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Difference between revisions of "League of Legends"

From PCGamingWiki, the wiki about fixing PC games
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'''General information'''
 
'''General information'''
{{mm}} [http://www.leagueoflegends.com/ Official Website] (North America)
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{{mm}} [http://www.leagueoflegends.com/ Official Website]
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{{mm}} [https://support.riotgames.com/ Official Support]
 
{{mm}} [https://boards.na.leagueoflegends.com/ Official Forums] (North America)
 
{{mm}} [https://boards.na.leagueoflegends.com/ Official Forums] (North America)
{{mm}} [https://support.riotgames.com/ Official Support]
 
 
{{mm}} [http://leagueoflegends.wikia.com/ Unofficial Wiki]
 
{{mm}} [http://leagueoflegends.wikia.com/ Unofficial Wiki]
 
{{mm}} [https://www.reddit.com/r/leagueoflegends/ Unofficial Subreddit]
 
{{mm}} [https://www.reddit.com/r/leagueoflegends/ Unofficial Subreddit]

Revision as of 16:28, 29 September 2017

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Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
League of Legends
League of Legends cover
Developers
Riot Games
Release dates
Windows October 27, 2009
macOS (OS X) March 1, 2013
League of Legends guide on StrategyWiki
League of Legends on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

Key points

Free to play

General information

Official Website
Official Support
Official Forums (North America)
Unofficial Wiki
Unofficial Subreddit

Availability

Source DRM Notes Keys OS
Official website A League of Legends account is required to play.
Windows
macOS (OS X)

Game data

Launcher options menu.
Launcher options menu.
In-game general settings.
In-game general settings.
In-game interface settings.
In-game interface settings.

Configuration file(s) location

Template:Game data/rowTemplate:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/20590/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game video settings.
In-game video settings.

Template:Video settings

Input settings

In-game key map settings.
In-game key map settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.
Supported languages will vary from region to region. See Riot Games's support article for details

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
Czech
French
German
Greek
Hungarian
Italian
Japanese
Polish
Romanian
Russian
Spanish
Audio Latino in LAN & LAS servers and Spain spanish audio in EUW servers
Turkish

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
12 Versus
3vs3, 5vs5, (1v1, 2v2 or 6v6 only during special events) Custom lobbies available for 1-10 players.

Connection types

Type Native Notes
Matchmaking
Ranked mode only available at level 30 and 16 champions unlocked
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Only available for tournaments. Uses a pre-generated code instead of an IP address.

Ports

Protocol Port(s) and/or port range(s)
TCP 80, 443, 2099, 5222, 5223, 8393-8400
UDP 5000-5500, 8088
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Hextech Repair Tool

Official automated troubleshooting tool that is able to fix issues related to corrupt game data, connection problems, and firewall issues.
Capable of automatically submitting a ticket to Riot Support if the tool wasn't able to fix the issue experienced.
Available on both Windows and OS X.

Disconnect Untargetable Towers/Inhibitors/Minions/Champions

This issue can occur after disconnecting and reconnecting to a game in progress. Turrets or inhibitors which have been destroyed during your disconnect period will appear to still be there, and the next turret/inhibitor along will be untargetable. The only known way to solution to this is to disconnect manually and reconnect to the game.

Graphics Card Overheating

League of Legends has no frame rate cap so running it with Vsync disabled may lead to GPU overheating. Ensure you play with Vsync and/or the frame rate cap enabled in-game.

HUD Resetting

This issue causes the HUD sizing to reset with each game. This issue can be fixed with the following steps:
Instructions

Mouse Lag/General Mouse Problems

This issue occurs primarily when in spectator mode, and can sometimes be fixed by Alt+Tab'ing in and out. Alternatively, logging out and logging back in will solve this issue.

Space Bar Autocentre Doesn't Work

There is a bug wherein the space bar will randomly stop auto-centering back on the player's champion. Alt-Tabbing doesn't seem to immediately fix this problem, but it usually doesn't persist for long enough to become a major nuisance in-game. Going to Keybinds and rebinding auto locking usually fixes the problem.

Unable to Use Abilities or Hotkeys

Upon loading game, abilities, summoner spells, and items will not activate when the corresponding key is pressed. It is as though the button press is not registering. Self-casting will work for some abilities, as well as using modifiers such as ctrl + key. This problem is fixed by exiting the game and client (as well as closing the process if necessary) and restarting the game.

Issues unresolved

Cursor corruption on AMD GPUs

There has been a bug in the drivers of AMD's GPUs for years where the cursor may corrupt over time and turn into a vertical line that looks somewhat similar to a comb or into a white square. There is no solution besides restarting your computer, moving your cursor rapidly across the screen, or enabling a software cursor, which includes Windows' pointer trails setting.

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 1.5 OS X only.[1]
Shader Model support 2
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Official system requirements.
Windows
Minimum Recommended
Operating system (OS) Vista, 7, 8.1, 10
Processor (CPU) 2.50 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) DirectX 9.0c compatible
Shader model 2.0 support
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7.5
Processor (CPU) 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GTX500 or Better
ATI Radeon HD 5450

Notes

  1. Notes regarding Steam Play (Linux) data:

References

  1. A Trip Down The LoL Graphics Pipeline - last accessed on 2017-09-29
    "We use a comparable featureset from OpenGL 1.5 on OS X machines"