Difference between revisions of "Silent Hill 2: Director's Cut"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
− | {{ii}} Can only run stably on a single core: for | + | {{ii}} Can only run stably on a single core: for European Director's Cut version (superior version), use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. For North American version (inferior version), use [https://community.pcgamingwiki.com/files/file/101-silent-hill-2-modern-compatibility-fix/ Modern Compatibility Fix]. |
{{++}} The PC version adds improved flashlight lighting, the ability to save at any time during the game, swap weapons without opening the menu, and a movie gallery. | {{++}} The PC version adds improved flashlight lighting, the ability to save at any time during the game, swap weapons without opening the menu, and a movie gallery. | ||
{{--}} Atmospheric fog and the shadowing are much simpler and less refined than the PlayStation 2 version.<ref name=video>[http://www.neogaf.com/forum/showthread.php?t=488899&page=4#post47730959 Differences between the original PS2 versions and the ported PC versions - NeoGAF]</ref> | {{--}} Atmospheric fog and the shadowing are much simpler and less refined than the PlayStation 2 version.<ref name=video>[http://www.neogaf.com/forum/showthread.php?t=488899&page=4#post47730959 Differences between the original PS2 versions and the ported PC versions - NeoGAF]</ref> | ||
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===[https://community.pcgamingwiki.com/files/file/874-silent-hill-2-fmv-enhancement-pack/ Silent Hill 2 FMV Enhancement Pack]=== | ===[https://community.pcgamingwiki.com/files/file/874-silent-hill-2-fmv-enhancement-pack/ Silent Hill 2 FMV Enhancement Pack]=== | ||
{{++}} A widescreen FMV enhancement pack with improved quality and upscaled resolution over the original PC version's FMVs.<ref name=video/> | {{++}} A widescreen FMV enhancement pack with improved quality and upscaled resolution over the original PC version's FMVs.<ref name=video/> | ||
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===[https://community.pcgamingwiki.com/files/file/101-silent-hill-2-modern-compatibility-fix/ Silent Hill 2 Modern Compatibility Fix]=== | ===[https://community.pcgamingwiki.com/files/file/101-silent-hill-2-modern-compatibility-fix/ Silent Hill 2 Modern Compatibility Fix]=== | ||
{{ii}} A fix that allows higher resolutions (excluding 4K) and easier anti-aliasing application (at the cost of some glitches). Only use this for the North American version. | {{ii}} A fix that allows higher resolutions (excluding 4K) and easier anti-aliasing application (at the cost of some glitches). Only use this for the North American version. | ||
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==Game data== | ==Game data== | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | |widescreen resolution notes= Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | |ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | |4k ultra hd notes = Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
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{{ii}} It is highly recommended to set the Brightness Level in-game to 3 to get the most contrast. | {{ii}} It is highly recommended to set the Brightness Level in-game to 3 to get the most contrast. | ||
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# Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. | # Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. | ||
# Go to the installation folder. | # Go to the installation folder. | ||
− | # Create <code>wndmode.ini</code> and | + | # Create <code>wndmode.ini</code> and start the game. |
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}} | }} | ||
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Use local AA fix|ref={{cn|date=October 2016}}}} | {{Fixbox/fix|Use local AA fix|ref={{cn|date=October 2016}}}} | ||
− | # Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | # Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
− | # | + | # Start the game to automatically create <code>local.fix</code> to support driver-level AA. |
# Force AA in the graphics card control panel. | # Force AA in the graphics card control panel. | ||
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Set FPS limit|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Set FPS limit|ref={{cn|date=July 2016}}}} | ||
− | # Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix] | + | # Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
− | # Edit <code>SilentHill2.WidescreenFix.ini</code> | + | # Edit <code>SilentHill2.WidescreenFix.ini</code>. |
# Set <code>FPSLimit</code> to <code>60</code> or your desired value. | # Set <code>FPSLimit</code> to <code>60</code> or your desired value. | ||
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}} | }} | ||
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|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Use [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix] to assign multiple actions to any button. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Add XInput support|ref={{cn|date=October 2016}}}} | {{Fixbox/fix|Add XInput support|ref={{cn|date=October 2016}}}} | ||
− | # If | + | # If using [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix], rename {{file|dinput8.dll}} to {{file|d3d8.dll}}. |
