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Difference between revisions of "Gurumin: A Monstrous Adventure"

From PCGamingWiki, the wiki about fixing PC games
m (Added a note clarifying that Opus' involvement was for the 2015 release, instead of having nothing, thus sort of implying they worked on the original)
 
(60 intermediate revisions by 22 users not shown)
Line 3: Line 3:
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Nihon Falcom}}
 
{{Infobox game/row/developer|Nihon Falcom}}
{{Infobox game/row/porter|Opus|Windows|ref=<ref><code>{{p|game}}\manual.pdf</code> - "Additional Steam and Windows Development: Opus Studio Inc."</ref>}}
+
{{Infobox game/row/developer|Opus|2015 English release|ref=<ref><code>{{p|game}}\manual.pdf</code> - "Additional Steam and Windows Development: Opus Studio Inc."</ref>}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Mastiff}}
+
{{Infobox game/row/publisher|Nihon Falcom|Japan retail}}
 +
{{Infobox game/row/publisher|Mastiff|Worldwide digital}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|March 30, 2015}}
+
{{Infobox game/row/date|Windows|December 25, 2004}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|gurumin-a-monstrous-adventure|rating}}
 +
{{Infobox game/row/reception|OpenCritic|link|rating}}
 +
{{Infobox game/row/reception|IGDB|gurumin-a-monstrous-adventure|rating}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Platform, RPG }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Anime }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 322290
 
|steam appid  = 322290
 +
|steam appid side =
 
|gogcom id    = 1427103890
 
|gogcom id    = 1427103890
 +
|gogcom id side =
 +
|official site= https://mastiff-games.com/gurumin-3d/
 +
|hltb        = 4221
 +
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 +
|lutris      =
 +
|mobygames    = 44703
 
|strategywiki = Gurumin: A Monstrous Adventure
 
|strategywiki = Gurumin: A Monstrous Adventure
 
|wikipedia    = Gurumin: A Monstrous Adventure
 
|wikipedia    = Gurumin: A Monstrous Adventure
Line 17: Line 42:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} 5 additional costumes from the PSP version have been removed.
+
|introduction      = '''''{{PAGENAME}}''''' is an {{Glossary:Action}} {{Glossary:JRPG}} by [[Company:Nihon Falcom|Nihon Falcom]] originally released in Japan exclusively for Windows in 2004. It was later ported to PlayStation Portable in 2006 with five additional costumes, a minor content alteration and English localization for the Western market.
{{--}} Due to a bug introduced by Mastiff, unlocked costumes don't carry over to NG+.
+
 
{{--}} Gameplay is locked to 30 FPS.
+
|release history  = The game was rereleased digitally on Steam and GOG.com by [[Company:Mastiff|Mastiff]] in 2015. This rerelease is based on the original Windows version and as such additional costumes from the 2006 PlayStation Portable version are missing. It features the English localization, which suffers from various translation and spelling errors (can be [[#Improved English script|fixed]]), for the first time on PC at the cost of the Japanese dub being removed. Gameplay is internally locked to 30 FPS even though the UI is rendered at 60 FPS.
{{--}} English version suffers from various typos, spelling, and translation errors. Can be [[#Fix typos and other script errors|fixed]].
+
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.falcom.co.jp/gurumin/ Official site] - Japanese
 
 
{{GOG.com links|1427103890|gurumin_a_monstrous_adventure}}
 
{{GOG.com links|1427103890|gurumin_a_monstrous_adventure}}
 
{{mm}} [https://steamcommunity.com/app/322290/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/322290/discussions/ Steam Community Discussions]
Line 30: Line 56:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Retail | | Disc | Original Japanese release. | | Windows }}
 
{{Availability/row| GOG.com | gurumin_a_monstrous_adventure | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | gurumin_a_monstrous_adventure | DRM-free | | | Windows }}
{{Availability/row| GMG | gurumin-monstrous-adventure | Steam | | | Windows }}
+
{{Availability/row| GMG | gurumin-a-monstrous-adventure | Steam | | | Windows }}
{{Availability/row| GamersGate | DD-GAMA | Steam | | | Windows }}
 
 
{{Availability/row| Steam | 322290 | Steam | | | Windows }}
 
{{Availability/row| Steam | 322290 | Steam | | | Windows }}
 +
{{Availability/row| GamersGate | DD-GAMA | Steam | | | Windows | unavailable }}
 +
}}
 +
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported                =
 +
|cross-game bonus            =
 +
|dlc                        =
 +
|expansion pack              =
 +
|freeware                    =
 +
|free-to-play                =
 +
|one-time game purchase      = The game requires an upfront purchase to access.
 +
|sponsored                  =
 +
|subscription                =
 +
|subscription gaming service =
 +
}}
 +
 +
===Microtransactions===
 +
{{Microtransactions
 +
|boost              =
 +
|cosmetic            =
 +
|currency            =
 +
|finite spend        =
 +
|infinite spend      =
 +
|free-to-grind      =
 +
|loot box            =
 +
|none                = The game does not contain microtransactions.
 +
|player trading      =
 +
|time-limited        =
 +
|unlock              =
 
}}
 
}}
  
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===Configuration file location===
 
===Configuration file location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|appdata}}\FALCOM\GURUMIN\}}
 
{{Game data/config|Steam|{{p|steam}}\userdata\{{p|uid}}\322290\remote\system.sav}}
 
{{Game data/config|Steam|{{p|steam}}\userdata\{{p|uid}}\322290\remote\system.sav}}
 
}}
 
}}
Line 45: Line 101:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\SaveData\<!--Needs confirming, this was created by the game but never used on Steam version-->}}
+
{{Game data/saves|Windows|{{p|appdata}}\FALCOM\GURUMIN\}}
 
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\322290\remote\gdata**.sav}}
 
{{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\322290\remote\gdata**.sav}}
 
}}
 
}}
Line 51: Line 107:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = false
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   =  
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{--}} Most graphical settings, including AF and MSAA, do not work if '''Depth of Field''' and '''Back Buffer''' are enabled. However disabling back buffer does have side effect where main menu starts flickering, though is still usable.<ref>[https://steamcommunity.com/games/322290/announcements/detail/119685743637336893 Steam community :: Group announcements :: Gurumin: A Monstrous Adventure :: Gamepad Right Stick Camera Control and More!] - "I forgot to mention that for some reason MSAA only works if you disable Depth of Field, Back Buffer, and Blur Effects. That should also be looked into." -AmethystViper</ref><ref name="MairoTested">Tested by [[User:Marioysikax|Marioysikax]]</ref><ref>[[Topic:Sn687rhqfn6gg6w3|Talk:Gurumin, BONKERS research]]</ref>
 
 
{{Image|Gurumin - General.png|General settings.}}
 
{{Image|Gurumin - General.png|General settings.}}
 
{{Image|Gurumin - Advanced graphics.png|Advanced graphics settings.}}
 
{{Image|Gurumin - Advanced graphics.png|Advanced graphics settings.}}
{{Video settings
+
{{--}} Some graphical settings, including anisotropic filtering and anti-aliasing, do not work if '''Depth of Field''' and '''Back Buffer''' are enabled. However, disabling '''Back Buffer''' makes the main menu flicker, though is still usable.<ref>[https://steamcommunity.com/games/322290/announcements/detail/119685743637336893 Steam community :: Group announcements :: Gurumin: A Monstrous Adventure :: Gamepad Right Stick Camera Control and More!] - "I forgot to mention that for some reason MSAA only works if you disable Depth of Field, Back Buffer, and Blur Effects. That should also be looked into." -AmethystViper</ref><ref name="MairoTested">Tested by [[User:Marioysikax|Marioysikax]]</ref><ref>[[Topic:Sn687rhqfn6gg6w3|Talk:Gurumin, BONKERS research]]</ref>
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 74: Line 134:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Highest supported resolution is 1920x1080.<br>
+
|widescreen resolution notes= Not supported in the original Japanese retail release.<br>
If your resolution isn't offered, selecting a resolution above yours (i.e. 1920x1080 on a 1600x900 monitor) will make the game render at your resolution. If you have a larger than 1080p monitor the game will upscale the image.<ref name="Guru3D">http://forums.guru3d.com/showpost.php?p=5048447&postcount=2959</ref>
+
Highest supported resolution in the 2015 rerelease is 1920x1080. If the display native resolution is lower than 1080p, then selecting a higher resolution than what is supported (i.e. 1920x1080 on a 1600x900 monitor) will make the game render at the chosen resolution.<ref name="Guru3D">https://forums.guru3d.com/showpost.php?p=5048447&postcount=2959</ref>
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Settings menu has values 1x, 2x, 3x and 4x. These represent 2x, 4x, 8x and 16x values.
+
|anisotropic notes          = Up to 16x.<br>
 +
Anisotropic filtering settings are labeled as 1x, 2x, 3x and 4x in the configuration tool. These represent 2x, 4x, 8x and 16x values.
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Up to 8x [[MSAA]].<br>
 
|antialiasing notes        = Up to 8x [[MSAA]].<br>
Nvidia users can follow [http://forums.guru3d.com/showpost.php?p=5048447&postcount=2959 this guide] for better AA.
+
Nvidia users can follow [https://forums.guru3d.com/showpost.php?p=5048447&postcount=2959 this guide] for better Anti-aliasing.
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = If v-sync is disabled in the game options, it can't be forced by third party software.<ref name="Guru3D"/>
+
|vsync notes                = If Vsync is disabled in the game options, it can't be forced by third party software.<ref name="Guru3D"/>
 
|60 fps                    = false
 
|60 fps                    = false
|60 fps notes              = Gameplay is capped at 30 FPS.
+
|60 fps notes              = Gameplay is capped at 30 FPS while the UI is rendered at 60 FPS.
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===Increase Rendering Resolution===
 
===Increase Rendering Resolution===
{{Fixbox|description=Play at resolutions higher than 1080p.|fix=
+
{{Fixbox|description=Wrap the game with dgVoodoo 2|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-10-24|comment=Tested with v2.71.2.}}</ref>|fix=
# Download ''[https://www.vogons.org/viewtopic.php?p=720044#p720044 dgVoodoo D3D9 Beta]''.
+
# Download the latest stable of dgVoodoo 2 from [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html the official website] or [https://github.com/dege-diosg/dgVoodoo2/releases Github].
# Extract <code>dgVoodooCpl.exe</code> and <code>dgVoodoo.conf</code> to {{p|game}}, where <code>game.exe</code> and <code>gurumin.exe</code> reside.
+
# Extract the contents of {{file|dgVoodoo2_*.zip}} to its own folder in a convenient location on the computer (e.g. Documents), then run {{file|dgVoodooCpl.exe}}.
# Open the <code>MS</code> folder in the dgVoodoo zip and extract <code>DDraw.dll</code>, <code>D3DImm.dll</code>, <code>D3D8.dll</code>, and <code>D3D9.dll</code> to {{p|game}}, again where <code>game.exe</code> and <code>gurumin.exe</code> reside.
+
# In the General tab, configure the following settings:
# Open <code>dgVoodooCpl.exe</code>.
+
#* '''Adapter(s) to use/enable:''' {{code|<video card>}}
# Make sure the '''Config folder / Running instance''' is set to {{p|game}}, it may already be there by default.
+
#* '''Scaling mode:''' {{code|Stretched, keep Aspect Ratio}}
# In the '''General''' tab, set '''Adapter(s) to use / enable''' to your current graphics card, '''Appearance''' to '''Full Screen''', and '''Scaling mode''' to '''Stretched, keep Aspect Ratio'''.
+
# Now go to the DirectX tab and configure the following settings:
# In the '''DirectX''' tab, make sure '''Disable and passthru to real DirectX''' is unchecked, and set '''Resolution''' to '''Max'''. You can uncheck '''dgVoodoo Watermark''' if you wish.
+
#* '''Videocard:''' {{code|dgVoodoo 3D Accelerated Card}}
# Click '''Apply''' and exit the program.
+
#* '''Filtering:''' Leave it at {{code|App driven}}
 +
#* '''Resolution:''' Set to {{code|Max}} to play beyond 1080p depending on the setup.
 +
#* '''Behavior:''' Uncheck {{code|Disable {{key|Alt|Enter}} to toggle screen state}}.
 +
#* '''Antialiasing (MSAA):''' {{code|App driven}} to use the game's anti-aliasing or {{code|Off}}.
 +
#* '''Miscellaneous:''' Uncheck {{code|dgVoodoo Watermark}}.
 +
# Click {{code|Apply}} dgVoodoo 2 should save the configuration file to where dgVoodoo 2 installed was on the computer, then copy the {{file|dgVoodoo.conf}} to <code>{{p|game}}</code>. Alternatively, click the {{code|Add}} button and point the program to where the game installed to save it there.
 +
# Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the {{file|D3D9.dll}} file to <code>{{p|game}}</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Gurumin - Controller.png|Controller settings and rebinding.}}
 
