Difference between revisions of "OpenRA"
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+ | |language = English | ||
+ | |interface = yes | ||
+ | |audio = yes | ||
+ | |subtitles = no | ||
+ | |notes = official asset installation support for US Freeware releases only, localized discs require manual installation<ref>https://github.com/OpenRA/OpenRA/wiki/Game-Content</ref>; UI translation support still in it's infancy | ||
+ | }} | ||
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Revision as of 07:37, 27 September 2015
Cover image missing, please upload it | |
Developers | |
---|---|
OpenRA developers | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Key points
- Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
- Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
- Cross platform multiplayer on Windows, Mac OS X, and Linux
- Actively maintained by the community and designed with modding in mind.
- Doesn't run on legacy hardware although it features retro graphics.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | latest official builds | |||
Incorrect store name. See here for available options. | not actively maintained |
Game data
The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.
Configuration file, custom map and game asset location
- This game does not follow the XDG Base Directory Specification on Linux.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | official asset installation support for US Freeware releases only, localized discs require manual installation[1]; UI translation support still in it's infancy |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | only via Direct IP | ||
Online play | allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | includes an in-game server browser, but nothing automated | |
Peer-to-peer | recommended method | |
Dedicated | headless mode still requires some UI dependencies | |
Self-hosting | several community contributed dedicated servers exist | |
Direct IP | for private internet or LAN games |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
System requirements
The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Radeon 9500+ or GeForce FX5200+ or Intel HD 3000 |
The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Radeon 9500+ or GeForce FX5200+ or GMA X3100+ |
API
The game needs a Shader Model 2.0 capable GPU.
Technical specs | Supported | Notes |
---|---|---|
Shader Model support | 2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |