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20 April 2024
m 16:33 | Template:Game data diffhist +136 Aemony talk contribs improved Steam Play (Linux) note |
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m 15:52 | Template:Path 2 changes history +241 [Aemony (2×)] | |||
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15:52 (cur | prev) +23 Aemony talk contribs fixed recursive template call | |||
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15:51 (cur | prev) +218 Aemony talk contribs added steamlibrary |
m 15:44 | Template:Infobox game diffhist +133 Aemony talk contribs Added Steam Cloud variable to hold Steam Cloud status |
19 April 2024
m 16:27 | Glossary:Controller diffhist +508 FlameMan talk contribs →List of controllers: added missing controllers from https://web.archive.org/web/*/https://www.gamecontrollerreviews.com/* |
18 April 2024
06:20 | Controller:DualSense diffhist -15 Yuuyatails talk contribs |
17 April 2024
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m 16:46 | Glossary:Controller 2 changes history +403 [FlameMan (2×)] | |||
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16:46 (cur | prev) +20 FlameMan talk contribs →Xalia: windows + linux header | |||
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16:45 (cur | prev) +383 FlameMan talk contribs added Xalia |
09:11 | SecuROM diffhist +11 Jimi19 talk contribs We have found evidence over at Redump that some Mac games used it too. Including Civilization IV and some Sims 2 expansions. |
12 April 2024
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m 15:51 | Silent Hill 4: The Room 3 changes history +4 [If and while (3×)] | |||
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15:51 (cur | prev) +2 If and while talk contribs →Disabling blur in cutscenes | |||
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15:49 (cur | prev) 0 If and while talk contribs →Widescreen resolution | |||
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15:47 (cur | prev) +2 If and while talk contribs →Widescreen resolution |
11 April 2024
13:18 | Glossary:Frame rate (FPS) diffhist -426 Supersamus talk contribs →Frame rate capping: Add APIs column to the table |
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m 10:49 | Glossary:Controller 2 changes history +853 [FlameMan (2×)] | |||
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10:49 (cur | prev) +120 FlameMan talk contribs →List of controllers: added missing controllers from https://web.archive.org/web/20230316132656/https://www.gamecontrollerreviews.com/ | |||
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06:56 (cur | prev) +733 FlameMan talk contribs →List of controllers: added missing retro controllers with pc adapters |
10 April 2024
21:25 | Silent Hill 2: Director's Cut diffhist -172 If and while talk contribs just as not said. I was wrong. it's ok without compatibility mode. I got a very rare issue on my side. |
05:01 | Glossary:Frame rate (FPS) diffhist -72 Mystyle48 talk contribs Not true. |
9 April 2024
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18:11 | Silent Hill 2: Director's Cut 3 changes history +172 [If and while (3×)] | |||
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18:11 (cur | prev) 0 If and while talk contribs →In-game text is not displayed correctly | |||
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18:09 (cur | prev) 0 If and while talk contribs →In-game text is not displayed correctly | |||
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17:31 (cur | prev) +172 If and while talk contribs →Issues fixed |
8 April 2024
m 15:49 | Template:Availability/row diffhist +4 Aemony talk contribs only set Available_digitally to true if a digital release is actually available at the moment (this feeds into e.g. SafeDisc warnings) |
7 April 2024
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m 11:24 | Silent Hill 4: The Room 2 changes history 0 [If and while (2×)] | |||
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11:24 (cur | prev) 0 If and while talk contribs →Black screen during gameplay (Retail) | |||
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11:23 (cur | prev) 0 If and while talk contribs →Issues fixed |
6 April 2024
14:24 | Silent Hill 4: The Room diffhist +226 If and while talk contribs →Issues fixed |
00:23 | Glossary:Controller diffhist +47 Yuuyatails talk contribs |
5 April 2024
m 22:29 | Template:Fixbox diffhist -60 Aemony talk contribs Disable warnings if a fixbox is used under the game data section |
17:45 | Glossary:Controller diffhist +57 Yuuyatails talk contribs |
11:30 | Glossary:High-fidelity upscaling diffhist +546 Mine18 talk contribs XeSS 1.3 + more general info/ date formatting consistency |
1 April 2024
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m 19:49 | Silent Hill 4: The Room 2 changes history -2 [If and while (2×)] | |||
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19:49 (cur | prev) -15 If and while talk contribs →Video | |||
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19:41 (cur | prev) +13 If and while talk contribs →Widescreen resolution |
31 March 2024
m 21:07 | Glossary:Vertical sync (Vsync) diffhist +26 Eddman talk contribs →Vendor agnostic solution |
15:04 | Windows diffhist -89 If and while talk contribs |
29 March 2024
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m 21:19 | Silent Hill 4: The Room 4 changes history -10 [If and while (4×)] | |||
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21:19 (cur | prev) +2 If and while talk contribs →The game fails to run | |||
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20:58 (cur | prev) -4 If and while talk contribs →Anti-aliasing (AA) | |||
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20:58 (cur | prev) -4 If and while talk contribs →Anisotropic filtering (AF) | |||
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20:57 (cur | prev) -4 If and while talk contribs →Windowed |