{{Image|Gurumin - Controller.png|Controller settings and rebinding.}}
 
{{Image|Gurumin - Keyboard.png|Keyboard settings and rebinding.}}
 
{{Image|Gurumin - Keyboard.png|Keyboard settings and rebinding.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Button prompts assume you are using default control scheme.
+
|key remap notes          = Button prompts assume the default control scheme is being used.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 130: Line 202:
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = n/a
 
|invert mouse y-axis      = n/a
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = No vertical camera control.
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 139: Line 211:
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes= Deadzones are a bit lacking. See [[#Controller deadzone fix|Controller deadzone fix]].
 
|controller sensitivity notes= Deadzones are a bit lacking. See [[#Controller deadzone fix|Controller deadzone fix]].
|invert controller y-axis  = true
+
|invert controller y-axis  = n/a
|invert controller y-axis notes= Via button rebinding.
+
|invert controller y-axis notes= No vertical camera control.
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|xinput controllers        = true
 
|xinput controllers        = true
Line 149: Line 221:
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
Line 167: Line 239:
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = unknown
 
|simultaneous input        = unknown
Line 173: Line 245:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|Gurumin - Audio.png|In-game audio settings.}}
 
{{Image|Gurumin - Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
|separate volume          = true
+
|separate volume          = limited
|separate volume notes    = Partial. Ability to mute either all audio or just voices. Slider for music.
+
|separate volume notes    = Ability to mute either all audio or just voices. Slider for music.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 187: Line 259:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 193: Line 267:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
  |interface = yes
+
  |interface = true
  |audio    = yes
+
  |audio    = true
  |subtitles = yes
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Japanese
 
  |language  = Japanese
  |interface = false
+
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = false
+
  |subtitles = true
  |notes    = [https://www.dropbox.com/s/0h1f4d43mwirjcb/wav.rar This mod] replaces English audio with Japanese.
+
  |notes    = Not available in the 2015 English rerelease. Japanese audio can be restored with [https://www.dropbox.com/s/0h1f4d43mwirjcb/wav.rar this mod].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio     = false
 +
|subtitles = true
 +
|notes    = Korean retail release only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 209: Line 292:
  
 
==Issues fixed==
 
==Issues fixed==
===Fix typos and other script errors===
 
{{Fixbox|description=Download revised script files|ref=<ref>[https://steamcommunity.com/app/322290/discussions/0/2791563692137259799/ Typos, untranslated lines, and overlapping speech bubbles :: Gurumin: A Monstrous Adventure General Discussions]</ref>|fix=
 
# Download [http://www.mediafire.com/file/m7t7x5tf8mu2r1h/Gurumin_Script_Fixes.zip Gurumin Script Fixes.zip].
 
# Backup map.itm in bin and all .itm files in 3dData before patching.
 
# Copy it to the installation folder.
 
}}
 
 
 
===Settings menu not activating on startup===
 
===Settings menu not activating on startup===
{{Fixbox|description=Disable Big Picture Overlay|ref=<ref>[https://steamcommunity.com/app/322290/discussions/0/1479857071262260139/#c1499000547471318745 Settings Menu not activating on startup :: Gurumin: A Monstrous Adventure General Discussions]</ref>|fix=
+
{{Fixbox|description=Disable Big Picture Overlay|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/322290/discussions/0/1479857071262260139/#c1499000547471318745|title=Settings Menu not activating on startup :: Gurumin: A Monstrous Adventure General Discussions|date=May 2023}}</ref>|fix=
 