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]. | # Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus]. | ||
# Set the Target Program to <code>sh2pc.exe</code>. | # Set the Target Program to <code>sh2pc.exe</code>. | ||
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# Assign DPAD to Button 13-16. | # Assign DPAD to Button 13-16. | ||
# Click Apply and OK. | # Click Apply and OK. | ||
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}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | {{Fixbox/fix|Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]|ref={{cn|date=April 2017}}}} |
− | + | }} | |
− | {{Fixbox/fix|Disable vertex shaders|ref=<ref>[https://github.com/emoose/sh2proxy/issues/4 White texture issue + fog · Issue #4 · emoose/sh2proxy]</ref>}} | + | {{Fixbox|1= |
+ | {{Fixbox/fix|Disable vertex shaders|ref=<ref name="white textures">[https://github.com/emoose/sh2proxy/issues/4 White texture issue + fog · Issue #4 · emoose/sh2proxy]</ref>}} | ||
{{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use the above fix first. | {{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use the above fix first. | ||
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# Open <code>d3d8.ini</code>. | # Open <code>d3d8.ini</code>. | ||
# Set <code>Direct3D8DisableMaximizedWindowedModeShim = 1</code>. | # Set <code>Direct3D8DisableMaximizedWindowedModeShim = 1</code>. | ||
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}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Use fast transitions|ref={{cn|date=October 2016}}}} | {{Fixbox/fix|Use fast transitions|ref={{cn|date=October 2016}}}} | ||
− | * Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | * Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Disable safe mode|ref={{cn|date=October 2016}}}} | {{Fixbox/fix|Disable safe mode|ref={{cn|date=October 2016}}}} | ||
− | * Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix | + | * Install [https://thirteenag.github.io/wfp#sh2 Silent Hill 2 Widescreen Fix]. |
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Use ENB converter with WineD3D | + | {{Fixbox/fix|Use ENB converter with WineD3D|ref=<ref>[https://github.com/ThirteenAG/WidescreenFixesPack/issues/236#issuecomment-302788354 Comments · Issue #236 · ThirteenAG/WidescreenFixesPack]</ref>}} |
# [http://enbdev.com/enbconvertor_dx8_dx9_v0035.zip Download ENB Converter version 0.035] | # [http://enbdev.com/enbconvertor_dx8_dx9_v0035.zip Download ENB Converter version 0.035] | ||
# Paste the files <code>d3d8.dll</code> and <code>enbconvertor.ini</code> into the installation folder. | # Paste the files <code>d3d8.dll</code> and <code>enbconvertor.ini</code> into the installation folder. | ||
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===White textures, missing fog, slow transitions, crashes and loop sound=== | ===White textures, missing fog, slow transitions, crashes and loop sound=== | ||
− | {{ii}} This patch fixes several issues using WineD3D for Windows and a new patched <code>sh2pc.exe</code> file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, [[ | + | {{ii}} This patch fixes several issues using WineD3D for Windows and a new patched <code>sh2pc.exe</code> file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, [[#.28Using_a_Widescreen_Solution.29_White_textures.2C_missing_fog.2C_black_lines_on_models.2C_and_chunks_of_environments_missing_when_a_camera_is_fixed_close_to_a_wall|please use this fix instead]]. |
{{Fixbox|1= | {{Fixbox|1= | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix|Disable vertex shaders|ref=<ref | + | {{Fixbox/fix|Disable vertex shaders|ref=<ref name="white textures"/>}} |
{{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use one of the above fixes that also addresses the Solid White Texture issue first. | {{ii}} Disabling vertex shaders will compromise the flashlight's quality (removing its pixel-based lighting to that of the PS2's version) along with disabling depth of field, motion blur, and other minor lighting effects. It is recommended that you try to use one of the above fixes that also addresses the Solid White Texture issue first. | ||
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# Download [http://ps2wide.net/pc.html#sh2 Silent Hill 2 Fog Fix]. | # Download [http://ps2wide.net/pc.html#sh2 Silent Hill 2 Fog Fix]. | ||
# Extract {{file|sh2.dll}} and {{file|sh2fog.ini}} to {{file|scripts}} in the installation folder (password: sh2). | # Extract {{file|sh2.dll}} and {{file|sh2fog.ini}} to {{file|scripts}} in the installation folder (password: sh2). | ||
− | # Rename {{file|sh2.dll}} to {{file|sh2.asi}} | + | # Rename {{file|sh2.dll}} to {{file|sh2.asi}} and start the game. |
}} | }} | ||
Revision as of 01:06, 24 May 2017
Template:Infobox game/row/winporter
Developers | |
---|---|
Team Silent | |
Publishers | |
Konami | |
Release dates | |
Windows | December 2, 2002 |
Silent Hill | |
---|---|
Silent Hill 2: Director's Cut | 2002 |
Silent Hill 3 | 2003 |
Silent Hill 4: The Room | 2004 |
Silent Hill: Homecoming | 2008 |
Silent Hill 2 | 2024 |
Key points
- Can only run stably on a single core: for European Director's Cut version (superior version), use Silent Hill 2 Widescreen Fix. For North American version (inferior version), use Modern Compatibility Fix.
