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Difference between revisions of "Glossary:Meta"

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The Oculus Rift is a head mounted LCD virtual reality helmet for [[Microsoft Windows]], [[Mac OS]] and [[Linux]] with support for [[Unity]], [[Unreal_(game_engine)|Unreal]], and [[Source SDK|Source SDK 2013+]] game engines out-of-the-box.
+
{{Image|Meta Quest 2.jpg|The Meta Quest 2, the best-selling VR headset on the market.}}
 +
''See [[Glossary:Virtual reality headset|virtual reality headset article]] for more information. For a list of games, see [[List of VR games]]. For the company itself, see [[Company:Meta|Meta]].''
 +
{{Introduction
 +
|introduction      = This is an article containing a list of virtual reality headsets produced by [[Company:Reality Labs|Oculus VR]] and later [[Company:Meta|Meta]].
  
While very few games support the device as of yet, several developers have planned to support the device in their games.
+
|current state    = On PC, Meta's virtual reality headsets support games that utilize Meta's own LibOVR API and the open-sourced OpenXR API. Through [[Steam]], the headsets also play games that use Valve's OpenVR API. Do note that some earlier VR games use earlier version of the LibOVR API and may only support the Rift [[#Oculus Rift Development Kit 1|DK1]] and/or [[#Oculus Rift Development Kit 2|DK2]], and not support the consumer VR headsets, and in that case, a third-party application [https://github.com/kalavaras/LibOVRWrapper LibOVRWrapper] is needed for playing those titles with the consumer headsets. For standalone VR headsets, playing games from outside the Oculus Store requires [https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-rift-s/unknown-sources/ enabling <code>Unknown Sources</code>]. PC VR is usually done through Meta's Oculus App or third-party software like [https://github.com/alvr-org/ALVR ALVA] and [https://www.vrdesktop.net/ Virtual Desktop] on supported headsets.
 +
}}
  
[[File:OculusRiftMockup.jpg|right|thumb|Oculus Rift mockup]]
+
'''General information'''
[[File:OculusRiftDeveloper2.jpg|right|thumb|Oculus Rift development kit]]
+
{{ii}} [[Store:Oculus Store|Oculus Store]]
 +
{{mm}} [https://communityforums.atmeta.com/ Meta Forums]
 +
 
 +
==Headsets==
 +
===PC VR===
 +
{{ii}} PC VR headsets cannot be used on its their own and required to be connected to the PC.
 +
{{ii}} The Rift Core 2.0 update introduces new Dash UI and new minimum and recommended system requirements for the PC VR headsets<ref>{{Refurl|url=https://www.oculus.com/blog/rift-core-20-updates-beta-coming-soon-plus-redesigned-desktop-app-experience/|title=Rift Core 2.0 Updates: Beta Coming Soon, Plus Redesigned Desktop App Experience|date=May 2023}}</ref>
 +
 
 +
====Oculus Rift Development Kit 1====
 +
{{Image|OculusRiftDK1.jpg|Oculus Rift DK1}}
 +
The '''Oculus Rift Development Kit 1''', also known as '''DK1''', was Oculus' first release of a headset<ref>{{Refurl|url=https://vr-compare.com/headset/oculusriftdk1|title=Oculus Rift DK1 Specs - VRcompare|date=2020-06-22}}</ref>. It was released on March 29, 2013.
 +
 
 +
Since it use a 3DoF head tracker, it only supports rotational tracking and no positional tracking, thus it can only be used for seated and a few standing rotational experiences. The DK1 also includes interchangeable lenses for simple dioptric correction.
 +
 
 +
It is no longer supported by the [[Store:Oculus Store|Oculus Store]].
 +
{{VR headset
 +
|name = Oculus Rift Development Kit 1
 +
|headset type = PC VR
 +
|release date = March 29, 2013
 +
|standard = Oculus VR, OpenVR
 +
|3d = Stereoscopic 3D
 +
|display type = Single high persistence LCD
 +
|refresh rate = 60Hz
 +
|per-eye = 640 x 800
 +
|total resolution = 1280 x 800
 +
|lenses = Aspherical lenses
 +
|fov  = 110°
 +
|ipd = Fixed 63.5mm
 +
|tracking type = Rotational only with gyroscope, accelerometer and magnetometer
 +
|outin tracking = No
 +
|inout tracking = No
 +
|built-in audio =
 +
|audio jack =
 +
|controller =
 +
|pc connectivity = DVI-D or HDMI plus a USB-Micro through a wired control box.
 +
|pc software = Oculus App
 +
}}
 +
 
 +
{{Image|OculusRiftDK2.jpg|Oculus Rift DK2}}
 +
====Oculus Rift Development Kit 2====
 +
The '''Oculus Rift Development Kit 2''', also known as '''DK2''', is the second release of the headset for developers. It was released in July 2014.
 +
 
 +
Unlike the DK1, the DK2 has a single Samsung-sourced OLED screen with higher-resolution (1920 x 1080 with 960 × 1080 per-eye) and running at 75 Hz refresh rate. It now support seated and standing positional tracking through constellation tracking with the use of external IR cameras.
 +
 
 +
It is still support by the [[Store:Oculus Store|Oculus Store]] and can be used with an [[Controller:Xbox One Controller|Xbox One Controller]] to play non- touch controller games.
 +
 
 +
{{VR headset
 +
|name = Oculus Rift Development Kit 2
 +
|headset type = PC VR
 +
|release date = July 2014
 +
|standard = Oculus VR, OpenVR
 +
|3d = Stereoscopic 3D
 +
|display type = Single low persistence OLED
 +
|refresh rate = 75Hz
 +
|per-eye = 960 × 1080
 +
|total resolution = 1920 x 1080
 +
|lenses = Aspherical lenses
 +
|fov  = 100°
 +
|ipd = Fixed 63.5mm
 +
|tracking type = Outside-in constellation tracking
 +
|outin tracking = 1 x DK2 IR camera
 +
|inout tracking = No
 +
|built-in audio =
 +
|audio jack =
 +
|controller =
 +
|pc connectivity = 1 x HDMI and 1 x USB-Micro through a split cable.
 +
|pc software = Oculus App
 +
}}
 +
 