# Open Steam's settings.
 
# Open Steam's settings.
 
# Click on "In-Game".
 
# Click on "In-Game".
Line 224: Line 300:
  
 
===Controller deadzone fix===
 
===Controller deadzone fix===
{{Fixbox|description=Use gurumin-pad|ref=<ref>[https://steamcommunity.com/app/322290/discussions/0/611701999539201250/ Temporary fix to increase gamepad dead zone :: Gurumin: A Monstrous Adventure General Discussions]</ref>|fix=
+
{{Fixbox|description=Use gurumin-pad|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/322290/discussions/0/611701999539201250/|title=Temporary fix to increase gamepad dead zone :: Gurumin: A Monstrous Adventure General Discussions|date=May 2023}}</ref>|fix=
 
# Download [https://github.com/d-b/gurumin-pad/blob/master/release/dinput8.dll dinput8.dll].
 
# Download [https://github.com/d-b/gurumin-pad/blob/master/release/dinput8.dll dinput8.dll].
 
# Copy it to the installation folder.
 
# Copy it to the installation folder.
Line 248: Line 324:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 +
}}
 +
 
 +
===Mods===
 +
====Improved English script====
 +
{{ii}} This mod fixes translation and spelling errors, typos, untranslated lines, and overlapping speech bubbles.
 +
{{Fixbox|description=Download revised script files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/322290/discussions/0/2791563692137259799/|title=Typos, untranslated lines, and overlapping speech bubbles :: Gurumin: A Monstrous Adventure General Discussions|date=May 2023}}</ref>|fix=
 +
# Download [https://www.mediafire.com/file/m7t7x5tf8mu2r1h/Gurumin_Script_Fixes.zip Gurumin Script Fixes] ([https://archive.org/download/GuruminPCFix/%21Gurumin%20Script%20Fixes%20%28fixes%20typos%2C%20speech%20bubble%20glitches%29.zip backup link]).
 +
# Unpack the archive to {{code|{{P|game}}}} and overwrite when prompted.
 
}}
 
}}
  

Latest revision as of 15:46, 28 September 2023

Gurumin: A Monstrous Adventure
Gurumin: A Monstrous Adventure cover
Developers
Nihon Falcom
2015 English release Opus[1]
Publishers
Japan retail Nihon Falcom
Worldwide digital Mastiff
Release dates
Windows December 25, 2004
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Platform, RPG
Art styles Anime
Themes Fantasy
Gurumin: A Monstrous Adventure on HowLongToBeat
Gurumin: A Monstrous Adventure on IGDB
Gurumin: A Monstrous Adventure guide on StrategyWiki
Gurumin: A Monstrous Adventure on MobyGames
Gurumin: A Monstrous Adventure on Wikipedia

Gurumin: A Monstrous Adventure is an action JRPG by Nihon Falcom originally released in Japan exclusively for Windows in 2004. It was later ported to PlayStation Portable in 2006 with five additional costumes, a minor content alteration and English localization for the Western market.

The game was rereleased digitally on Steam and GOG.com by Mastiff in 2015. This rerelease is based on the original Windows version and as such additional costumes from the 2006 PlayStation Portable version are missing. It features the English localization, which suffers from various translation and spelling errors (can be fixed), for the first time on PC at the cost of the Japanese dub being removed. Gameplay is internally locked to 30 FPS even though the UI is rendered at 60 FPS.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Original Japanese release.
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
GamersGate (unavailable)
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file location

System Location
Windows %APPDATA%\FALCOM\GURUMIN\
Steam <Steam-folder>\userdata\<user-id>\322290\remote\system.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/322290/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\FALCOM\GURUMIN\
Steam <Steam-folder>\userdata\<user-id>\322290\remote\gdata**.sav
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/322290/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

General settings.
General settings.
Advanced graphics settings.
Advanced graphics settings.
Some graphical settings, including anisotropic filtering and anti-aliasing, do not work if Depth of Field and Back Buffer are enabled. However, disabling Back Buffer makes the main menu flicker, though is still usable.[2][3][4]

Graphics feature State Notes
Widescreen resolution
Not supported in the original Japanese retail release.
Highest supported resolution in the 2015 rerelease is 1920x1080. If the display native resolution is lower than 1080p, then selecting a higher resolution than what is supported (i.e. 1920x1080 on a 1600x900 monitor) will make the game render at the chosen resolution.[5]
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Increase Rendering Resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16x.
Anisotropic filtering settings are labeled as 1x, 2x, 3x and 4x in the configuration tool. These represent 2x, 4x, 8x and 16x values.
Anti-aliasing (AA)
Up to 8x MSAA.
Nvidia users can follow this guide for better Anti-aliasing.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
If Vsync is disabled in the game options, it can't be forced by third party software.[5]
60 FPS and 120+ FPS
Gameplay is capped at 30 FPS while the UI is rendered at 60 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Increase Rendering Resolution

