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Difference between revisions of "The Elder Scrolls II: Daggerfall"

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{{infobox
+
{{Infobox game
|title          = The Elder Scrolls II: Daggerfall
+
|cover        = The Elder Scrolls II Daggerfall cover.jpg
|cover          = Daggerfall-cover-art.png
+
|developers  =  
|developer      = [[Wikipedia:Bethesda Softworks|Bethesda Softworks]]
+
{{Infobox game/row/developer|Bethesda Softworks}}
|publisher     = Bethesda Softworks
+
|publishers  =
|engine         = [[Wikipedia:XnGine|XnGine]]
+
|engines     =  
|release dates = <sup>NA</sup> August 31,1996<br/><sup>EU</sup> August 31,1996
+
{{Infobox game/row/engine|XnGine}}
 +
|release dates=
 +
{{Infobox game/row/date|DOS|September 20, 1996|ref=<ref>{{Refurl|url=https://web.archive.org/web/19980207215839/http://ogr.com/news/news0996.html|title=Online Gaming Review|date=2024-03-31}} (archived)</ref>}}
 +
{{Infobox game/row/date|Windows|September 10, 2013|wrapper=DOSBox|ref=<ref>[http://www.bethblog.com/2013/09/10/the-elder-scrolls-anthology-available-tomorrow/ Now Available: The Elder Scrolls Anthology in North America | Bethesda Blog]</ref>}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic| | }}
 +
{{Infobox game/row/reception|OpenCritic| | }}
 +
{{Infobox game/row/reception|IGDB| | }}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | ARPG, Open world }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | The Elder Scrolls }}
 +
|steam appid  = 1812390
 +
|steam appid side =
 +
|gogcom id    = 1435829353
 +
|gogcom id side = 1782995089
 +
|official site= https://elderscrolls.bethesda.net/en/daggerfall/
 +
|hltb        = 9848
 +
|igdb        = the-elder-scrolls-ii-daggerfall
 +
|lutris      = the-elder-scrolls-ii-daggerfall
 +
|strategywiki = The Elder Scrolls Chapter II: Daggerfall
 +
|mobygames    = 778
 +
|wikipedia    = The Elder Scrolls II: Daggerfall
 +
|winehq      =
 +
|license      = former commercial
 
}}
 
}}
{{:The_Elder_Scrolls_(series)}}
 
  
==Introduction==
+
{{Introduction
An emulator like [[DOSBox]] is required to run the game on modern operating system. The game has been released by Bethesda as a free download on http://www.elderscrolls.com/daggerfall/, but the best, out-of-the-box version is found on http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN.
+
|introduction      =  
  
== Patches ==
+
|release history  =  
===DAG213.EXE===
 
Latest, greatest, and last patch. Copy into your Daggerfall directory and execute. This patch contains all previously released patches as well so this is all you need to update from any previous version.
 
  
===ADDQUEST.ZIP===
+
|current state    =
The CompUSA Special Edition Patch. This patch adds 16 new quests and additional artifacts to the game. One may consider applying this patch should do so before applying DAG213.EXE.
+
}}
 +
 
 +
'''Key points'''
 +
{{++}} Re-released as a free download in 2009 to celebrate the 15th anniversary of [[Series:The Elder Scrolls|The Elder Scrolls series]].<ref>[http://www.bethblog.com/2009/07/09/daggerfall-now-available-for-free/ Daggerfall: Now available for free! | Bethesda Blog]</ref>
 +
{{ii}} It's recommended to use [[#Daggerfall Unity|Daggerfall Unity]] in order to play this game on modern machines.
 +
{{++}} [https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup] is a ready-to-play installer for modern Windows systems (based on DOSBox).
 +
{{ii}} [https://dos32a.narechk.net DOS/32A] fixes most crashes and save corruption issues.<ref name="DOS/32A">[http://www.pixelships.com/adg/ep0066.html Ancient DOS Games --- Episode 66, The Elder Scrolls II: Daggerfall]</ref>
 +
 
 +
'''General information'''
 +
{{GOG.com links|1435829353|elder_scrolls_series|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/1812390/discussions/ Steam Community Discussions]
 +
{{mm}} [http://www.uesp.net/wiki/Daggerfall:Daggerfall UESP Wiki]
  