 +
{{Image|OculusRiftConsumer.jpg|Oculus Rift CV1}}
 +
====Oculus Rift====
 +
The consumer version of the '''Oculus Rift''', also known as '''CV1''', is the first consumer-orientated VR headset released on March 28, 2016.
 +
 
 +
Compare to the DK2, the CV1 now features the dual OLED panels with 1080 x 1200 resolution per-eye and 90Hz refresh rate. The CV1 also have integrated headphone for audio, and have an ability to adjust the IPD.
 +
 
 +
The CV1 came bundled with two Oculus Sensors for Constellation tracking. Earlier production batches of the headset came with a [[Controller:Xbox Wireless Controller|Xbox Wireless Controller]], but later production batches came with a pair of [[#Oculus Touch|Oculus Touch]] controller.
 +
 
 +
The CV1 was discontinued in 2019.
 +
 
 +
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20170805042349/https://www.oculus.com/rift/ Product page (archived)]
 +
{{VR headset
 +
|name = Oculus Rift CV1
 +
|headset type = PC VR
 +
|release date = March 28, 2016
 +
|standard = Oculus VR, OpenVR, OpenXR
 +
|3d = Stereoscopic 3D
 +
|display type = Dual Low Persistence OLEDs
 +
|refresh rate = 90 Hz
 +
|per-eye = 1080 x 1200
 +
|total resolution = 2160 x 1200
 +
|lenses = Aspherical lenses
 +
|fov  = 110°
 +
|ipd = 58-72 mm
 +
|tracking type = Outside-in constellation tracking
 +
|outin tracking = 1 oculus Sensors for seated, 2 to 3 oculus sensors for room-scale
 +
|inout tracking = No
 +
|built-in audio = 2 x removable stereo speakers
 +
|audio jack = 1 x 3.5mm headphone jack
 +
|controller = [[Controller:Oculus Touch|Oculus Touch]]<br/>[[Controller:Xbox One Controller|Xbox One Controller]]
 +
|pc connectivity = 1 x HDMI 1.3 and 1 x USB-A 3.0 through a wired control box, 1 to 3 USB-A 3.0 for Oculus Sensors
 +
|pc software = Oculus App, Virtual Desktop (Steam version)
 +
}}
 +
 
 +
{{Image|Oculus Rift S.png|Oculus Rift S}}
 +
====Oculus Rift S====
 +
The '''Oculus Rift S''' is a successor to the CV1, released on March 20, 2019.
 +
 
 +
Unlike the CV1 which have constellation tracking, the Rift S have inside-out tracking through the use of the headset's five built-in cameras. Unlike the CV1 which has dual OLED panels, the Rift S has a single, fast-switching LCD panel with a 1280 x 1440 resolution per-eye. It was also Oculus's first headset to use the fresnel lenses.
 +
 
 +
It came bundled with a pair of second-generation Oculus Touch controllers.
 +
 
 +
It was discontinued in 2021.
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.oculusvr.com/ Official Oculus Rift Website]
+
{{mm}} [https://www.oculus.com/rift-s/features/ Product feature page]
{{mm}} [http://oculusrift.com Official Oculus Rift Forums]
+
{{VR headset
{{mm}} [https://developer.oculusvr.com/ Oculus Rift Developer Center]
+
|name = Oculus Rift S
{{mm}} [http://en.wikipedia.org/wiki/Oculus_Rift Oculus Rift on Wikipedia]
+
|headset type = PC VR
{{mm}} [http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game Oculus Rift on Kickstarter]
+
|release date = March 20, 2019
{{mm}} [http://www.reddit.com/r/oculus Oculus Rift on Reddit]
+
|standard = Oculus VR, OpenVR, OpenXR
{{mm}} [https://www.facebook.com/Oculus3D Oculus Rift on Facebook]
+
|3d = Stereoscopic 3D
{{mm}} [https://twitter.com/Oculus3D Oculus Rift on Twitter]
+
|display type = Single fast-switching LCD
{{mm}} [http://www.riftenabled.com/ RiftEnabled] - A hub for Rift-supported games
+
|refresh rate = 80 Hz
 +
|per-eye = 1280 x 1440
 +
|total resolution = 2560 x 1440
 +
|lenses = Fresnel lenses
 +
|fov  = 115°
 +
|ipd = 58-72 mm
 +
|tracking type = Inside-out, Outside-in constellation tracking (optional)
 +
|outin tracking = Up to 3 x oculus sensors (optional)
 +
|inout tracking = 5 x cameras
 +
|built-in audio = 2 x stereo speakers
 +
|audio jack = 1 x 3.5mm headphone jack
 +
|controller = [[Controller:Oculus Touch (2nd-generation)|Oculus Touch (2nd-generation)]]
 +
|pc connectivity = 1 x DisplayPort 1.2 and 1 x USB-A 3.0 through a detachable split cable
 +
|pc software = Oculus App, Virtual Desktop (Steam version)
 +
|other pc = grayscale passthrough view
 +
}}
  
== Features ==
+
===Standalone VR===
=== 3D ===
+
{{Image|Oculus Quest 1.png|Oculus Quest}}
Allows the support of stereoscopic 3D.
+
====Oculus Quest====
=== Tracking ===
 
Allows the support of head tracking. This is achieved with three different [[Wiki:Degrees_of_freedom_(mechanics)|degrees of freedom]] captured via a [[Wiki:Gyroscope|gyroscope]], an [[Wiki:Accelerometer|accelerometer]], and a [[Wiki:Magnetometer|magnetometer]].
 
  
== Technical Specs ==
+
The '''Oculus Quest''' is the first standalone VR headset that was released on May 21, 2019.
=== Development Kit ===
 
  
{{ii}} Includes three pairs of lens caps for those with different levels of vision. Set A are for those with great vision (or contacts) and sets B and C are for those who are nearsighted. Farsighted users can use set A.
+
Just like the Rift S, the Quest have inside-out tracking with its four built-in cameras. It has a dual OLED panels with a 1440 x 1600 resolution per-eye. As a standalone VR headset, the Quest is powered by a Qualcomm Snapdragon 835 SoC, with 4 GB of system memory and 64 GB or 128 GB of storage. Originally, it was released with the custom OS, later renamed '''Meta Horizon OS''' in 2024, based on Android 7.1.1, but had been since updated to Android 10.
 +
 
 +
Pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or Wi-Fi via Air Link in wireless configuration. The headset came bundled with a pair of second-generation Oculus Touch controllers.
 +
 
 +
It was discontinued in 2020.
 +
 
 +
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20200831202752/https://www.oculus.com/quest/features/ Product feature page (archived)]
 +
 
 +
{{VR headset
 +
|name = Oculus Quest
 +
|headset type = Standalone VR
 +
|release date = May 21, 2019
 +
|standard = Oculus VR, OpenVR, OpenXR
 +
|3d = Stereoscopic 3D
 +
|display type = Dual OLED
 +
|refresh rate = 72 Hz
 +
|per-eye = 1440 x 1600
 +
|total resolution = 2880 x 1600
 +
|lenses = Fresnel lenses
 +
|fov  = 110°
 +
|ipd = 58-72 mm
 +
|tracking type = Inside-out
 +
|outin tracking = No
 +
|inout tracking = 4 x cameras
 +
|built-in audio = 2 x stereo speakers
 +
|audio jack = 1 x 3.5mm headphone jack
 +
|controller = [[Controller:Oculus Touch (2nd-generation)|Oculus Touch (2nd-generation)]]
 +
|pc connectivity = USB-C, WiFi 5
 +
|pc software = Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
 +
|os = Meta Horizon OS based on Android 7.1.1 at launch. Updated to Android 10 via update.
 +
|soc = Qualcomm Snapdragon 835
 +
|memory = 4 GB LPDDR4X
 +
|storage = 64 GB, 128 GB
 +
|connectivity = WiFi 5, Bluetooth 5.0 LE
 +
|battery = 3648 mAh
 +
|other standalone = Hand tracking, grayscale passthrough view
 +
}}
 +
 
 +
====Meta Quest 2====
 +
{{Image|Meta Quest 2.jpg|Meta Quest 2}}
 +
The '''Meta Quest 2''', formerly '''Oculus Quest 2''', is the second standalone VR headset released on October 13, 2020.
 +
 
 +
Compare the original Quest, the Quest 2 have numerous hardware changes; Powering the headset is a Qualcomm Snapdragon XR2 SoC, with 6 GB of system memory and 64 GB / 128 GB / 256 GB of storage. It has a single LCD panel with a 1832 x 1920 resolution per-eye and run at 90 Hz, but can be run at 120 Hz with software updates. Originally, it was released with the Meta Horizon OS based on Android 10, but had been since updated to Android 12.1.
 +
 
 +
Pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or with Wi-Fi in wireless configuration. The headset came bundled with a pair of third-generation Oculus Touch controllers.
 +
 
 +
'''General information'''
 +
{{mm}} [https://www.meta.com/quest/products/quest-2/ Product page]
 +
 
 +
{{VR headset
 +
|name = Meta Quest 2
 +
|headset type = Standalone VR
 +
|release date = October 13, 2020
 +
|standard = Oculus VR, OpenVR, OpenXR
 +
|3d = Stereoscopic 3D
 +
|display type = Single LCD
 +
|refresh rate = 120 HZ
 +
|per-eye = 1832 x 1920
 +
|total resolution = 3664 x 1920
 +
|lenses = Fresnel lenses
 +
|fov  = 110°
 +
|ipd = 58-68 mm with three fixed IPD settings
 +
|tracking type = Inside-out
 +
|outin tracking = No
 +
|inout tracking = 4 x cameras
 +
|built-in audio = 2 x stereo speakers
 +
|audio jack = 1 x 3.5mm headphone jack
 +
|controller = [[Controller:Oculus Touch (3rd-generation)|Oculus Touch (3rd-generation)]]<br/>[[Controller:Meta Quest Touch Pro|Meta Quest Touch Pro]] (optional)
 +
|pc connectivity = USB-C or Wi-Fi 6
 +
|pc software = Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
 +
|os = Meta Horizon OS based on Android 10 at launch. Updated to Android 12.1 via update.
 +
|soc = Qualcomm Snapdragon XR2
 +
|memory = 6 GB LPDDR4X
 +
|storage = 64 GB, 128 GB, 256 GB
 +
|connectivity =  Wi-Fi 6, Bluetooth 5.0
 +
|battery = 3640 mAh
 +
|other standalone = Hand tracking, grayscale camera passthrough view
 +
}}
 +
 
 +
====Meta Quest Pro====
 +
{{Image|Meta Quest Pro.jpg|Meta Quest Pro}}
 +
The '''Meta Quest Pro''' is a business-and-enthusiast-grade VR headset released on October 25, 2022.
 +
 
 +
Compare to the Quest 2, the Quest Pro have differences in hardware; It is powered by a Qualcomm Snapdragon XR2+ SoC, with 12 GB of system memory and 256 GB of storage. Unlike past VR headsets which use either aspheric lenses or fresnel lenses, the Quest Pro use the pancake lenses. It has dual LCD panels with a 1800 x 1920 resolution per-eye and run at 90 Hz refresh rate. The Quest Pro also have a single RGB camera for camera passthrough, and has eye tracking and face tracking for supported applications.
 +
 
 +
Just like the Quest 2, pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or with Wi-Fi in wireless configuration. It came bundled with a pair of Touch Pro controllers.
 +
 
 +
'''General information'''
 +
{{mm}} [https://www.meta.com/quest/quest-pro/ Product page]
 +
 
 +
{{VR headset
 +
|name = Meta Quest Pro
 +
|headset type = Standalone VR
 +
|release date = October 25, 2022
 +
|standard = Oculus VR, OpenVR, OpenXR
 +
|3d = Stereoscopic 3D
 +
|display type = Dual LCD
 +
|refresh rate = 90 HZ
 +
|per-eye = 1800 x 1920
 +
|total resolution = 3,600 x 1920
 +
|lenses = Pancake lenses
 +
|fov  = 106°
 +
|ipd = 55-75 mm
 +
|tracking type = Inside-out
 +
|outin tracking = No
 +
|inout tracking = 2 x cameras
 +
|built-in audio = 2 x stereo speakers
 +
|audio jack = 1 x 3.5mm headphone jack
 +
|controller = [[Controller:Meta Quest Touch Pro|Meta Quest Touch Pro]]
 +
|pc connectivity = USB-C or Wi-Fi 6E
 +
|pc software = Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
 +
|other pc = Face and eye tracking (Oculus Link and Virtual Desktop only)
 +
|os = Meta Horizon OS based on Android.
 +
|soc = Qualcomm Snapdragon XR2+
 +
|memory = 12 GB LPDDR5
 +
|storage = 256 GB
 +
|connectivity =  Wi-Fi 6E, Bluetooth 5.2
 +
|battery = 5348 mAh
 +
|other standalone = Hand tracking, color camera passthrough view, built-in face and eye tracking
 +
}}
 +
 
