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Difference between revisions of "Road to Guangdong"

From PCGamingWiki, the wiki about fixing PC games
(Undo revision 1084148. No source offered to back this bold but speculative claim which also replaced the publisher row that still offers to buy the game and check out via PayPal for example)
Tag: Undo
m (updated template usage)
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|Road To Guangdong External Options.png|External options.}}
 
{{Image|Road To Guangdong External Options.png|External options.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|antialiasing notes        = Only enabled in <code>Ultra</code> and <code>Very High</code> presets. Cannot toggle separately.
 
|antialiasing notes        = Only enabled in <code>Ultra</code> and <code>Very High</code> presets. Cannot toggle separately.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = On when using <code>Medium</code> preset or higher; off when using <code>Low</code> preset or lower. Can also be forced off using a third-party application such as [[Special K]]. <ref name="Selfref_Refresh">{{Refcheck|user=Expack3|date=2019-08-26|comment=Tested using built-in graphics presets and using Special K 0.10.x with <code>PresentationInterval</code> set to 0.}}</ref>
+
|vsync notes                = On when using <code>Medium</code> preset or higher; off when using <code>Low</code> preset or lower. Can also be forced off using a third-party application such as [[Special K]].<ref name="Selfref_Refresh">{{Refcheck|user=Expack3|date=2019-08-26|comment=Tested using built-in graphics presets and using Special K 0.10.x with <code>PresentationInterval</code> set to 0.}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
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}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Road To Guangdong Control Settings.png|Control settings.}}
 
{{Image|Road To Guangdong Control Settings.png|Control settings.}}
{{Input settings
+
{{Input
 
|key remap                = false
 
|key remap                = false
 
|key remap notes          = <ref name="Selfref_Remap">{{Refcheck|user=Expack3|date=2019-08-26|comment=No in-game control remapping, and external rebinding options do not correspond with any in-game action.}}</ref>
 
|key remap notes          = <ref name="Selfref_Remap">{{Refcheck|user=Expack3|date=2019-08-26|comment=No in-game control remapping, and external rebinding options do not correspond with any in-game action.}}</ref>
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}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{ii}} Desired language must be selected every time the game starts.
 
{{ii}} Desired language must be selected every time the game starts.
 
{{Image|Road To Guangdong Audio Options.png|Audio options.}}
 
{{Image|Road To Guangdong Audio Options.png|Audio options.}}
 
{{Image|Road To Guangdong Language Settings.png|Language options.}}
 
{{Image|Road To Guangdong Language Settings.png|Language options.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Master, radio, conversation, environment, engine, menu, other
 
|separate volume notes    = Master, radio, conversation, environment, engine, menu, other

Revision as of 22:44, 24 September 2021

Road to Guangdong
Road to Guangdong cover
Developers
Just Add Oil Games
Publishers
Excalibur Games
Engines
Unity 2017[Note 1]
Release dates
Windows September 4, 2020[2]
Reception
OpenCritic 53
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera, First-person
Controls Direct control
Genres Vehicle simulator
Vehicles Automobile
Art styles Stylized, Vector art
Themes China, Contemporary
Road to Guangdong on HowLongToBeat
Road to Guangdong on IGDB
Road to Guangdong on MobyGames

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Publisher website
Icon overlay.png
Windows
GamersGate (unavailable)
Icon overlay.png
Windows
Gamesplanet logo.svg (unavailable)
Icon overlay.png
Windows
Green Man Gaming (unavailable)
Icon overlay.png
Windows
Humble Store (unavailable)
Icon overlay.png
Windows
Steam (unavailable)
Icon overlay.png
Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Official Soundtrack
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Excalibur\RoadToGuangdong
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/995840/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Excalibur\RoadToGuangdong
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/995840/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

External options.
External options.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert-[3][4]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Cannot change outside of presets. Ultra and Very High force AF on; High and Medium limits AF to specific, developer-specified textures; and Low and lower disables AF.[5]
Anti-aliasing (AA)
Only enabled in Ultra and Very High presets. Cannot toggle separately.
Vertical sync (Vsync)
On when using Medium preset or higher; off when using Low preset or lower. Can also be forced off using a third-party application such as Special K.[6]
60 FPS and 120+ FPS
Framerate is uncapped.[6]
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Control settings.
Control settings.

Keyboard and mouse State Notes
Remapping
[7]
Mouse acceleration
Mouse sensitivity
X axis only for steering; X and Y-axis individually-adjustable for movement and looking.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Language selection screen requires mouse input.
Controller remapping
[7]
Controller sensitivity
X axis only for steering; X and Y-axis individually-adjustable for movement and looking.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Many buttons prompts are currently missing.[8]
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
[9]
Button prompts
[9]
Additional information
Controller hotplugging
[10]
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
[10]

Audio

Desired language must be selected every time the game starts.
Audio options.
Audio options.
Language options.
Language options.

Audio feature State Notes
Separate volume controls
Master, radio, conversation, environment, engine, menu, other
Surround sound
2.0 only.[11]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.

Localizations

All dialogue is text-based.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Brazilian Portuguese
Russian

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i3 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Dedicated
1 GB of VRAM
DirectX 9.0b compatible
A 64-bit system is required.


Notes

  1. Unity engine build: 2017.4.30f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Expack3 on 2019-08-21
  2. Road to Guangdong Boxed Trailer - 4 Sep - All Ratings - last accessed on 2021-06-23
  3. Official Discord discussion (#questions) on 21:9 support - last accessed on 2019-08-26
  4. Official Discord discussion (#questions) on 21:9 support - last accessed on 2019-08-26
    "mrpotato44 06/06/2019
    Hey I have a question/issue, I am running the game on a 3440x1440, and even thought I select the resolution on startup, the top and bottom parts of the screen are cut off.
    how would I fix this?

    RedPandaViking 06/06/2019
    Sadly at the moment we don't fully support 21:9 resolutions, however this is something we can look at addressing this sooner though and make it a higher priority
    "
  5. Verified by User:Expack3 on 2019-08-27
  6. 6.0 6.1 Verified by User:Expack3 on 2019-08-26
    Tested using built-in graphics presets and using Special K 0.10.x with PresentationInterval set to 0.
  7. 7.0 7.1 Verified by User:Expack3 on 2019-08-26
    No in-game control remapping, and external rebinding options do not correspond with any in-game action.
  8. Verified by User:Expack3 on 2019-08-21
    Button prompts for controllers tend to look like btn_FacePlate
  9. 9.0 9.1 Verified by User:Expack3 on 2019-08-26
    Tested using my Logitech Gamepad F310 in DirectInput mode.
  10. 10.0 10.1 Verified by User:Expack3 on 2019-08-26
    Tested using my Logitech Gamepad F310.
  11. Verified by User:Expack3 on 2019-08-26
    Tested using Razer surround and Special K 0.10.x