==Obsolete Patches==
+
==Availability==
These patches are outdated and probably aren't much use to anyone.
+
{{Availability|
 +
{{Availability/row| Retail | | disc | Disc check (see [[#Run without the CD|Run without the CD]]). Run in [[DOSBox]]. | | DOS }}
 +
{{Availability/row|1= official |2= http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN |3= DRM-free |4= Pre-patched with [https://dos32a.narechk.net DOS/32A] and other fixes and improvements. |5= |6= Windows }}
 +
{{Availability/row| GOG.com | the_elder_scrolls_chapter_ii_daggerfall | DRM-free | Free download, prepackaged with DOSBox. | | Windows }}
 +
{{Availability/row| GOG.com | daggerfall_unity_gog_cut | DRM-free | Daggerfall Unity - GOG Cut, prepackaged with mods. Free download. | | Windows }}
 +
{{Availability/row| Microsoft Store | 9n5w9rrdjdq7 | Microsoft Store | Free download. | | Windows }}
 +
{{Availability/row| Steam | 1812390 | DRM-Free | Free download, prepackaged with DOSBox. | | Windows }}
 +
{{Availability/row| official | https://www.elderscrolls.com/daggerfall/ | DRM-free | Free download (use DOSBox, [[#Version 1.07.213 patch|1.07.213 patch]] and [https://dos32a.narechk.net DOS/32A]). | | DOS | unavailable }}
 +
}}
 +
{{ii}} A [https://archive.org/details/TheElderScrollsDaggerfall_1020 demo] is available.
  
===DAG200.EXE===
+
{{DLC|
Old Patch v2.00. Copy to DAGGERFALL directory and execute. You don't need this patch to upgrade to patch v2.12 or greater.
+
{{DLC/row|1= CompUSA Special Edition Patch |2= Install the [[#CompUSA Special Edition Patch|CompUSA Special Edition Patch]] or use [https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]. |3= DOS}}
 +
}}
  
===DAG195.EXE===
+
==Essential improvements==
Old Patch v1.95. Copy to DAGGERFALL directory and execute. You don't need this patch to upgrade to patch v2.00 or greater.
+
===Patches===
 +
====[http://www.uesp.net/file.shtml?dagger/files/dag213.exe Version 1.07.213 patch]====
 +
Copy into the Daggerfall folder and run using DOSBox. This patch contains all previously released patches.
  
===DAG179.EXE===
+
====[http://www.uesp.net/file.shtml?dagger/files/addquest.zip CompUSA Special Edition Patch]====
Old Patch v1.79. Copy to DAGGERFALL directory and execute. You don't need this patch to upgrade to patch v1.95 or greater.
+
This patch adds 16 new quests and additional artifacts to the game.
  
===DAG177.EXE===
+
Addition unofficial patches (and mods) can be downloaded [https://en.uesp.net/wiki/Daggerfall:Files here].
Old Patch v1.77. Copy to the DAGGERFALL directory and execute. You don't need this patch to upgrade to patch v1.79 or greater.
 
  
===DAGDEMO.ZIP===
+
===[https://github.com/Interkarma/daggerfall-unity/releases Daggerfall Unity]===
This patch was used to make one of the few Daggerfall demos. This specific patch creates a demo that allows you to explore one of the game's dungeons.
+
{{ii}} Daggerfall Unity is a project to remake the entire game in the [[Engine:Unity|Unity Engine]] to bring it to modern standards, without breaking vanilla feeling.
 +
{{ii}} Requires original game files in order to run.
 +
{{++}} Compatibility with modern systems (Windows/MacOS/Linux) and resolutions.
 +
{{++}} Fixes tons of bugs and adds many quality of life improvements.
 +
{{++}} Adds (optional) modern graphical enhancements and modding support.
  