 +
====Meta Quest 3====
 +
{{Image|MetaQuest3VRHeadset.png|Meta Quest 3}}
 +
The '''Meta Quest 3''' is an consumer standalone VR headset released on October 10, 2023.
 +
 
 +
Just like the Quest Pro, it use the pancake lenses to reduce the headset's overall size. It is powered by the Qualcomm Snapdragon XR2 Gen 2 SoC, with 8 GB of system memory and either 128 GB or 512 GB of storage. It has dual LCD panels with a 2064 x 2208 resolution per-eye and run at up to 120 Hz refresh rate. In addition to the four high-resolution camera for inside-out tracking and camera passthrough, the Quest 3 has an depth sensor.
 +
 
 +
Pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or with Wi-Fi in wireless configuration. The headset came bundled with a pair of Meta Quest Touch Plus controllers.
 +
 
 +
'''General information'''
 +
{{mm}} [https://www.meta.com/quest/quest-3/ Product page]
 +
{{VR headset
 +
|name = Meta Quest 3
 +
|headset type = Standalone VR
 +
|release date = October 10, 2023
 +
|standard = Oculus VR, OpenVR, OpenXR
 +
|3d = Stereoscopic 3D
 +
|display type = Dual LCD
 +
|refresh rate = 120 HZ
 +
|per-eye = 2064 x 2208
 +
|total resolution = 4128 x 2208
 +
|lenses = Pancake lenses
 +
|fov  = 110°
 +
|ipd = 58-71 mm
 +
|tracking type = Inside-out
 +
|outin tracking = No
 +
|inout tracking = 4 x cameras, 1 x depth sensors
 +
|built-in audio = 2 x stereo speakers
 +
|audio jack = 1 x 3.5mm headphone jack
 +
|controller = [[Controller:Meta Quest Touch Plus|Meta Quest Touch Plus]]<br/>[[Controller:Meta Quest Touch Pro|Meta Quest Touch Pro]] (optional)
 +
|pc connectivity = USB-C or Wi-Fi 6E
 +
|pc software = Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
 +
|os = Meta Horizon OS based on Android 12.1 at launch.
 +
|soc = Qualcomm Snapdragon XR2 Gen 2
 +
|memory = 8 GB LPDDR5
 +
|storage = 128 GB, 512 GB
 +
|connectivity =  Wi-Fi 6E, Bluetooth 5.2
 +
|battery = 5049 mAh
 +
|other standalone = Hand tracking, stereo color camera passthrough view
 +
}}
  
{{ii}} The assembly that holds the screen and eyecups in position can be extended and retracted to be able to fit comfortably.
+
==Controllers==
 +
===Oculus Remote===
 +
Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.
  
{|class="wikitable" style="margin: 1em auto 1em auto; text-align:center;"
+
===Touch controllers===
|-
+
As of June 2023, there are fourth iterations of the standard Touch controllers.
! scope="col"|Kit Contents
 
|-
 
| 1x Rift Development Kit + Control Box (6ft cable)
 
|-
 
| 1x Hard-Shell Case
 
|-
 
| 1x 3ft Mini USB Cable
 
|-
 
| 1x 3ft DVI Cable
 
|-
 
| 1x 3ft HDMI Cable
 
|-
 
| 1x 6ft HDMI Cable
 
|-
 
| 1x HDMI / DVI Adapter
 
|-
 
| 3x Pairs of Lens Cups (Focal Adjustment)
 
|-
 
| 1x Power Cord with Adapter
 
|-
 
| 3x International Plug Adapters
 
|-
 
|}
 
  
{|class="wikitable" style="margin: 1em auto 1em auto; text-align:center;"
+
====[[Controller:Oculus Touch|Oculus Touch]]====
|-
+
The first-generation Touch controllers were made specifically for the CV1. The standalone set came with an additional Oculus Sensor.
! scope="col"|Feature
 
! scope="col"|Description
 
|-
 
| Head Tracking
 
| 6 degrees of freedom (DOF) ultra low latency
 
|-
 
| Field of view
 
| 110 degrees diagonal / 90 degrees horizontal
 
|-
 
| Resolution
 
| 1280x800 (640x800 per eye)
 
|-
 
| Display
 
| 7 inch
 
|-
 
| Max Refresh Rate
 
| 1000Hz
 
|-
 
| Horizontal FOV
 
| 90 degrees
 
|-
 
| Diagonal FOV
 
| 110 degrees
 
|-
 
| Video Input
 
| DVI with support for HDMI with the use of an adapter
 
|-
 
| Other Inputs
 
| USB
 
|-
 
| Weight
 
| ~0.25 KG
 
|-
 
|}
 
  
== Oculus Latency Tester ==
+
====[[Controller:Oculus Touch (2nd-generation)|Oculus Touch (2nd-generation)]]====
The Oculus Latency Tester is used with the Oculus Rift to precisely measure the latency of the application used.
+
The second-generation Touch controllers were only available as bundles with the Oculus Rift S and the Oculus Quest.
[[File:OculusLatencyTester.png|thumb|centre|Oculus Rift Latency Tester mockup]]
 
  
== Third Party Drivers ==
+
====[[Controller:Oculus Touch (3rd-generation)|Oculus Touch (3rd-generation)]]====
=== Vireio Perception ===
+
The third-generation Touch controllers were available either as a bundle with the Meta Quest 2 or as a standalone set.
{{ii}} Fan-made, Open-Source Driver
 
{{mm}} [http://www.vireio.com/ Official Website]
 
{{mm}} [http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=15570 Virerio Perception on MTBS3D Forums]
 
=== vorpX ===
 
{{ii}} Commercial Driver
 
{{mm}} [http://www.vorpx.com/ Official Website]
 
