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Difference between revisions of "Half-Life 2: Year Long Alarm"

From PCGamingWiki, the wiki about fixing PC games
m (moved HL2 note down to the availability row)
 
(22 intermediate revisions by 9 users not shown)
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Half-life 2 year long alarm cover.jpg
 
|cover        = Half-life 2 year long alarm cover.jpg
Line 7: Line 6:
 
{{Infobox game/row/engine|Source}}
 
{{Infobox game/row/engine|Source}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|November 16, 2018}}
+
{{Infobox game/row/date|Windows|April 4, 2012}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/monetization      | }}
Line 20: Line 19:
 
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 
{{Infobox game/row/taxonomy/themes            | Eastern Europe, Post-apocalyptic, Sci-fi}}
 
{{Infobox game/row/taxonomy/themes            | Eastern Europe, Post-apocalyptic, Sci-fi}}
{{Infobox game/row/taxonomy/series            | Half-Life}}
+
{{Infobox game/row/taxonomy/series            | Half-Life mods and fangames}}
 
|steam appid  = 747250
 
|steam appid  = 747250
 
|steam appid side =  
 
|steam appid side =  
Line 33: Line 32:
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
}}
+
}}  
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Half-Life 2: Year Long Alarm''''' is a fan-made single-player modification for [[Half-Life 2]].
+
|introduction      = '''''Half-Life 2: Year Long Alarm''''' is a fan-made single-player modification for [[Half-Life 2: Episode Two]].
 
|release history  = Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.
 
|release history  = Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.
 
|current state    =
 
|current state    =
Line 43: Line 42:
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://steamcommunity.com/app/747250/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/747250/discussions/ Steam Community Discussions]
 +
{{mm}} [https://www.runthinkshootlive.com/posts/year-long-alarm/ Run Think Shoot Live page]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam |747250| Steam | The game requires [[Half-Life 2]] to be installed in order to be played. | | Windows }}
+
{{Availability/row| Steam |747250| DRM-free | DRM-free when launched directly from the executable with <code>-game yearlongalarm</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=Taylor.mabby654|date=2024-02-10|comment=Worked flawlessly, played for 10 minutes with no Steam client running and offline.}}</ref> |  | Windows }}
 +
{{Availability/row| Official | https://www.aspaceman.com/year-long-alarm | DRM-free* | Linked to from [https://www.aspaceman.com/year-long-alarm developer's website]<br/>Requires [[Half-Life 2]] or Source SDK Base 2013 Singleplayer |  | Windows }}
 +
}}
 +
 
 +
==Essential improvements==
 +
===Run as Half-Life 2 mod===
 +
{{++}} Install size can be reduced from 6.3 GB to 226 MB by sharing assets with [[Half-Life 2]] and [[Half-Life 2: Episode One|it's]] [[Half-Life 2: Episode Two|episodes]], or Source SDK Base 2013 Singleplayer, rather than being installed standalone.
 +
{{Fixbox|description=Move {{code|yearlongalarm}} folder|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2022-10-13|comment=You can even reduce it further to 109 MB by using NTFS exe compression on the files.}}</ref>|fix=
 +
# Install ''Half-Life 2: Year Long Alarm'' normally, via Steam.
 +
# Navigate to {{code|{{p|game}}}}.
 +
# Move the {{code|yearlongalarm}} folder to {{code|{{p|steam}}\steamapps\common\Half-Life 2}} or {{code|{{p|steam}}\steamapps\common\Source SDK Base 2013 Singleplayer}}.{{note|Running via HL2 requires HL2, HL2:Ep1, and HL2:Ep2 to be installed. Running via SDK Base 2013 SP only requires SDK Base 2013 SP to be installed, as it includes both episode's assets.}}
 +
# Uninstall ''Half-Life 2: Year Long Alarm'' via Steam.
 +
# Add {{file|hl2.exe}} from the {{code|Half-Life 2}} or {{code|Source SDK Base 2013 Singleplayer}} directories to Steam as a non-Steam game.
 +
# Add the {{code|-game yearlongalarm}} [[Glossary:Command line arguments|command line argument]] to the newly created shortcut.
 +
'''Note'''
 +
{{ii}} Alternatively, download only the mod from [https://www.runthinkshootlive.com/posts/year-long-alarm/ Run Think Shoot Live], and install as a Source Mod.
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|hkcu}}\SOFTWARE\Valve\Source\yearlongalarm\Settings}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|game}}\yearlongalarm\SAVE\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           =  
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Up to 8x [[MSAA]]
 