===DFBETONY.ZIP===
+
===Run in DOSBox===
This patch was used to make one of the few Daggerfall demos. This spefic patch creates the much larger, and rarer, Daggerfall Betony demo which allows you to adventure briefly outdoors.
+
{{ii}} To play Daggerfall properly under [[DOSBox]], make the following changes to the DOSBox configuration file):
 +
* Change <code>core=auto</code> to <code>core=dynamic</code>
 +
* Change <code>aspect=false</code> to <code>aspect=true</code>
 +
* (OPTIONAL) Change <code>scaler=normal2x</code> to <code>scaler=normal3x</code>
 +
* Change <code>fullresolution=original</code> to <code>fullresolution=desktop</code>
 +
* Change <code>cycles=auto</code> to <code>cycles=fixed 50000</code>
 +
* Change <code>memsize=16</code> to <code>memsize=32</code>
 +
* (OPTIONAL) Change <code>fulldouble=false</code> to <code>fulldouble=true</code>
 +
* Change <code>output=surface</code> to <code>output=opengl</code> (or <code>output=openglnb</code> for no blurry screen smoothing) or <code>output=ddraw</code> (Windows)
 +
{{++}} Changing the "core=" command to "dynamic" will allow the game to run at a much higher framerate when using high detail settings, as opposed to "auto."
 +
{{++}} Changing <code>scaler=</code> to "normal3x" will emulate the game in windowed mode at twice the resolution, staying faithful to the original's size. Paired well with <code>aspect=true</code>.
 +
{{++}} Unlike [[The Elder Scrolls: Arena]], turning the aspect command to true doesn't affect gameplay speed.
 +
{{ii}} Changing the "<code>cycles=</code>" command to max will force DOSBox to emulate the game at a higher framerate.
 +
{{--}} Using "<code>cycles=max</code>" will cause heavy movement and turning issues. "<code>cycles=fixed 50000</code>" is recommended.
  
'''*Props to http://www.uesp.net for archiving and documenting patches. Download them from http://www.uesp.net/wiki/Daggerfall:Files.'''
+
===DOS/32A===
 +
{{ii}} [https://dos32a.narechk.net DOS/32A] fixes most crashes and save corruption issues.<ref name="DOS/32A"/>
 +
 
 +
===Run without the CD===
 +
{{++}} Daggerfall can be run without the CD to improve performance and convenience.
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 +
{{Fixbox|description=Edit Z.CFG|fix=
 +
# Install the game with the largest install size.
 +
# Go to the CD and copy the contents of {{file|DAGGER\ARENA2|folder}} into the {{file|ARENA2|folder}} folder where the game is installed.
 +
# Edit {{file|Z.CFG}} in the installation folder. Change <code>PATHCD</code> to match <code>PATH</code>.
 +
# Run the game with <code>FALL.EXE Z.CFG</code> (this can be made into a batch file for easier launching).
 +
}}
 +
 
 +
===Skip intro videos===
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 +
{{Fixbox|description=Delete/rename ANIM0001.VID|ref={{cn|date=July 2016}}|fix=
 +
# Configure the game to [[#Run without the CD|Run without the CD]].
 +
# Go into {{file|arena2|folder}} in the installation folder.
 +
# Delete or rename {{file|ANIM0001.VID}}.
 +
}}
  
==Save games==
+
===Enhanced Music===
===Avoiding Corrupted Save-games===
+
When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality, as the soundtrack was composed for a General Midi compatible Roland Sound Canvas.<ref>{{Refurl|url=http://www.gamesas.com/who-wrote-the-music-for-daggerfall-t17464.html|title=Who wrote the music for Daggerfall? : The Elder Scrolls Series Discussion|date=May 2023}}</ref> For increased musical quality, the sound card settings must match these:
 +
* {{code|SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1}}
 +
* {{code|MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1}}
 +
{{ii}} Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
 +
{{--}} While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
 +
{{--}} Some dungeon music won't play if GeneralMIDI or SoundBlaster is used, as both modes have special music. GeneralMIDI seems to have the most variation in music.
  
The majority of corrupted save-games are caused by memory issues. Therefore, the best way to avoid such problems is by replacing the memory extender that comes with the original game with a more advanced one.
+
==Game data==
 +
===Configuration file(s) location===
 +
{{Game data|
 +
{{Game data/config|DOS|{{p|game}}\ARENA2\BETAPLYR.DAT|{{p|game}}\ARENA2\DAGGER.GRD}}
 +
{{Game data/config|Windows|}}
 +
}}
 +
{{ii}} {{file|BETAPLYR.DAT}} contains control configuration settings (other in-game settings are stored in each save rather than shared).
 +
{{ii}} {{file|DAGGER.GRD}} contains the ChildGard password. This file is only present when ChildGard is enabled.
  
One such Memory Extender is DOS32A.
+
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|DOS|{{p|game}}\SAVE*\}}
 +
{{Game data/saves|Windows|}}
 +
}}
 +
{{ii}} Saves are stored in folders {{file|SAVE0|folder}} through {{file|SAVE5|folder}}.
  
* To setup the program, read the documentation on the program's original web-page or the else read the article on the DOSBox wiki.
+
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
* Use DOS32A whenever you run Daggerfall, preferably from the start of a new game. Players have reported that by doing so you can effectively prevent corrupted save-games from occurring.
+
{{Save game cloud syncing
* This Memory Extender should also be used when running DOS programs other than Daggerfall, including other DOS games that use a memory extender such as the once-popular DOS4GW.
+
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                = true
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                = false
 +
|xbox cloud notes          =
 +
}}
  
===Workarounds for Corrupted Save-games===
+
==Video==
There are some workarounds for corrupted save-games:
+
{{Image|The Elder Scrolls II Daggerfall settings.png|General settings.}}
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 +
|widescreen resolution      = hackable
 +
|widescreen resolution notes= 320x200 only, Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|multimonitor              = hackable
 +
|multimonitor notes        = Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|ultrawidescreen            = hackable
 +
|ultrawidescreen notes      = Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|4k ultra hd                = hackable
 +
|4k ultra hd notes          = Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|fov                        = hackable
 +
|fov notes                  = Use [[#Daggerfall Unity|Daggerfall Unity]] for 70°-120°.
 +
|windowed                  = hackable
 +
|windowed notes            = Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|borderless windowed        = hackable
 +
|borderless windowed notes  = Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|anisotropic                = hackable
 +
|anisotropic notes          = Use [[#Daggerfall Unity|Daggerfall Unity]] for up to 16x filtering.
 +
|antialiasing              = hackable
 +
|antialiasing notes        = Use [[#Daggerfall Unity|Daggerfall Unity]] for TAA, SMAA and FXAA support.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = Use [[#Daggerfall Unity|Daggerfall Unity]].
 +
|60 fps                    = true
 +
|60 fps notes              = Capped at 70 FPS.
 +
|120 fps                    = hackable
 +
|120 fps notes              = Use [[#Daggerfall Unity|Daggerfall Unity]] for unlocked FPS.
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = false
 +
|color blind notes          =
 +
}}
  
Use the DOS32A Memory Extender (discussed above).
+
==Input==
Very often an apparently corrupt save-game can be run again when using DOS32A. In this case, you will need to always run DOS32A to keep your save-games working.
+
{{Image|The Elder Scrolls II Daggerfall input settings.png|Input settings.}}
Delete all ATF and ATM files from the ARENA2 directory, as well as the <code>BIO.DAT</code>, <code>MAPSAVE.SAV</code> and the <code>RUMOR.DAT</code> files, also located in the ARENA2 directory.
+
{{Input
Run Daggerfall using DOS32A and load the save-game. If this doesn't work, see step 3
+
|key remap                = true
If this step did work, you must do this procedure from now on whenever you start the game from DOS, but you only need to delete the ATF and ATM files.
+
|key remap notes          =
You can write a small shell program (BAT-file) which does this task for you and starts the game afterwards, for example:
+
|acceleration option      = false
         @ECHO OFF
+
|acceleration option notes =
         del ARENA2\*.AMF
+
|mouse sensitivity        = true
         del ARENA2\*.ATF
+
|mouse sensitivity notes  =
         dos32a fall.exe z.cfg
+
|mouse menu                = true
If you have tried step 2 and you couldn't load the save-game, run Daggerfall again using DOS32A, this time without deleting any files.
+
|mouse menu notes          =
If you used the workaround mentioned in step 2 for some time and you get corrupted save-games again, you must not delete the files listed in step 2 any more. Just start the game using DOS32A and load the save-game as you would normally do.
+
|invert mouse y-axis      = true
 +
|invert mouse y-axis notes =
 +
|controller support        = true
 +
|controller support notes  = Disabled by default.
 +
|full controller          = false
 +
|full controller notes    =
 +
|controller remap          = true
 +
|controller remap notes    =
 +
|controller sensitivity    = unknown
 +
|controller sensitivity notes=
 +
|invert controller y-axis  = n/a
 +
|invert controller y-axis notes= Can't map look to joystick axes.
 +
|touchscreen              = false
 +
|touchscreen notes        =
 +
|xinput controllers        = unknown
 +
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes         =
 +
|dualshock prompts         = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes         = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = true
 +
|other controllers notes  =
 +
|other button prompts      = false
 +
|other button prompts notes=
 +
|controller hotplug        = false
 +
|controller hotplug notes  =
 +
|haptic feedback          = false
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
}}
  
If none of these steps worked, the save-game is corrupted beyond any known workarounds. Use a save-game dated earlier than the corrupted one and use DOS32A from now on.
+
==Audio==
 +
{{Image|Daggerfall SoundCards2.png|List of supported MIDI devices}}
 +
{{Image|Daggerfall SoundCards1.png|Part 2}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = Sound and Music.
 +
|surround sound          = false
 +
|surround sound notes    =
 +
|subtitles                = true
 +
|subtitles notes          = Dialogue is text-only after the opening cutscene.
 +
|closed captions          = hackable
 +
|closed captions notes    = Use [[#Daggerfall Unity|Daggerfall Unity]] for closed captions in cutscenes.
 +
|mute on focus lost      = false
 +
|mute on focus lost notes =
 +
|eax support              = false
 +
|eax support notes        =
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 +
|red book cd audio        =
 +
|red book cd audio notes  =
 +
|general midi audio      = true
 +
|general midi audio notes =
 +
}}
  
==Hacks/Tweaks==
+
{{L10n|content=
===Running without CD===
+
{{L10n/switch
*Daggerfall can be run without the CD to improve game speed and prevent the annoyance of having to switch CDs when playing various games.
+
|language  = English
 
+
|interface = true
# Install the game with the largest install size.
+
|audio    = true
# Copy all the files from the DAGGER/ARENA2 directory on the CD to the ARENA2 directory on your hard drive where you installed the game. There are some large files which are not installed by the largest install size.
+
|subtitles = true
# Install the latest patch as desired.
+
|notes    =  
# Edit the Z.CFG file in your Daggerfall directory. Change the PATHCD value to match that of the PATH value.
+
}}
# To run the game don't use DAGGER.EXE as you would normally, but instead run the command FALL.EXE Z.CFG. You can create a batch file to prevent having to type it each time, but don't name it DAGGER.BAT.
+
{{L10n/switch
# '''Note:''' Some say you need to add the line set dos4gvm=@dagger.vmc to your Autoexec or your custom batch file, though the game will run without it.
+
|language  = French
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Use [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Le_Projet_French_Daggerfall Projet French Daggerfall] or [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Use [https://daggerfalldeutsch.wordpress.com Daggerfall Deutsch]. This translation is currently incomplete.
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = [http://vxdao.old-games.ru/dfrus.html Fan translation by «VorteX DrAgON»].<br/>Included with [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup].
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|fan      = true
 +
|notes    = Use [https://drive.google.com/file/d/1Fa6P6saD7VahwCC-xHRkfRdMAlpa4bBJ/view?usp=drive_link DaggerFall en Español] (by ''Clan Dlan'') or [http://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]. <br/>For the Daggerfall Unity version, you can use this (copy and paste the files into the root folder of the game): [https://drive.google.com/file/d/10wYW0x8Xn-zLUDH68bqjCWFXXDEE_Ecf/view Daggerfall Unity en español]. <br/>If you wish to contribute to the translation, please visit the following link: [https://forums.dfworkshop.net/viewtopic.php?t=889&start=60 DFUnity - Spanish Translation]
 +
}}
 +
}}
 +
 
 +
==Issues unresolved==
 +
===GUS emulation does not work===
 +
{{--}} Despite best efforts, Daggerfall will not properly play music through gravis cards, despite being listed in the setup program. More info [http://www.vogons.org/viewtopic.php?t=24541 here] and [http://www.vogons.org/viewtopic.php?t=33131 here].
 +
 
 +
==Issues fixed==
 +
===Broken movement when using DOSBox===
 +
{{ii}} If you are running Daggerfall via DOSBox, there can be a problem with movement which prevents you from running backwards and jumping.
 +
 
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 +
{{Fixbox|description=Set your cycles amount to fixed 50000, or 50%|fix=
 +
{{ii}} You can do this in DOSBox config or pressing {{key|Ctrl|F11}} / {{key|Ctrl|F12}}
 +
}}
 +
 
 +
===Corrupted saves due to memory issues===
 +
{{ii}} To fix saves that are already corrupted see UESP Wiki's [http://www.uesp.net/wiki/Daggerfall:Corrupted_Savegames Daggerfall Corrupted Savegames] page.
 +
{{Fixbox|description=Use [[#Daggerfall Unity|Daggerfall Unity]]|fix=
 +
}}
 +
{{Fixbox|description=Use [https://dos32a.narechk.net DOS/32A]|fix=
 +
}}
 +
{{Fixbox|description=Use [https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_DaggerfallSetup_EN DaggerfallSetup]|fix=
 +
}}
 +
 