  
== Game Support ==
+
====[[Controller:Meta Quest Touch Plus|Meta Quest Touch Plus]]====
=== Games with Oculus Rift Support ===
+
The Meta Quest Touch Plus are the fourth-generation Touch controllers, available as either a bundle with Meta Quest 3 or a standalone set.
{|class="wikitable sortable" style="width: 100%; text-align: center"
 
|-
 
! scope="col" style="width: 200px" | Name
 
! scope="col" style="width: 200px" | Description
 
! scope="col" style="width: 100px" | Reference(s)
 
|-
 
|[[Half-Life 2]]
 
|Add <code>-vr</code> to the command line options in Steam to access VR mode.<br/>See the [[Half-Life 2#Oculus Rift|Oculus Rift]] section on the Half-Life 2 page for more information.
 
| <ref>https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=957</ref>
 
|-
 
|[[Half-Life 2: Episode One]]
 
|Add <code>-vr</code> to the command line options in Steam to access VR mode.<br/>See the [[Half-Life 2: Episode One#Oculus Rift|Oculus Rift]] section on the Half-Life 2: Episode One page for more information.
 
| <ref name="Half-Life 2 Oculus Rift Engadget">http://www.engadget.com/2013/06/27/half-life-2-linux-oculus-rift/</ref>
 
|-
 
|[[Half-Life 2: Episode Two]]
 
|Add <code>-vr</code> to the command line options in Steam to access VR mode.<br/>See the [[Half-Life 2: Episode Two#Oculus Rift|Oculus Rift]] section on the Half-Life 2: Episode Two page for more information.
 
| <ref name="Half-Life 2 Oculus Rift Engadget" />
 
|-
 
|[[Portal]]
 
|Add <code>-vr</code> to the command line options in Steam to access VR mode.<br/>See the [[Portal#Oculus Rift|Oculus Rift]] section on the Portal page for more information.
 
| <ref>[https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=1642 "Portal 1 - steampipe beta Active for Rift now!" - Oculus Rift Developer Forums]</ref>
 
|-
 
|[[Team Fortress 2]]
 
|Add <code>-vr</code> to the command line options in Steam to access VR mode.<br/>See the [[Team Fortress 2#Oculus Rift|Oculus Rift]] section on the Team Fortress 2 page for more information.
 
| <ref>http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide</ref>
 
|-
 
|}
 
  
=== Games Modified to Support the Oculus Rift ===
+
===[[Controller:Meta Quest Touch Pro|Meta Quest Touch Pro]]===
{|class="wikitable sortable" style="width: 100%; text-align: center"
+
The Touch Pro controllers are available either bundled with the Quest Pro VR headsets or as a standalone set. In case of the standalone set, they came with a charging dock.
|-
 
! scope="col" style="width: 200px" | Name
 
! scope="col" style="width: 200px" | Description
 
! scope="col" style="width: 100px" | Reference(s)
 
|-
 
|[[Minecraft]]
 
| Install [http://optifine.net/home.php Optifine] and [http://www.minecraftforum.net/topic/1544257-glsl-shaders-mod-modified-by-karyonix/ GLSL Shaders] to get the Oculus Rift working. See the [[Minecraft]] page for more information.
 
| <ref>http://www.youtube.com/watch?v=HZUcR8OUySU</ref><ref>http://www.mtbs3d.com/phpbb/viewtopic.php?f=140&t=17146</ref>
 
|-
 
|}
 
  
=== Games Confirmed to Have Oculus Rift Support in the Future ===
+
==System Requirement==
{|class="wikitable sortable" style="width: 100%; text-align: center"
+
{{ii}}System Requirements for PC VR only headsets and standalone headsets varies.
|-
+
=== Rift and Rift S ===
! scope="col" style="width: 200px" | Name
+
{{System requirements
! scope="col" style="width: 200px" | Description
+
|OSfamily = Windows
! scope="col" style="width: 100px" | Reference(s)
+
|minOS    = 10
|-
+
|minCPU  = Intel Core i3-6100
|[[Hawken]]
+
|minCPU2  = AMD FX-4350<br>AMD Ryzen 3 1200
|
+
|minRAM  = 8 GB
|<ref>http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/296537</ref>
+
|minHD    =
|-
+
|minGPU  = Nvidia GeForce GTX 1050 Ti<br>Nvidia GeForce GTX 960
|[[Miner Wars 2081]]
+
|minGPU2  = AMD Radeon RX 470<br>AMD Radeon R9 290
|
+
|minother = '''Rift'''<br>1x USB 3.0, 2x USB 2.0<br>HDMI 1.3<br>'''Rift S'''<br>1x USB 3.0<br>DisplayPort 1.2 or Mini DisplayPort
|<ref>http://www.minerwars.com/ForumTopic.aspx?id=2656</ref>
 
|-
 
|[[Positron]]
 
|
 
|<ref>http://oculusrift.com/viewtopic.php?f=6&t=1425</ref>
 
|-
 
|[[Strike Suit Zero]]
 
|
 
|<ref>http://www.kickstarter.com/projects/43153532/strike-suit-zero/posts/344068</ref>
 
|-
 
|[[Sinful Robot]]
 
|
 
|<ref>http://www.sinfulrobot.com/</ref>
 
|-
 
|[[Star Citizen]]
 
|
 
|<ref>http://www.polygon.com/2013/3/9/4083742/star-citizens-oculus-rift-conversation-mechanics-are-about-managing</ref>
 
