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Difference between revisions of "List of Unreal Engine 4-5 games where HDR can be forced"

From PCGamingWiki, the wiki about fixing PC games
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| [[Little Nightmares]] || HDR does not work. Editing Engine.ini results in washed out image with no HDR.
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| [[Little Nightmares]] || Editing Engine.ini results in washed out image with no HDR.
 
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| [[Abzu]] || HDR does not work. Editing Engine.ini results in washed out image with no HDR.
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| [[Abzu]] || Editing Engine.ini results in washed out image with no HDR.
 
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| [[A Way Out]] || HDR works however game is unplayable. Online play does not work, local play gets to character selection screen, then crashes. Tested using EA Desktop version of game.
 
| [[A Way Out]] || HDR works however game is unplayable. Online play does not work, local play gets to character selection screen, then crashes. Tested using EA Desktop version of game.

Revision as of 18:29, 27 November 2023

Unreal Engine 4 and Unreal Engine 5 have native HDR output that can be forced in many newer games with mixed results.

Earlier versions of Unreal Engine 4 required running in Exclusive Fullscreen (FSE) in order for this to work, while newer versions supports it for windowed modes as well, though some more recent versions have broken HDR in DirectX 12,[citation needed] requiring the use of -dx11 launch argument to run games in DirectX 11.[Note 1] Depending on the version of the engine, the UI might render with the wrong gamma and look washed out.

General information

See the official engine documentation for more details.
See High dynamic range (HDR) for more information about HDR.

Instructions

Force the built-in HDR display output of the engine:
  1. If DirectX 11 must be forced for HDR output to work, launch the game with the -dx11 command line argument.[Note 1]
  2. Using this guide on the UE4 engine page, change Engine.ini to include these lines:
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=2

If your display supports 2000 nits or higher output you can change r.HDR.Display.OutputDevice to 6. This will change the output mode from the 1000 nits mode to the 2000 nits mode.

Optionally you can add these lines to boost the UI brightness. This might make the UI integrate better with HDR.

r.HDR.UI.CompositeMode=1
r.HDR.UI.Level=1.5

Game compatibility

These tables lists all tested titles and their compatibility (or lack thereof) with forcing Unreal Engine 4 and 5's native HDR output.

Supported

HDR can be forced
HDR can be forced if -dx11 is used
Unknown
Refer to the individual game notes for more details, specific requirements, or any known limitations.
Name D3D11 HDR D3D12 HDR Notes
Blacktail
Ghostrunner
The raytracing features will not be usable since they are limited to D3D12[1].
Fort Solis
Scorn
Stray
It Takes Two
The Forgotten City
Only the Microsoft Store version uses D3D12[2] and it is unknown if the -dx11 override is needed there or if it works at all.
Spyro Reignited Trilogy
UI elements are displayed with the wrong gamma no matter the setting chosen.

r.HDR.UI.CompositeMode=0 recommended as there are banding issues otherwise.

The Invincible
Some images in the UI are displayed with the wrong gamma.
Little Nightmares II
Only the Enhanced Version is D3D12[3]. Every other version is D3D11.

The game brightness setting doesn't have any effect on the game brightness. Use external tools (e.g. Nvidia Control Panel, SpecialK) if the game looks too dark.

The game looks quite different, partially losing the blue filter that prevails in SDR.

Some scene transitions fail to fade to black under certain circumstances. If the screen gets stuck on a view, pause and open the Hats menu, then upause.

Sackboy: A Big Adventure
Raytracing and DLSS no longer work. Toggle fullscreen twice to fix blackscreen. Game brightness toggle no longer functions as intended (it changes the UI brightness only).
System Shock (2023)
Results in increased dynamic range but UI is washed out, UI boosting may help.
After Us
HDR works.

Unsupported

Name Notes
Little Nightmares Editing Engine.ini results in washed out image with no HDR.
Abzu Editing Engine.ini results in washed out image with no HDR.
A Way Out HDR works however game is unplayable. Online play does not work, local play gets to character selection screen, then crashes. Tested using EA Desktop version of game.


Notes

  1. 1.0 1.1 Running a game in D3D11 may not be officially supported and may experience additional unexpected issues unrelated to HDR.

References

  1. PCGW API section for Ghostrunner - last accessed on 2023-11-26
  2. PCGW API section for The Forgotten City - last accessed on 2023-11-26
  3. PCGW API section for Little Nightmares II - last accessed on 2023-11-26