Difference between revisions of "Shakedown: Hawaii"
From PCGamingWiki, the wiki about fixing PC games
Solarstrike (talk | contribs) m (→Availability) |
|||
Line 24: | Line 24: | ||
{{Availability/row| Epic Games Store | shakedown-hawaii | Epic Games Store | | | Windows}} | {{Availability/row| Epic Games Store | shakedown-hawaii | Epic Games Store | | | Windows}} | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
Line 66: | Line 65: | ||
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Capped at 30 or 60 FPS. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 177: | Line 176: | ||
|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Game only runs at 60 Hz with no option to change it. | ||
+ | |||
+ | {{Fixbox|description=Use [[Special K]] to force refresh rate|ref=<ref>{{Refcheck|user=Keith|date=2019-05-20|comment=}}</ref>|fix= | ||
+ | # Download [https://github.com/Kaldaien/SpecialK/releases Special K] (tested with 0.10.1). | ||
+ | # Copy <code>SpecialK32.dll</code> to game folder. | ||
+ | # Rename it to <code>dinput8.dll</code>. | ||
+ | # Open and close the game. | ||
+ | # Open <code>dinput8.ini</code>. | ||
+ | # Change <code>RefreshRate=-1.0</code> to match your screen (e.g. <code>RefreshRate=120</code>). | ||
}} | }} | ||
Line 182: | Line 194: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 202: | Line 214: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |64-bit executable = false |
|64-bit executable notes= | |64-bit executable notes= | ||
}} | }} |
Revision as of 08:31, 20 May 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Vblank Entertainment | |
Release dates | |
Windows | May 7, 2019 |
Retro City Rampage | |
---|---|
Retro City Rampage | 2012 |
Shakedown: Hawaii | 2019 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/598730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/598730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Run the game at screen refresh rate
- Game only runs at 60 Hz with no option to change it.
Use Special K to force refresh rate[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 10 |
Processor (CPU) | 1.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | DirectX 9.0 compatible Shader model 2.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/598730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (598730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Keith on 2019-05-20