 +
==="You do not have enough disk space for your chosen installation type" error during installation===
 +
{{Image|The Elder Scrolls II - Daggerfall disk space error.png|Disk space error}}
 +
{{ii}} This error occurs when there is insufficient space or the DOSBox <code>-freesize</code> parameter has not been used.
 +
 
 +
{{Fixbox|description=Use -freesize parameter|ref=<ref>{{Refurl|url=http://www.dosbox.com/wiki/GAMES:The_Elder_Scrolls_II:_Daggerfall|title=GAMES:The Elder Scrolls II: Daggerfall - DOSBoxWiki|date=May 2023}}</ref>|fix=
 +
When mounting the destination folder, include the [[Glossary:Command line arguments|command line arguments]] <code>-freesize 1024</code> (specifies free space in megabytes).
 +
}}
 +
 
 +
===Roland MT-32 crash (Error 117 or CauseWay error 09)===
 +
{{--}} Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.<ref>{{Refurl|url=http://forums.bethsoft.com/topic/1442678-error-117-roland-mt-32/page__p__22242591#entry22242591|title=Error 117 Roland MT-32 - Past Elder Scrolls Games - Bethesda Softworks Forums|date=May 2023}}</ref> Use MPU-401 instead.
 +
 
 +
{{Fixbox|description=Set MIDI Device to MPU-401|ref={{cn|date=July 2016}}|fix=
 +
# Run <code>setup</code> from within DOSBox.
 +
# Choose Select MIDI.
 +
# Choose MPU-401.
 +
# Choose Port 330.
 +
# Choose OK, OK and OK to save your changes and exit setup.
 +
# MPU-401 MIDI will now pass to the MT-32 (or compatible model) if it is configured correctly (see [[DOSBox#Roland MT-32|Roland MT-32]]).
 +
}}
  
Information retrieved from: http://www.uesp.net/wiki/Daggerfall:Running_without_Cd
+
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 11
 +
|direct3d notes        = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        = 3
 +
|opengl notes          = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              = VGA
 +
|dos modes notes        =
 +
|shader model versions  = 3.0
 +
|shader model notes    = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|windows 32-bit exe    = hackable
 +
|windows 64-bit exe    = hackable
 +
|windows arm app        = false
 +
|windows exe notes      = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|macos intel 32-bit app = hackable
 +
|macos intel 64-bit app = hackable
 +
|macos arm app          = unknown
 +
|macos app notes        = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
|linux 32-bit executable= false
 +
|linux 64-bit executable= hackable
 +
|linux arm app          = false
 +
|linux executable notes = Only when using [[#Daggerfall Unity|Daggerfall Unity]].
 +
}}
  
==System Requirements==
+
===Middleware===
{{SysReq
+
{{Middleware
|minOS = MS-DOS/MS-DOS compatible
+
|physics          =
|minproc = 90 MHz Pentium
+
|physics notes    =
|minmem = 32 MB RAM
+
|audio            = Human Machine Interface (HMI) audio drivers
|minHD = 200MB free
+
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =  
 +
|cutscenes notes  =  
 +
|multiplayer      =  
 +
|multiplayer notes=  
 
}}
 
}}
  
==See Also==
+
==System requirements==
*[[The Elder Scrolls I: Arena]]
+
{{System requirements
*[[The Elder Scrolls III: Morrowind]]
+
|OSfamily = DOS
 +
|minOS    = MS-DOS 5.0+
 +
|minCPU  = 486 33Mhz
 +
|minRAM  = 8 MB
 +
|minHD    = 50 MB
 +
|minGPU  = 256-color VGA
 +
|minaudio = General MIDI, Roland (SC, MT-32, RAP-10), SoundBlaster (Pro, 16, AWE32), Ensoniq SoundScape, Microsoft SS, Pro Audio Spectrum 16, Gravis UltraSound (Max, Ace), ESS AudioDrive
 +
 
 +
|recRAM  = 32 MB
 +
|recHD    = 200 MB
 +
|recaudio = General MIDI
 +
}}
  
[[Category: Game]] [[Category:Windows]]
+
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 16:20, 31 March 2024

