Difference between revisions of "Star Wars: TIE Fighter"
(→FPS limit: Linked to proper mods) |
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Resolution in TIE Fighter Special Edition is limited to 800x600. | + | |widescreen resolution notes= Resolution in TIE Fighter Special Edition is limited to 800x600. Rdoeffingers custom [https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases XWA ddraw] renders the game at desktop resolution and enables anisotropic filtering, optional anti-aliasing etc. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|vsync notes = | |vsync notes = | ||
|60 fps = hackable | |60 fps = hackable | ||
− | |60 fps notes = Frame rate is capped at 35 FPS. | + | |60 fps notes = Frame rate is capped at 35 FPS. [https://community.pcgamingwiki.com/files/file/1853-justagais-x-wing-series-60-fps-fix/?ct=1585081238 Justagais 60 FPS injector] unlocks the framerate for all X Wing and TIE Fighter games. [https://sourceforge.net/projects/xwahacker/ XWAHacker] (command-line version only) can also increase the fps limit. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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{{ii}} About 60000 Cycles for 640x480 and 30000 Cycles for 320x200 should be a good compromise. | {{ii}} About 60000 Cycles for 640x480 and 30000 Cycles for 320x200 should be a good compromise. | ||
}} | }} | ||
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==Other information== | ==Other information== |
Revision as of 22:52, 24 March 2020
Developers | |
---|---|
Totally Games | |
Publishers | |
LucasArts | |
Disney Interactive Studios | |
Release dates | |
DOS | July 17, 1994 |
Mac OS (Classic) | October 31, 1995 |
Windows | May 31, 1998 |
Windows (DOSBox) | April 28, 2015[1] |
macOS (OS X) (DOSBox) | April 28, 2015[1] |
Linux (DOSBox) | April 28, 2015[1] |
Star Wars: X-Wing | |
---|---|
Subseries of Star Wars | |
Star Wars: X-Wing | 1993 |
Star Wars: TIE Fighter | 1994 |
Star Wars: X-Wing vs. TIE Fighter | 1997 |
Star Wars: X-Wing Alliance | 1999 |
Key points
- Windows version may have issues on modern systems.
- Hardware mode can have issues with modern systems. GOG.com version has hardware mode disabled.[2]
General information
- GOG.com Community Discussions
- GOG.com Support Page
- GOG.com Community Discussions for game series
- Steam Community Discussions
- Official Forums (Defunct)
- Woookiepedia - A Star Wars wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: Manual lookup (DOS version) or CD check (Windows CD-ROM versions) | |||
GOG.com | Star Wars: TIE Fighter Special Edition | |||
Humble Store | Star Wars: TIE Fighter Special Edition | |||
Origin | Star Wars: TIE Fighter Special Edition Included with EA Play. |
|||
Steam | Star Wars: TIE Fighter Special Edition |
DLC and expansion packs
Name | Notes | |
---|---|---|
Defender of the Empire | Also included with the 1995 and 1998 CD versions. | |
Enemies of the Empire | Only released as part of the 1995 and 1998 CD versions. |
Version differences
- The DOS version is played through DOSBox and has a unique dynamic soundtrack (iMUSE) that is not available in other versions.
- The Windows version features 3D-acceleration support, textured models and increased resolution and can be modded to support higher resolutions and framerates.
Original floppy release (1994) and Collectors CD-ROM Edition (1995)
The original release comes on 5 floppies and runs at 320x200 resolution while the collectors CD-ROM features a 640x480 mode as well as improved cutscenes and full voice-overs throughout missions and briefings. They both run well in DOSBox without major issues and don't require a joystick to play. Both feature the dynamic iMUSE MIDI music system.
Collector Series Edition (1998)
A bundle of TIE Fighter and X-Wing ported to Windows 95/98 and released in 1998. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with a mouse unless joystick-emulation is used.
Star Wars: TIE Fighter Special Edition (2014 digital release)
This release includes the original 1994 and 1995 DOS versions of the game, as well as the 1998 Collectors Series Windows release. All expansions are included. They have been updated with compatibility fixes for modern systems.
Essential improvements
Patches
Collector series fixes
- XWTIE95.zip (mirror)
- Battle 6 mission 3 fix: B6M3GW.TIE
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/355250/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\<user-id>.tfr[Note 3] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/355250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video settings
Input settings
Controller support
- In the windows version, Buttons can be assigned from the in-game options menu (press Esc when not flying).
- Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
- Only the DOS version permits using the keyboard or controller to navigate menus.
Audio settings
- This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French | texts only in French retail version (collector cd rom and floppy) cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french). |
Issues fixed
Game crashes in battle 6 mission 3
Apply the appropriate fix |
---|
Game installer won't run on 64-bit versions of Windows
Modify the installer files to work on 64-bit operating systems[citation needed] |
---|
|
Game doesn't run on modern versions of Windows
Apply the XP compatibility-fix |
---|
- The digital release is updated to work on Windows XP and later.
When trying to run the game you get a popup to install DirectX
Run the game directly from TIE95.exe instead of from the menu[citation needed] |
---|
Sound is crackling/distorted/weird in Windows Vista/Windows 7
Use Creative Alchemy[citation needed] |
---|
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path **Buffers=5 **Duration=10 |
Cockpit flashes rapidly while flying
Disable Crossfire/SLI[citation needed] |
---|
Objects/textures seem to disappear when moving the ship around in hardware accelerated mode
Use Reimars XWAHacker[citation needed] |
---|
Notes
|
Colors are messed up
- See Rainbow color problems in older games for solutions.
Forcing anti-aliasing messes up graphics
Instructions[citation needed] |
---|
This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver. |
Capital Ships and Space Stations rarely fire their Lasers
Change DOSBox Cycles[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | iMuse (DOS), WinMM (Win9x) | For music only. GOG.com version uses an OGG wrapper for WinMM. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 33 MHz | |
System memory (RAM) | 2 MB | |
Hard disk drive (HDD) | 15 MB | |
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 | Intel Pentium 133 |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | PCI graphics card DirectX 5.2 compatible | |
Sound (audio device) | 16-bit sound card | |
Controller | Joystick required. Mouse required. |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/355250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (355250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).