Difference between revisions of "SWAT 3: Close Quarters Battle"
From PCGamingWiki, the wiki about fixing PC games
Line 189: | Line 189: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 95 | + | |minOS = 95, 98, 2000, ME |
|minproc = Pentium II 266 MHz | |minproc = Pentium II 266 MHz | ||
− | |minmem = | + | |minmem = 64 MB |
− | |minHD = | + | |minHD = 600 MB |
|minGPU = 800x600 SVGA high color (16 bit) | |minGPU = 800x600 SVGA high color (16 bit) | ||
− | |minVRAM = | + | |minVRAM = 8 MB |
}} | }} | ||
{{References}} | {{References}} |
Revision as of 21:41, 2 January 2014
Developers | |
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Sierra Northwest | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | November 23, 1999 |
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Essential improvements
Skip intro videos
Instructions |
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Enhance AI
- The amount of time the AI has to determine its actions can be safely increased on modern computers beyond the normal 20ms maximum for much-improved AI.
Instructions |
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Game data
Video settings
Widescreen resolution
Instructions |
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Windowed
- Windowed mode requires 16-bit color mode.
- Available only in 800x600.
Instructions |
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Input settings
Audio settings
Issues unresolved
Low performance on Windows 8
- Low performance on Windows 8 systems is commonly reported. Launching the game in Windowed mode may solve a problem, at the cost of the game running in 800x600 window.
- See the Windowed section in this article for information specific to this game.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, ME | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | 800x600 SVGA high color (16 bit) 8 MB of VRAM |