The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall cover
Developers
Bethesda Softworks
Engines
XnGine
Release dates
DOS September 20, 1996[1]
Windows (DOSBox) September 10, 2013[2]
Taxonomy
Monetization Freeware
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres ARPG, Open world
Themes Fantasy
Series The Elder Scrolls
The Elder Scrolls II: Daggerfall on HowLongToBeat
The Elder Scrolls II: Daggerfall on IGDB
The Elder Scrolls II: Daggerfall guide on StrategyWiki
The Elder Scrolls II: Daggerfall on MobyGames
The Elder Scrolls II: Daggerfall on Wikipedia
The Elder Scrolls: Arena 1994
The Elder Scrolls II: Daggerfall 1996
An Elder Scrolls Legend: Battlespire 1997
The Elder Scrolls Adventures: Redguard 1998
The Elder Scrolls III: Morrowind 2002
The Elder Scrolls IV: Oblivion 2006
The Elder Scrolls V: Skyrim 2011
The Elder Scrolls Online 2014
The Elder Scrolls V: Skyrim Special Edition 2016
The Elder Scrolls: Legends 2017
The Elder Scrolls V: Skyrim VR 2018
The Elder Scrolls: Blades TBA
The Elder Scrolls VI TBA

The Elder Scrolls II: Daggerfall is a singleplayer first-person ARPG and open world game in the The Elder Scrolls series.

Key points

Re-released as a free download in 2009 to celebrate the 15th anniversary of The Elder Scrolls series.[3]
It's recommended to use Daggerfall Unity in order to play this game on modern machines.
DaggerfallSetup is a ready-to-play installer for modern Windows systems (based on DOSBox).
DOS/32A fixes most crashes and save corruption issues.[4]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions
UESP Wiki

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Disc check (see Run without the CD). Run in DOSBox.
DOS
Official website
DRM-free
Pre-patched with DOS/32A and other fixes and improvements.
Windows
GOG.com
DRM-free
Free download, prepackaged with DOSBox.
Windows
GOG.com
DRM-free
Daggerfall Unity - GOG Cut, prepackaged with mods. Free download.
Windows
Microsoft Store
Microsoft Store
Free download.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Free download, prepackaged with DOSBox.
Windows
Official website (unavailable)
DRM-free
Free download (use DOSBox, 1.07.213 patch and DOS/32A).
DOS
A demo is available.

DLC and expansion packs

Name Notes
CompUSA Special Edition Patch Install the CompUSA Special Edition Patch or use DaggerfallSetup.
DOS

Essential improvements

Patches

Version 1.07.213 patch

Copy into the Daggerfall folder and run using DOSBox. This patch contains all previously released patches.

CompUSA Special Edition Patch

This patch adds 16 new quests and additional artifacts to the game.

Addition unofficial patches (and mods) can be downloaded here.

Daggerfall Unity

Daggerfall Unity is a project to remake the entire game in the Unity Engine to bring it to modern standards, without breaking vanilla feeling.
Requires original game files in order to run.
Compatibility with modern systems (Windows/MacOS/Linux) and resolutions.
Fixes tons of bugs and adds many quality of life improvements.
Adds (optional) modern graphical enhancements and modding support.

Run in DOSBox

To play Daggerfall properly under DOSBox, make the following changes to the DOSBox configuration file):
  • Change core=auto to core=dynamic
  • Change aspect=false to aspect=true
  • (OPTIONAL) Change scaler=normal2x to scaler=normal3x
  • Change fullresolution=original to fullresolution=desktop
  • Change cycles=auto to cycles=fixed 50000
  • Change memsize=16 to memsize=32
  • (OPTIONAL) Change fulldouble=false to fulldouble=true
  • Change output=surface to output=opengl (or output=openglnb for no blurry screen smoothing) or output=ddraw (Windows)
Changing the "core=" command to "dynamic" will allow the game to run at a much higher framerate when using high detail settings, as opposed to "auto."
Changing scaler= to "normal3x" will emulate the game in windowed mode at twice the resolution, staying faithful to the original's size. Paired well with aspect=true.
Unlike The Elder Scrolls: Arena, turning the aspect command to true doesn't affect gameplay speed.
Changing the "cycles=" command to max will force DOSBox to emulate the game at a higher framerate.
Using "cycles=max" will cause heavy movement and turning issues. "cycles=fixed 50000" is recommended.

DOS/32A

DOS/32A fixes most crashes and save corruption issues.[4]

Run without the CD

Daggerfall can be run without the CD to improve performance and convenience.
Use Daggerfall Unity
Edit Z.CFG
  1. Install the game with the largest install size.
  2. Go to the CD and copy the contents of DAGGER\ARENA2 into the ARENA2 folder where the game is installed.
  3. Edit Z.CFG in the installation folder. Change PATHCD to match PATH.
  4. Run the game with FALL.EXE Z.CFG (this can be made into a batch file for easier launching).

