please visit the following link: DFUnity - Spanish Translation

Issues unresolved

GUS emulation does not work

Despite best efforts, Daggerfall will not properly play music through gravis cards, despite being listed in the setup program. More info here and here.

Issues fixed

Broken movement when using DOSBox

If you are running Daggerfall via DOSBox, there can be a problem with movement which prevents you from running backwards and jumping.
Use Daggerfall Unity
Set your cycles amount to fixed 50000, or 50%
You can do this in DOSBox config or pressing Ctrl+F11 / Ctrl+F12

Corrupted saves due to memory issues

To fix saves that are already corrupted see UESP Wiki's Daggerfall Corrupted Savegames page.
Use Daggerfall Unity
Use DOS/32A
Use DaggerfallSetup

"You do not have enough disk space for your chosen installation type" error during installation

Disk space error
Disk space error
This error occurs when there is insufficient space or the DOSBox -freesize parameter has not been used.
Use -freesize parameter[6]

When mounting the destination folder, include the command line arguments -freesize 1024 (specifies free space in megabytes).

Roland MT-32 crash (Error 117 or CauseWay error 09)

Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.[7] Use MPU-401 instead.
Set MIDI Device to MPU-401[citation needed]
  1. Run setup from within DOSBox.
  2. Choose Select MIDI.
  3. Choose MPU-401.
  4. Choose Port 330.
  5. Choose OK, OK and OK to save your changes and exit setup.
  6. MPU-401 MIDI will now pass to the MT-32 (or compatible model) if it is configured correctly (see Roland MT-32).

Other information

API

Technical specs Supported Notes
Direct3D 11 Only when using Daggerfall Unity.
OpenGL 3 Only when using Daggerfall Unity.
DOS video modes VGA
Shader Model support 3.0 Only when using Daggerfall Unity.
Executable 32-bit 64-bit Notes
Windows
Only when using Daggerfall Unity.
macOS (OS X)
Only when using Daggerfall Unity.
Linux
Only when using Daggerfall Unity.

Middleware

Middleware Notes
Audio Human Machine Interface (HMI) audio drivers

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0+
Processor (CPU) 486 33Mhz
System memory (RAM) 8 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 256-color VGA
Sound (audio device) General MIDI, Roland (SC, MT-32, RAP-10), SoundBlaster (Pro, 16, AWE32), Ensoniq SoundScape, Microsoft SS, Pro Audio Spectrum 16, Gravis UltraSound (Max, Ace), ESS AudioDrive


Notes

  1. 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References