|-
 
|}
 
  
=== Games Planned to Have Oculus Rift Support in the Future ===
+
|recOS    =  
{|class="wikitable sortable" style="width: 100%; text-align: center"
+
|recCPU  = Intel Core i5-4590
|-
+
|recCPU2  = AMD Ryzen 5 1500X
! scope="col" style="width: 200px" | Name
+
|recRAM  = 8 GB+
! scope="col" style="width: 200px" | Description
+
|recHD    =
! scope="col" style="width: 100px" | Reference(s)
+
|recGPU  = Nvidia GeForce GTX 1060<br>Nvidia GeForce GTX 970
|-
+
|recGPU2  = AMD Radeon RX 480<br>AMD Radeon R9 290
|[[0x10c]]
+
|recother = '''Rift'''<br>3x USB 3.0, 1x USB 2.0<br>HDMI 1.3<br>'''Rift S'''<br>1x USB 3.0<br>DisplayPort 1.2
|
+
|notes    = {{ii}} [https://www.meta.com/help/quest/articles/getting-started/getting-started-with-rift/rift-s-minimum-requirements/ List of which graphics cards meet the minimum and recommended specifications]
|<ref>http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/</ref>
+
}}
|-
+
=== Quest, Quest 2, Quest Pro and Quest 3 ===
|[[Doom 3: BFG Edition]]
+
{{System requirements
|
+
|OSfamily = Windows
|<ref>http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/</ref>
+
|minOS    = 10, 11
|-
+
|minCPU  = Intel i5-4590
|[[Doom 4]]
+
|minCPU2  = AMD Ryzen 5 1500X
|
+
|minRAM  = 8 GB+
|<ref>http://www.polygon.com/gaming/2012/8/3/3218320/doom-4-oculus-rift</ref>
+
|minHD    =
|-
+
|minGPU  = NVIDIA GeForce GTX 970<br>NVIDIA GeForce GTX 1060 3 GB/6 GB
|[[Dream]]
+
|minGPU2  = AMD Radeon RX 400 Series
|
+
|minother = USB-C<br>Wi-Fi 5
|<ref>http://www.oculusrift.com/viewtopic.php?f=6&t=1084</ref>
 
|-
 
|[[FRACT OSC]]
 
|
 
|<ref>http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/302128</ref>
 
|-
 
|[[The Gallery]]
 
|
 
|<ref>http://www.kickstarter.com/projects/494598080/the-gallery-six-elements</ref>
 
|-
 
|[[Kairo]]
 
|
 
|<ref>http://www.lockeddoorpuzzle.com/site/devblog/endoftunnel</ref>
 
|-
 
|[[Minecraft]]
 
|
 
|<ref>http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/</ref>
 
|-
 
|[[Montague's Mount]]
 
|
 
|<ref>http://www.montaguesmount.com/thegame.php</ref>
 
|-
 
|[[Montas]]
 
|
 
|<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=93017653</ref>
 
|-
 
|[[Proteus]]
 
|
 
|<ref>http://www.visitproteus.com/forum/index.php?topic=92.0</ref>
 
|-
 
|[[Project CARS]]
 
|
 
|<ref>http://forum.wmdportal.com/showthread.php?8930-This-Week-In-Project-CARS-2012-34</ref>
 
|-
 
|[[Rawbots]]
 
|
 
|<ref>http://www.rawbots.net/topic/17-oculus-rift/</ref>
 
|-
 
|[[Receiver]]
 
|
 
|<ref>http://blog.wolfire.com/2012/08/The-Oculus-Rift-Receiver-and-Steam-Greenlight</ref>
 
|-
 
|[[rFactor 2]]
 
|
 
|<ref>http://isiforums.net/f/showthread.php/9919-Oculus-rift-over-10-000-pre-ordered-already-ISI-supporting?p=136030#post136030</ref>
 
|-
 
|[[Rogue System]]
 
|
 
|<ref>http://www.roguesystemsim.com/Forums/viewtopic.php?f=3&t=102&sid=1bbeb97f2617bdffa39446f143741b0b</ref>
 
|-
 
|[[Routine]]
 
|
 
|<ref>http://www.flesheatingzipper.com/gaming/2012/10/new-sci-fi-horror-game-routine-digs-the-eighties-oculus-rift-support/</ref>
 
|-
 
|[[Wishful Lie]]
 
|
 
|<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=92984073</ref>
 
|-
 
|[[ZED Absolution]]
 
|
 
|<ref>http://steamcommunity.com/sharedfiles/filedetails/?id=93160018</ref>
 
|-
 
|}
 
  
 +
|recOS    =
 +
|recCPU  =
 +
|recCPU2  =
 +
|recRAM  =
 +
|recHD    =
 +
|recGPU  =
 +
|recGPU2  =
 +
|recother = USB-C<br>Wi-Fi 6/6E
 +
|notes    = {{ii}} [https://www.meta.com/help/quest/articles/headsets-and-accessories/oculus-link/meta-quest-link-compatibility/ List of which graphics cards meet the minimum and recommended specifications]
 +
}}
 
{{References}}
 
{{References}}
  
 
[[Category:Hardware]]
 
[[Category:Hardware]]
 
[[Category:Controller]]
 
[[Category:Controller]]
 +
[[Category:VR and XR headsets]]

Latest revision as of 03:12, 1 May 2024

The Meta Quest 2, the best-selling VR headset on the market.
The Meta Quest 2, the best-selling VR headset on the market.

See virtual reality headset article for more information. For a list of games, see List of VR games. For the company itself, see Meta.

This is an article containing a list of virtual reality headsets produced by Oculus VR and later Meta.

On PC, Meta's virtual reality headsets support games that utilize Meta's own LibOVR API and the open-sourced OpenXR API. Through Steam, the headsets also play games that use Valve's OpenVR API. Do note that some earlier VR games use earlier version of the LibOVR API and may only support the Rift DK1 and/or DK2, and not support the consumer VR headsets, and in that case, a third-party application LibOVRWrapper is needed for playing those titles with the consumer headsets. For standalone VR headsets, playing games from outside the Oculus Store requires enabling Unknown Sources. PC VR is usually done through Meta's Oculus App or third-party software like ALVA and Virtual Desktop on supported headsets.

General information

Oculus Store
Meta Forums

Headsets

PC VR

PC VR headsets cannot be used on its their own and required to be connected to the PC.
The Rift Core 2.0 update introduces new Dash UI and new minimum and recommended system requirements for the PC VR headsets[1]

Oculus Rift Development Kit 1

Oculus Rift DK1
Oculus Rift DK1

The Oculus Rift Development Kit 1, also known as DK1, was Oculus' first release of a headset[2]. It was released on March 29, 2013.

Since it use a 3DoF head tracker, it only supports rotational tracking and no positional tracking, thus it can only be used for seated and a few standing rotational experiences. The DK1 also includes interchangeable lenses for simple dioptric correction.

It is no longer supported by the Oculus Store.

