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| Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports. | | Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports. |
| {{ii}} Most Doom/id Tech 1 source ports '''do not''' support Strife. | | {{ii}} Most Doom/id Tech 1 source ports '''do not''' support Strife. |
− | {{ii}} Difficultly levels are bugged in ZDoom.<ref>{{Refurl|url=https://www.gog.com/forum/the_original_strife_veteran_edition/crank_that_difficulty/post4|title=Crank that difficulty, page 1 - Forum - GOG.com|date=May 2023}}</ref> The source ports below are recommended instead. | + | {{ii}} Difficultly levels are bugged in ZDoom.<ref>{{Refurl|url=https://www.gog.com/forum/the_original_strife_veteran_edition/crank_that_difficulty/post4|title=Crank that difficulty, page 1 - Forum - GOG.com|date=May 2023}}</ref>{{dubious|date=2023-07-12|reason=The linked thread is from 2016, and GZDoom has significantly changed since then, not to mention ZDoom having its updates halted.}} The source ports below are recommended instead. |
| {{Source ports table|content= | | {{Source ports table|content= |
| {{Source ports table/row| Chocolate Strife | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest | Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }} | | {{Source ports table/row| Chocolate Strife | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest | Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }} |
This page is for the original 1996 version. For the 2014 re-release, see Strife: Veteran Edition. For MOBA game, see Strife (MOBA).
General information
- GOG.com Community Discussions
- GOG.com Support Page
- [https://forum.zdoom.org/ the majority of mods are first announced and released here
Availability
- A free demo version is available from Archive.org.
Essential improvements
Patches
Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports.
- Most Doom/id Tech 1 source ports do not support Strife.
- Difficultly levels are bugged in ZDoom.[2][dubious – discuss] The source ports below are recommended instead.
Name |
Description |
|
Chocolate Strife |
Renderers available: Software. A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements. |
|
Crispy Strife |
Renderers available: Software. A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. Highly vanilla faithful, but more mod-compatible than Chocolate Strife. |
|
Strife: The Order Edition |
Renderers available: OpenGL, Software. An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. Many features exclusive to OpenGL hardware renderer.[3] |
|
Game data
Configuration file(s) location
Save game data location
Video
Use the console (source ports only)[citation needed]
|
- For ZDoom-based ports and Odamex: enter
fov <1-179> .
- For Legacy Doom: enter
gr_fov <1-179>
- For Doom Retro: enter
r_fov <45-135>
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
SFX, Music, Voice, even in DOS version |
Surround sound |
|
Stereo only |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
For DOSBox change the priority background value in the DOSBox configuration file. |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Czech |
|
|
|
Avaliable when ran through GZDoom. |
Dutch |
|
|
|
Avaliable when ran through GZDoom. |
Finnish |
|
|
|
Avaliable when ran through GZDoom. |
French |
|
|
|
Avaliable when ran through GZDoom. |
German |
|
|
|
Avaliable when ran through GZDoom. |
Japanese |
|
|
|
Avaliable when ran through GZDoom. |
Korean |
|
|
|
Avaliable when ran through GZDoom. |
Polish |
|
|
|
Avaliable when ran through GZDoom. |
Portuguese |
|
|
|
Avaliable when ran through GZDoom. |
Brazilian Portuguese |
|
|
|
Avaliable when ran through GZDoom. |
Russian |
|
|
|
Fan translation by Kostov |
Romanian |
|
|
|
Avaliable when ran through GZDoom. |
Spanish |
|
|
|
Avaliable when ran through GZDoom. |
Latin American Spanish |
|
|
|
Avaliable when ran through GZDoom. |
Network
Multiplayer types
Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
|
A source port is required. See Source ports. |
Vulkan |
|
See Source ports. |
DOS video modes |
VGA |
|
System requirements
DOS |
|
Minimum |
Operating system (OS) |
5.0 |
Processor (CPU) |
Intel 486DX2 |
System memory (RAM) |
8 MB |
Hard disk drive (HDD) |
|
Video card (GPU) |
VGA compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References