|antialiasing notes        = Up to 8x [[MSAA]]
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. To uncap FPS or cap FPS higher than 300 you must first set <code>sv_cheats = 1</code> before using <code>fps_max</code>.
+
|120 fps notes              = Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. To uncap FPS or cap FPS higher than 300 you must first set <code>sv_cheats = 1</code> before using <code>fps_max</code>.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{Fixbox|description=Instructions|ref=<ref name="Sui" />|fix=
+
{{Fixbox|description=Instructions|fix=
 
# See [[Glossary:Command line arguments|Command line arguments]].
 
# See [[Glossary:Command line arguments|Command line arguments]].
 
# Use <code>-window -noborder</code>
 
# Use <code>-window -noborder</code>
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==Input==
 
==Input==
 +
{{Image|Half Life 2 Remapping.png|In-game key map settings.}}
 +
{{Image|Half Life 2 Mouse Gamepad.png|In-game mouse/gamepad settings.}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
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|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Requires one-time enabling in Mouse Settings.
|full controller          = unknown
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Controller cannot navigate between settings. Gameplay and menu navigation are fully supported.{{note|Tested with Xbox One Controller.}}
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= X and Y axes are controlled separately.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
|xbox prompts notes        =  
+
|xbox prompts notes        = Keyboard/mouse prompts are shown instead.
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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}}
 
}}
  
 +
==Audio==
 
{{Image|Half Life 2 Audio.png|In-game audio settings.}}
 
{{Image|Half Life 2 Audio.png|In-game audio settings.}}
 
{{Audio
 
{{Audio
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|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = 4.0, 5.1 and 7.1 surround sound. 7.1 output may require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
 
|surround sound notes    = 4.0, 5.1 and 7.1 surround sound. 7.1 output may require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
|subtitles                = true
+
|subtitles                = false
|subtitles notes          =  
+
|subtitles notes          = There is an option to enable subtitles, but no actual subtitles are present.
 
|closed captions          = true
 
|closed captions          = true
 
|closed captions notes    =  
 
|closed captions notes    =  
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|mute on focus lost notes = Under a check box in the '''Audio''' menu.
 
|mute on focus lost notes = Under a check box in the '''Audio''' menu.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = unknown
+
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = SDL
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Bink Video
 
|cutscenes notes  =  
 
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer      =  
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows XP
+
|minOS    = XP
|minCPU  = 1.7 GHz Processor
+
|minCPU  = 1.7 GHz
|minRAM  = 512 MB RAM
+
|minRAM  = 512 MB
|minHD    = 7 GB available space
+
|minHD    = 7 GB
 
|minGPU  = DirectX® 8.1 level Graphics Card (Requires support for SSE)
 
|minGPU  = DirectX® 8.1 level Graphics Card (Requires support for SSE)
 
|minDX    = 8.1
 
|minDX    = 8.1
  
|recOS    = Windows 7
+
|recOS    = 7
|recCPU  = Pentium 4 processor (3.0GHz, or better)
+
|recCPU  = Intel Pentium 4 processor (3.0GHz, or better)
|recRAM  = 1 GB RAM
+
|recRAM  = 1 GB
 
|recHD    =  
 
|recHD    =  
 
|recGPU  = DirectX® 9 level Graphics Card
 
|recGPU  = DirectX® 9 level Graphics Card
Line 296: Line 324:
  
 
{{References}}
 
{{References}}
 +
[[Category:Mod]]