Wrap the game with dgVoodoo 2[6]
  1. Download the latest stable of dgVoodoo 2 from the official website or Github.
  2. Extract the contents of dgVoodoo2_*.zip to its own folder in a convenient location on the computer (e.g. Documents), then run dgVoodooCpl.exe.
  3. In the General tab, configure the following settings:
    • Adapter(s) to use/enable: <video card>
    • Scaling mode: Stretched, keep Aspect Ratio
  4. Now go to the DirectX tab and configure the following settings:
    • Videocard: dgVoodoo 3D Accelerated Card
    • Filtering: Leave it at App driven
    • Resolution: Set to Max to play beyond 1080p depending on the setup.
    • Behavior: Uncheck Disable Alt+ Enter to toggle screen state.
    • Antialiasing (MSAA): App driven to use the game's anti-aliasing or Off.
    • Miscellaneous: Uncheck dgVoodoo Watermark.
  5. Click Apply dgVoodoo 2 should save the configuration file to where dgVoodoo 2 installed was on the computer, then copy the dgVoodoo.conf to <path-to-game>. Alternatively, click the Add button and point the program to where the game installed to save it there.
  6. Go into the MS/x86 folder from your dgVoodoo 2 installation folder, then copy the D3D9.dll file to <path-to-game>.

Input

Controller settings and rebinding.
Controller settings and rebinding.
Keyboard settings and rebinding.
Keyboard settings and rebinding.

Keyboard and mouse State Notes
Remapping
Button prompts assume the default control scheme is being used.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
No vertical camera control.
Controller
Controller support
Full controller support
New game name entry requires at least mouse input.
Controller remapping
Controller sensitivity
Deadzones are a bit lacking. See Controller deadzone fix.
Controller Y-axis inversion
No vertical camera control.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Generic DirectInput controllers are supported.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Ability to mute either all audio or just voices. Slider for music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese
Not available in the 2015 English rerelease. Japanese audio can be restored with this mod.
Korean
Korean retail release only.

Issues fixed

Settings menu not activating on startup

Disable Big Picture Overlay[7]
  1. Open Steam's settings.
  2. Click on "In-Game".
  3. Uncheck "Use the Big Picture Overlay when using a Steam Input enabled controller from the desktop".

Controller deadzone fix

Use gurumin-pad[8]
  1. Download dinput8.dll.
  2. Copy it to the installation folder.

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Mods

Improved English script

This mod fixes translation and spelling errors, typos, untranslated lines, and overlapping speech bubbles.
Download revised script files[9]
  1. Download Gurumin Script Fixes (backup link).
  2. Unpack the archive to <path-to-game> and overwrite when prompted.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium III 800 MHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 3D accelerator compatible
64 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX 9.0c compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. <path-to-game>\manual.pdf - "Additional Steam and Windows Development: Opus Studio Inc."
  2. Steam community :: Group announcements :: Gurumin: A Monstrous Adventure :: Gamepad Right Stick Camera Control and More! - "I forgot to mention that for some reason MSAA only works if you disable Depth of Field, Back Buffer, and Blur Effects. That should also be looked into." -AmethystViper
  3. Tested by Marioysikax
  4. Talk:Gurumin, BONKERS research
  5. 5.0 5.1 https://forums.guru3d.com/showpost.php?p=5048447&postcount=2959
  6. Verified by User:AmethystViper on 2020-10-24
    Tested with v2.71.2.
  7. Settings Menu not activating on startup :: Gurumin: A Monstrous Adventure General Discussions - last accessed on May 2023
  8. Temporary fix to increase gamepad dead zone :: Gurumin: A Monstrous Adventure General Discussions - last accessed on May 2023
  9. Typos, untranslated lines, and overlapping speech bubbles :: Gurumin: A Monstrous Adventure General Discussions - last accessed on May 2023