- The PC version adds improved flashlight lighting, the ability to save at any time during the game, swap weapons without opening the menu, and a movie gallery.
- Atmospheric fog and the shadowing are much simpler and less refined than the PlayStation 2 version.[1]
- Audio is compressed and lacks detail in comparison to the PlayStation 2 version.[2]
- FMVs suffer significantly in quality compared to the other versions.[3]
- Frame rate is capped at 30 FPS. See Frame rate (FPS) to raise frame rate cap.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released on 3 CDs. |
- There are two versions, the North American version and European Director's Cut version. If the title screen lacks "Director's Cut" on it, it's the North American version. Both versions include the extra scenario Born from a Wish along with an extra UFO ending.
Essential improvements
Silent Hill 2 Widescreen Fix
- A D3D8 wrapper for the European Director's Cut version which adds some fixes and new features.
Silent Hill 2 Fog Fix
- A fix that improves fog quality and allows for custom fog settings.
- For Widescreen Fix compatibility, see Install Fog Fix alongside Widescreen Fix.
Silent Hill 2 FMV Enhancement Pack
- A widescreen FMV enhancement pack with improved quality and upscaled resolution over the original PC version's FMVs.[1]
Silent Hill 2 Modern Compatibility Fix
- A fix that allows higher resolutions (excluding 4K) and easier anti-aliasing application (at the cost of some glitches). Only use this for the North American version.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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-
settings.ini
stores video and audio settings,options.ini
stores gameplay and volume settings, andlanguage.ini
stores language settings.
Save game data location
Template:Game data/row
System | Location |
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Video settings
- It is highly recommended to set the Brightness Level in-game to 3 to get the most contrast.
Windowed
Instructions |
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Anti-aliasing (AA)
Instructions |
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Frame rate (FPS)
- Changing the frame rate may cause sound bugs when shooting and reloading some weapons.
Instructions |
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Input settings
Controller support
- A fix is required for the game to recognize XInput LT/RT and D-pad when assigning controls.
Instructions |
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Audio settings
- May require DirectSound3D restoration software to restore hardware-accelerated 3D sound functionality on Windows Vista and later.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian |
Issues fixed
"Maria" ending has buggy shadows and no fog
- The PC versions of the game set the "Maria" ending environment settings to night, even though it takes place in the day, which both disables the fog for this scene and creates erratic, bugged character shadows.[4]
Instructions |
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Flashlight illuminates objects and monsters behind James
- There is a minor flashlight glitch where the flashlight will illuminate objects and monsters behind James.
Instructions |
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Instructions |
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Windows 10 fullscreen with borders
Instructions |
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Slow screen transition speeds at higher resolutions
Instructions |
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Graphic settings are reverted after force closing
Instructions |
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Weird lines across the screen
Instructions |
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"Insert a disc" message in the ending
Instructions |
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Game hangs at startup
Instructions |
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(Using a Widescreen Solution) White textures, missing fog, black lines on models, and chunks of environments missing when a camera is fixed close to a wall
- This patch fixes several issues using WineD3D for Windows.
Instructions |
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White textures, missing fog, slow transitions, crashes and loop sound
- This patch fixes several issues using WineD3D for Windows and a new patched
sh2pc.exe
file that sets one core affinity automatically. Most of the widescreen fixes have a built-in feature to set the game to use one core affinity which addresses the sound issues and many of the crashing issues. If you are using a widescreen fix, please use this fix instead.
Instructions |
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Solid white textures
Instructions |
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Other information
Make James run without slowing down
Instructions |
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Instructions |
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Install Fog Fix alongside Widescreen Fix
Instructions |
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Add icon to executable file
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | AMD Athlon - 700 MHz Intel Pentium - 700 MHz |
AMD Athlon - 1 GHz Intel Pentium - 1 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 1.8 GB | 2.3 GB |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |