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I think the white corners of user privilege status icons should be made transparent if possible so that they look good on best-answer posts like this one.
Also choice of black font color for series table titles on Series wiki pages makes for very low contrast with the background IMO.
Thank you for the suggestion, I'll look into it. I'm not the one who designed them, so I'm not sure how exactly we did that.
Thank you, it means a lot :)
For legacy protection types it would be useful to have two additional icons:
Added to the TODO List, bother me again in a week if I haven't done it yet, I tend to get caught up in other things.
The Playfire icon is outdated.
Making a quick list for this, since it'll speed up the process a bit.
For reference, here is a complete list of all non-game, non-redirect pages in the main namespace (filtered from Special:Allpages using AutoWikiBrowser).
Updated with pages which have been moved/removed so we can more easily see what pages are still needing separate sections (if they do):
The controller pages you moved to the Controller: namespace seem to have disappeared entirely.
That would be because I deleted them, I have them saved on my computer and will try uploading them ASAP. I want to try to get them all into a general pattern first, though. Should be done by Wednesday~ (2 days from this post).
The following platforms are supported by RetroArch and RetroArch should be added to each of their "Emulator(s)" sections.
I had a question regarding your 19:37, 27 December 2013 edit of Jeff Wayne's The War of the Worlds. Based on my (fallible) interpretation of the cleanup tag's usage, the tag was still needed since the game does not yet have an image for the game box. As I'm still learning the proper usage of tags, among other things about the wiki, an explanation of why, in this instance, the tag was unnecessary would be really helpful.
A stub tag would be more fitting in that case. I apologize for not explaining, I didn't realize you had added it right before I removed it until a little while later.
Generally, a cleanup tag means the page is cluttered, strangely formatted, hard to read/navigate, or otherwise just messy. A stub tag simply means that the article is missing important parts, like the cover, infobox, settings templates, etc. It's also for when the article has these templates, but they aren't filled out.
Hopefully that helps!
It definitely does! Thank you, Nicereddy. Based on your response, I made an edit which adds the stub tag as seems appropriate in this case.
Seems correct to me, I'll see if I can find a cover image for it later today. Thanks for the article!
Just as an FYI, there's a Playstation game with the same name - and has the same release year and publisher, no less. Also, all the box images for the PC game I could find are all from what seem to be license-incompatible sources (i.e. MobyGames, ReplacementDocs).
Also, you're welcome!
Generally we have the benefit of "Fair Use". As long as the image is used for a relevant reason and as sparingly as possible (e.g. only as the cover image on the page, no where else) we are free to use the covers/logos of games in our articles, regardless of their copyright status.
I see! Given that explanation, I've found an image for the box art, added it to the appropriate game, and added a page for the game's developer (as well as updating the audio settings with information which I missed before). I'm going to remove the stub tag since, as far as I can tell, the game's page is now complete.
Thanks for your help, Nicereddy! It's helped greatly in my editing efforts here on PCGamingWiki.
You're very welcome! The contribution is very well-done and appreciated :D
You are unable to do the quickfire disarm for Catwoman using a kb/m but it works with a 360 pad. to fix this add the following to the UserInput.ini located in "C:\Users\<you>\Documents\WB Games\Batman Arkham City GOTY\BmGame\Config\"
add it after the line "IniVersion=6.9"
Bindings=(Name="Tilde",Command="HoldToZoom | QuickGadgetY", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false):META:COM_QUICK_GADGET1,1,-1,-1,"",false,true,CI_QuickWhip
Replace tilde with the desired key
Thanks for adding this in advance
I've added this here.
Thanks for finding this! I reworded some of it so please tell me if there's anything I misunderstood.
You should also specify that it must be a key not used for any other function in the game in order to work
I recently finished Half-Life: Source, and after doing so, I had the mind to check here to see if there were any interesting nuggets of information to be found... only to find that, much like the game itself, the page was fairly barebones! I couldn't really think of any fixes or whatnot to be posted, but I thought I could easily update stuff like Game Data, Save Game Cloud Syncing, Borderless Fullscreen Windowed, etc. So shadowing my edits to align with the way the Portal and Half-Life 2 pages are done, that's what I did (I neglected to leave summary notes, though :(). And then I got to FOV screenshots...
With my life story out of the way, here's my question to you: How did you capture FOV screenshots for Half-Life 2 without capturing a few pixels worth of movement from Gordon's gun? Is there a command to call in the dev console that stops weapon animations or something? Noob question maybe, but I couldn't find anything in my Googling or Ctrl+F'ing in the Console Command List on Valve's wiki.
Thanks for doing the Half-Life: Source page! I'd have done it myself, but it isn't available on Linux.
In HL2 Gordon's gun doesn't really move unless you're idle for a long period of time, as far as I remember. If the gun moves a bit between screenshots it doesn't matter a whole lot, so I wouldn't worry about that.