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Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version

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Revision as of 08:11, 17 March 2024 by MasterBlaster (talk | contribs) (Updated several bits of information, added refs, links, and added several pictures based off of recently released patches.)
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Metal Gear & Metal Gear 2: Solid Snake
Master Collection Version
Metal Gear & Metal Gear 2: Solid Snake Master Collection Version cover
Developers
Original Konami
2005 versions Aspect[1]
2011 HD Edition Bluepoint Games
Master Collection Rocket Studio
Publishers
Konami
Engines
Launcher Unity
Release dates
Windows October 24, 2023
Reception
OpenCritic 73
IGDB 83
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Stealth
Art styles Pixel art
Themes Africa, Asia, Contemporary, North America
Series Metal Gear Solid: Master Collection Vol.1, Metal Gear
Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version on HowLongToBeat
Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version on IGDB
Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version on MobyGames
Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version on Wikipedia
Metal Gear Solid: Master Collection Vol.1
Subseries of Metal Gear
Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version 2023
Metal Gear (NES) & Metal Gear 2: Snake's Revenge (NES) - Master Collection Version 2023
Metal Gear Solid - Master Collection Version 2023
Metal Gear Solid 2: Sons of Liberty - Master Collection Version 2023
Metal Gear Solid 3: Snake Eater - Master Collection Version 2023

Metal Gear & Metal Gear 2: Solid Snake - Master Collection Version is a bundle of singleplayer stealth games published by Konami. The games are part of the Metal Gear series.

Metal Gear was developed and published by Konami for the MSX2 in 1987. The sequel, Metal Gear 2: Solid Snake, was released in 1990 on the same platform.

Both games were later ported to PlayStation 2 by Aspect and included in the Subsistence version of Metal Gear Solid 3 release in 2005. The same version of the games was used for the 2011 HD Edition curated by Bluepoint Games. The HD Edition included in the HD Collection serves as the basis for the Master Collection Version by Rocket Studio.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1.
Windows
Gamesplanet logo.svg
Icon overlay.png
Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1.
Windows
Green Man Gaming
Icon overlay.png
Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1.
Windows
Humble Store
Icon overlay.png
Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1.
Windows
Steam
Icon overlay.png
Sold only in bundle with Metal Gear Solid - Master Collection Version or as part of the Master Collection Vol.1.
Windows
All versions require Steam DRM.

Monetization

Type Notes
One-time game purchase The games require an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The games do not contain microtransactions.

Essential improvements

MGSHDFix

Fix that adds various features to the games:
  • Custom resolutions (only affects window size, the image remains pillarboxed).
  • Ultra-widescreen support (only affects window size, the image remains pillarboxed).
  • Windowed and borderless windowed modes.
  • Option to hide mouse cursor.
  • Option to skip the launcher.
  • Toggle to disable background input when the games are not on focus.
Install MGSHDFix[2]
  1. Download the latest version of MGSHDFix.
  2. Copy d3d11.dll, MGSHDFix.asi and MGSHDFix.ini to <path-to-game>.
  3. Adjust the desired settings in MGSHDFix.ini.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\mg12_savedata_win\<user-id>\launcher\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2131680/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\mg12_savedata_win\<user-id>\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2131680/pfx/[Note 2]
Save data is shared across all languages except for Japanese.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings (launcher)
Video settings (launcher)
Video settings (in-game)
Video settings (in-game)

Graphics feature State Notes
Widescreen resolution
Launcher adapts to any 16:9 resolution used for the desktop. The games are pillarboxed with options to align the image to the Center, Left, and Right sides of the screen and run at 1280x720. See MGSHDFix.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See MGSHDFix.
Field of view (FOV)
Windowed
Option was added in Ver.1.4.0.[3]
Borderless fullscreen windowed
See MGSHDFix.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Button prompts settings (launcher)
Button prompts settings (launcher)

Audio

Audio settings (launcher)
Audio settings (launcher)
Audio settings (in-game)
Audio settings (in-game)

Audio feature State Notes
Separate volume controls
Sliders for the launcher menu and gameplay was added in Ver.1.4.0.[3]
Surround sound
Both games only have mono audio. Launcher has stereo music.
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

The Master Book and Screenplay Book are only available in English and Japanese.
Language settings (launcher)
Language settings (launcher)
Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11.1 [4]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i7-3770
System memory (RAM) 8 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 760
Intel HD Graphics 4000
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Metal Gear Solid 3: Subsistence credits (PlayStation 2, 2005) - MobyGames - last accessed on 2023-10-25
  2. Verified by User:Jigen123 on 2023-10-28
  3. 3.0 3.1 Announcing Ver.1.4.0 - Konami, via Steam's News Hub page. - last accessed on March 2024
  4. Verified by User:Fds29 on 2024-02-09
    Examined the feature level that the game (not the Unity launcher) uses through DXVK, which reported it as 11_1.