Latest revision as of 14:37, 10 February 2024

Half-Life 2: Year Long Alarm
Half-Life 2: Year Long Alarm cover
Developers
Chuck Wilson
Engines
Source
Release dates
Windows April 4, 2012
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
Art styles Realistic
Themes Eastern Europe, Post-apocalyptic, Sci-fi
Series Half-Life mods and fangames
Subseries of Half-Life
Sven Co-op 1999
Synergy 2005
MINERVA 2013
Half-Life: Before 2013
Headcrab Frenzy! 2015
Prospekt 2016
Transmissions: Element 120 2016
Half-Life 2: DownFall 2017
Half-Life: Caged 2017
Entropy: Zero 2017
Half-Rats: Parasomnia 2017
Base Defense 2017
Half-Life 2: Year Long Alarm 2018
Halfquake Trilogy 2018
Hunt Down the Freeman 2018
Black Mesa 2020
Half-Life: Restored 2020
Half-Life 2: Genry's Great Escape from City 13 2020
Half-Life: Absolute Zero 2020
Amalgam 2020
Snowdrop Escape 2021
Requiem of Science 2022
Half-Life 2: VR Mod 2022
Evacuation 2023
Half-Life: MMod 2023
Half-Life 2: VR Mod - Episode One 2023
Half-Life 2: VR Mod - Episode Two 2023
Swelter 2023
Wilson Chronicles EA
Half-Life Decay: Solo Mission TBA
Lost Squad TBA
Operation: Black Mesa TBA
Hard-Life TBA
Obsidian Conflict TBA

Half-Life 2: Year Long Alarm is a fan-made single-player modification for Half-Life 2: Episode Two.

Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.

General information

Steam Community Discussions
Run Think Shoot Live page

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from the executable with -game yearlongalarm command line argument.[1]
Windows
Official website
DRM-free with some exceptions (notes may include more details)
Linked to from developer's website
Requires Half-Life 2 or Source SDK Base 2013 Singleplayer
Windows

Essential improvements

Run as Half-Life 2 mod

Install size can be reduced from 6.3 GB to 226 MB by sharing assets with Half-Life 2 and it's episodes, or Source SDK Base 2013 Singleplayer, rather than being installed standalone.
Move yearlongalarm folder[2]
  1. Install Half-Life 2: Year Long Alarm normally, via Steam.
  2. Navigate to <path-to-game>.
  3. Move the yearlongalarm folder to <Steam-folder>\steamapps\common\Half-Life 2 or <Steam-folder>\steamapps\common\Source SDK Base 2013 Singleplayer.[Note 1]
  4. Uninstall Half-Life 2: Year Long Alarm via Steam.
  5. Add hl2.exe from the Half-Life 2 or Source SDK Base 2013 Singleplayer directories to Steam as a non-Steam game.
  6. Add the -game yearlongalarm command line argument to the newly created shortcut.

Note

Alternatively, download only the mod from Run Think Shoot Live, and install as a Source Mod.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Valve\Source\yearlongalarm\Settings
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\yearlongalarm\SAVE\[Note 3]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/747250/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Values between 75° and 90° horizontal can be set via in-game slider.
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Up to 16x
Anti-aliasing (AA)
Up to 8x MSAA
Vertical sync (Vsync)
Double buffered [3]
60 FPS and 120+ FPS
Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Borderless fullscreen windowed

Instructions
  1. See Command line arguments.
  2. Use -window -noborder

Notes

For the Oculus Rift, set vr_force_windowed 1 in the developer console.

Input

In-game key map settings.
In-game key map settings.
In-game mouse/gamepad settings.
In-game mouse/gamepad settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Requires one-time enabling in Mouse Settings.
Full controller support
Controller cannot navigate between settings. Gameplay and menu navigation are fully supported.[Note 4]
Controller remapping
Controller sensitivity
X and Y axes are controlled separately.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Keyboard/mouse prompts are shown instead.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Game volume and music slider.
Surround sound
4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software.
Subtitles
There is an option to enable subtitles, but no actual subtitles are present.
Closed captions
Mute on focus lost
Under a check box in the Audio menu.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input SDL
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.7 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 7 GB
Video card (GPU) DirectX® 8.1 level Graphics Card (Requires support for SSE)
DirectX 8.1 compatible


Notes

  1. Running via HL2 requires HL2, HL2:Ep1, and HL2:Ep2 to be installed. Running via SDK Base 2013 SP only requires SDK Base 2013 SP to be installed, as it includes both episode's assets.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  4. Tested with Xbox One Controller.

References

  1. Verified by User:Taylor.mabby654 on 2024-02-10
    Worked flawlessly, played for 10 minutes with no Steam client running and offline.
  2. Verified by User:SirYodaJedi on 2022-10-13
    You can even reduce it further to 109 MB by using NTFS exe compression on the files.
  3. Black mesa vsync is double buffered - last accessed on 2024