OpenRA
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
OpenRA developers | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Key points
- Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
- Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
- Cross platform multiplayer on Windows, OS X and Linux
- Actively maintained by the community and designed with modding in mind.
- Doesn't run on legacy hardware
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
itch.io |
- The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\OpenRA\ |
macOS (OS X) | ~/Library/Application Support/OpenRA/ |
Linux | $XDG_CONFIG_HOME/openra |
- Configuration file, custom map and game assets are stored in this location.
- This game does not follow the XDG Base Directory Specification on Linux.[2]
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\OpenRA\Saves |
macOS (OS X) | ~/Library/Application Support/OpenRA/Saves |
Linux | $XDG_CONFIG_HOME/openra/Saves |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | since version 20171014[4] | ||
Online play | Allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Player authentication is implemented, but doesn't have much use other than identification. | |
Peer-to-peer | ||
Dedicated | Dedicated server documentation | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- Ports used internally and externally is configurable in-game when hosting a game and in
settings.yaml
.
Issues fixed
- For the list of common issues visit the FAQ section of the wiki
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.2 | or OpenGL ES 3[5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | SDL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | ||
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | OpenGL 3.2[5] compatible | |
Other | .NET Framework 4.6.1[6] |
- The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.2[5] compatible | |
Other | Mono 5.4[6] |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL 3.2[5] compatible | |
Other | Mono 5.4[6] |
- The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
References
- ↑ 1.0 1.1 Game Content · OpenRA/OpenRA Wiki - last accessed on 2016-5-10
- ↑ Split mod vs user content directories · Issue #10374 · OpenRA/OpenRA - last accessed on 2016-10-19
- ↑ GitHub: Translation support
- ↑ Release 20171014
- ↑ 5.0 5.1 5.2 5.3 Playtest 20200303
- ↑ 6.0 6.1 6.2 https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md