Headset
Name Oculus Rift Development Kit 1
Headset type PC VR
Release date March 29, 2013
Standard Oculus VR, OpenVR
Main Specification
3D Stereoscopic 3D
Display Type: Single high persistence LCD
Refresh rate: 60Hz
Resolution: 640 x 800 per-eye, 1280 x 800 total
Lenses, field-of-view and IPD Lenses: Aspherical lenses
Field-of-view: 110°
IPD: Fixed 63.5mm
Tracking Type: Rotational only with gyroscope, accelerometer and magnetometer
External base station/sensor: No
Built-in cameras: No
PC Connectivity Method: DVI-D or HDMI plus a USB-Micro through a wired control box.
Software: Oculus App


Oculus Rift DK2
Oculus Rift DK2

Oculus Rift Development Kit 2

The Oculus Rift Development Kit 2, also known as DK2, is the second release of the headset for developers. It was released in July 2014.

Unlike the DK1, the DK2 has a single Samsung-sourced OLED screen with higher-resolution (1920 x 1080 with 960 × 1080 per-eye) and running at 75 Hz refresh rate. It now support seated and standing positional tracking through constellation tracking with the use of external IR cameras.

It is still support by the Oculus Store and can be used with an Xbox One Controller to play non- touch controller games.

Headset
Name Oculus Rift Development Kit 2
Headset type PC VR
Release date July 2014
Standard Oculus VR, OpenVR
Main Specification
3D Stereoscopic 3D
Display Type: Single low persistence OLED
Refresh rate: 75Hz
Resolution: 960 × 1080 per-eye, 1920 x 1080 total
Lenses, field-of-view and IPD Lenses: Aspherical lenses
Field-of-view: 100°
IPD: Fixed 63.5mm
Tracking Type: Outside-in constellation tracking
External base station/sensor: 1 x DK2 IR camera
Built-in cameras: No
PC Connectivity Method: 1 x HDMI and 1 x USB-Micro through a split cable.
Software: Oculus App


Oculus Rift CV1
Oculus Rift CV1

Oculus Rift

The consumer version of the Oculus Rift, also known as CV1, is the first consumer-orientated VR headset released on March 28, 2016.

Compare to the DK2, the CV1 now features the dual OLED panels with 1080 x 1200 resolution per-eye and 90Hz refresh rate. The CV1 also have integrated headphone for audio, and have an ability to adjust the IPD.

The CV1 came bundled with two Oculus Sensors for Constellation tracking. Earlier production batches of the headset came with a Xbox Wireless Controller, but later production batches came with a pair of Oculus Touch controller.

The CV1 was discontinued in 2019.

General information

Product page (archived)
Headset
Name Oculus Rift CV1
Headset type PC VR
Release date March 28, 2016
Standard Oculus VR, OpenVR, OpenXR
Main Specification
3D Stereoscopic 3D
Display Type: Dual Low Persistence OLEDs
Refresh rate: 90 Hz
Resolution: 1080 x 1200 per-eye, 2160 x 1200 total
Lenses, field-of-view and IPD Lenses: Aspherical lenses
Field-of-view: 110°
IPD: 58-72 mm
Tracking Type: Outside-in constellation tracking
External base station/sensor: 1 oculus Sensors for seated, 2 to 3 oculus sensors for room-scale
Built-in cameras: No
Audio Built-in audio: 2 x removable stereo speakers
Audio jack: 1 x 3.5mm headphone jack
Supported controller Oculus Touch
Xbox One Controller
PC Connectivity Method: 1 x HDMI 1.3 and 1 x USB-A 3.0 through a wired control box, 1 to 3 USB-A 3.0 for Oculus Sensors
Software: Oculus App, Virtual Desktop (Steam version)


Oculus Rift S
Oculus Rift S

Oculus Rift S

The Oculus Rift S is a successor to the CV1, released on March 20, 2019.

Unlike the CV1 which have constellation tracking, the Rift S have inside-out tracking through the use of the headset's five built-in cameras. Unlike the CV1 which has dual OLED panels, the Rift S has a single, fast-switching LCD panel with a 1280 x 1440 resolution per-eye. It was also Oculus's first headset to use the fresnel lenses.

It came bundled with a pair of second-generation Oculus Touch controllers.

It was discontinued in 2021.

General information

Product feature page
Headset
Name Oculus Rift S
Headset type PC VR
Release date March 20, 2019
Standard Oculus VR, OpenVR, OpenXR
Main Specification
3D Stereoscopic 3D
Display Type: Single fast-switching LCD
Refresh rate: 80 Hz
Resolution: 1280 x 1440 per-eye, 2560 x 1440 total
Lenses, field-of-view and IPD Lenses: Fresnel lenses
Field-of-view: 115°
IPD: 58-72 mm
Tracking Type: Inside-out, Outside-in constellation tracking (optional)
External base station/sensor: Up to 3 x oculus sensors (optional)
Built-in cameras: 5 x cameras
Audio Built-in audio: 2 x stereo speakers
Audio jack: 1 x 3.5mm headphone jack
Supported controller Oculus Touch (2nd-generation)
PC Connectivity Method: 1 x DisplayPort 1.2 and 1 x USB-A 3.0 through a detachable split cable
Software: Oculus App, Virtual Desktop (Steam version)
Other feature grayscale passthrough view


Standalone VR

Oculus Quest
Oculus Quest

Oculus Quest

The Oculus Quest is the first standalone VR headset that was released on May 21, 2019.

Just like the Rift S, the Quest have inside-out tracking with its four built-in cameras. It has a dual OLED panels with a 1440 x 1600 resolution per-eye. As a standalone VR headset, the Quest is powered by a Qualcomm Snapdragon 835 SoC, with 4 GB of system memory and 64 GB or 128 GB of storage. Originally, it was released with the custom OS, later renamed Meta Horizon OS in 2024, based on Android 7.1.1, but had been since updated to Android 10.

Pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or Wi-Fi via Air Link in wireless configuration. The headset came bundled with a pair of second-generation Oculus Touch controllers.

It was discontinued in 2020.