Skip intro videos

Use Daggerfall Unity
Delete/rename ANIM0001.VID[citation needed]
  1. Configure the game to Run without the CD.
  2. Go into arena2 in the installation folder.
  3. Delete or rename ANIM0001.VID.

Enhanced Music

When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality, as the soundtrack was composed for a General Midi compatible Roland Sound Canvas.[5] For increased musical quality, the sound card settings must match these:

  • SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1
  • MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1
Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
Some dungeon music won't play if GeneralMIDI or SoundBlaster is used, as both modes have special music. GeneralMIDI seems to have the most variation in music.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\ARENA2\BETAPLYR.DAT
<path-to-game>\ARENA2\DAGGER.GRD
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1812390/pfx/[Note 2]
BETAPLYR.DAT contains control configuration settings (other in-game settings are stored in each save rather than shared).
DAGGER.GRD contains the ChildGard password. This file is only present when ChildGard is enabled.

Save game data location

System Location
DOS <path-to-game>\SAVE*\
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1812390/pfx/[Note 2]
Saves are stored in folders SAVE0 through SAVE5.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

General settings.
General settings.

Input

Input settings.
Input settings.

Audio

List of supported MIDI devices
List of supported MIDI devices
Part 2
Part 2

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Subtitles
Dialogue is text-only after the opening cutscene.
Closed captions
Use Daggerfall Unity for closed captions in cutscenes.
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio
General MIDI audio

Localizations

Language UI Audio Sub Notes
English
French
Use Projet French Daggerfall or DaggerfallSetup.
German
Use Daggerfall Deutsch. This translation is currently incomplete.
Russian
Fan translation by «VorteX DrAgON».
Included with DaggerfallSetup.
Spanish
Use DaggerFall en Español (by Clan Dlan) or DaggerfallSetup.
For the Daggerfall Unity version, you can use this (copy and paste the files into the root folder of the game): Daggerfall Unity en español.
If you wish to contribute to the translation, please visit the following link: DFUnity - Spanish Translation

Issues unresolved

GUS emulation does not work

Despite best efforts, Daggerfall will not properly play music through gravis cards, despite being listed in the setup program. More info here and here.

Issues fixed

Broken movement when using DOSBox

If you are running Daggerfall via DOSBox, there can be a problem with movement which prevents you from running backwards and jumping.
Use Daggerfall Unity
Set your cycles amount to fixed 50000, or 50%
You can do this in DOSBox config or pressing Ctrl+F11 / Ctrl+F12

Corrupted saves due to memory issues

To fix saves that are already corrupted see UESP Wiki's Daggerfall Corrupted Savegames page.
Use Daggerfall Unity
Use DOS/32A
Use DaggerfallSetup

"You do not have enough disk space for your chosen installation type" error during installation

Disk space error
Disk space error
This error occurs when there is insufficient space or the DOSBox -freesize parameter has not been used.
Use -freesize parameter[6]

When mounting the destination folder, include the command line arguments -freesize 1024 (specifies free space in megabytes).

Roland MT-32 crash (Error 117 or CauseWay error 09)

Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.[7] Use MPU-401 instead.
Set MIDI Device to MPU-401[citation needed]
  1. Run setup from within DOSBox.
  2. Choose Select MIDI.
  3. Choose MPU-401.
  4. Choose Port 330.
  5. Choose OK, OK and OK to save your changes and exit setup.
  6. MPU-401 MIDI will now pass to the MT-32 (or compatible model) if it is configured correctly (see Roland MT-32).

Other information

API

Technical specs Supported Notes
Direct3D 11 Only when using Daggerfall Unity.
OpenGL 3 Only when using Daggerfall Unity.
DOS video modes VGA
Shader Model support 3.0 Only when using Daggerfall Unity.
Executable 32-bit 64-bit Notes
Windows
Only when using Daggerfall Unity.
macOS (OS X)
Only when using Daggerfall Unity.
Linux
Only when using Daggerfall Unity.

Middleware

Middleware Notes
Audio Human Machine Interface (HMI) audio drivers

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0+
Processor (CPU) 486 33Mhz
System memory (RAM) 8 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 256-color VGA
Sound (audio device) General MIDI, Roland (SC, MT-32, RAP-10), SoundBlaster (Pro, 16, AWE32), Ensoniq SoundScape, Microsoft SS, Pro Audio Spectrum 16, Gravis UltraSound (Max, Ace), ESS AudioDrive


Notes

  1. 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References