General information

Product feature page (archived)
Headset
Name Oculus Quest
Headset type Standalone VR
Release date May 21, 2019
Standard Oculus VR, OpenVR, OpenXR
Main Specification
3D Stereoscopic 3D
Display Type: Dual OLED
Refresh rate: 72 Hz
Resolution: 1440 x 1600 per-eye, 2880 x 1600 total
Lenses, field-of-view and IPD Lenses: Fresnel lenses
Field-of-view: 110°
IPD: 58-72 mm
Tracking Type: Inside-out
External base station/sensor: No
Built-in cameras: 4 x cameras
Audio Built-in audio: 2 x stereo speakers
Audio jack: 1 x 3.5mm headphone jack
Supported controller Oculus Touch (2nd-generation)
PC Connectivity Method: USB-C, WiFi 5
Software: Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
Standalone specification
Operating system Meta Horizon OS based on Android 7.1.1 at launch. Updated to Android 10 via update.
System-on-chip Qualcomm Snapdragon 835
Memory and storage Memory: 4 GB LPDDR4X
Storage: 64 GB, 128 GB
Connectivity WiFi 5, Bluetooth 5.0 LE
Battery capacity 3648 mAh
Other feature Hand tracking, grayscale passthrough view


Meta Quest 2

Meta Quest 2
Meta Quest 2

The Meta Quest 2, formerly Oculus Quest 2, is the second standalone VR headset released on October 13, 2020.

Compare the original Quest, the Quest 2 have numerous hardware changes; Powering the headset is a Qualcomm Snapdragon XR2 SoC, with 6 GB of system memory and 64 GB / 128 GB / 256 GB of storage. It has a single LCD panel with a 1832 x 1920 resolution per-eye and run at 90 Hz, but can be run at 120 Hz with software updates. Originally, it was released with the Meta Horizon OS based on Android 10, but had been since updated to Android 12.1.

Pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or with Wi-Fi in wireless configuration. The headset came bundled with a pair of third-generation Oculus Touch controllers.

General information

Product page
Headset
Name Meta Quest 2
Headset type Standalone VR
Release date October 13, 2020
Standard Oculus VR, OpenVR, OpenXR
Main Specification
3D Stereoscopic 3D
Display Type: Single LCD
Refresh rate: 120 HZ
Resolution: 1832 x 1920 per-eye, 3664 x 1920 total
Lenses, field-of-view and IPD Lenses: Fresnel lenses
Field-of-view: 110°
IPD: 58-68 mm with three fixed IPD settings
Tracking Type: Inside-out
External base station/sensor: No
Built-in cameras: 4 x cameras
Audio Built-in audio: 2 x stereo speakers
Audio jack: 1 x 3.5mm headphone jack
Supported controller Oculus Touch (3rd-generation)
Meta Quest Touch Pro (optional)
PC Connectivity Method: USB-C or Wi-Fi 6
Software: Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
Standalone specification
Operating system Meta Horizon OS based on Android 10 at launch. Updated to Android 12.1 via update.
System-on-chip Qualcomm Snapdragon XR2
Memory and storage Memory: 6 GB LPDDR4X
Storage: 64 GB, 128 GB, 256 GB
Connectivity Wi-Fi 6, Bluetooth 5.0
Battery capacity 3640 mAh
Other feature Hand tracking, grayscale camera passthrough view


Meta Quest Pro

Meta Quest Pro
Meta Quest Pro

The Meta Quest Pro is a business-and-enthusiast-grade VR headset released on October 25, 2022.

Compare to the Quest 2, the Quest Pro have differences in hardware; It is powered by a Qualcomm Snapdragon XR2+ SoC, with 12 GB of system memory and 256 GB of storage. Unlike past VR headsets which use either aspheric lenses or fresnel lenses, the Quest Pro use the pancake lenses. It has dual LCD panels with a 1800 x 1920 resolution per-eye and run at 90 Hz refresh rate. The Quest Pro also have a single RGB camera for camera passthrough, and has eye tracking and face tracking for supported applications.

Just like the Quest 2, pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or with Wi-Fi in wireless configuration. It came bundled with a pair of Touch Pro controllers.

General information

Product page
Headset
Name Meta Quest Pro
Headset type Standalone VR
Release date October 25, 2022
Standard Oculus VR, OpenVR, OpenXR
Main Specification
3D Stereoscopic 3D
Display Type: Dual LCD
Refresh rate: 90 HZ
Resolution: 1800 x 1920 per-eye, 3,600 x 1920 total
Lenses, field-of-view and IPD Lenses: Pancake lenses
Field-of-view: 106°
IPD: 55-75 mm
Tracking Type: Inside-out
External base station/sensor: No
Built-in cameras: 2 x cameras
Audio Built-in audio: 2 x stereo speakers
Audio jack: 1 x 3.5mm headphone jack
Supported controller Meta Quest Touch Pro
PC Connectivity Method: USB-C or Wi-Fi 6E
Software: Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
Other feature Face and eye tracking (Oculus Link and Virtual Desktop only)
Standalone specification
Operating system Meta Horizon OS based on Android.
System-on-chip Qualcomm Snapdragon XR2+
Memory and storage Memory: 12 GB LPDDR5
Storage: 256 GB
Connectivity Wi-Fi 6E, Bluetooth 5.2
Battery capacity 5348 mAh
Other feature Hand tracking, color camera passthrough view, built-in face and eye tracking


Meta Quest 3

Meta Quest 3
Meta Quest 3

The Meta Quest 3 is an consumer standalone VR headset released on October 10, 2023.

Just like the Quest Pro, it use the pancake lenses to reduce the headset's overall size. It is powered by the Qualcomm Snapdragon XR2 Gen 2 SoC, with 8 GB of system memory and either 128 GB or 512 GB of storage. It has dual LCD panels with a 2064 x 2208 resolution per-eye and run at up to 120 Hz refresh rate. In addition to the four high-resolution camera for inside-out tracking and camera passthrough, the Quest 3 has an depth sensor.

Pairing with PC for PC VR is possible with a single Oculus Link cable in wired configuration, or with Wi-Fi in wireless configuration. The headset came bundled with a pair of Meta Quest Touch Plus controllers.

General information

Product page
Headset
Name Meta Quest 3
Headset type Standalone VR
Release date October 10, 2023
Standard Oculus VR, OpenVR, OpenXR
Main Specification
3D Stereoscopic 3D
Display Type: Dual LCD
Refresh rate: 120 HZ
Resolution: 2064 x 2208 per-eye, 4128 x 2208 total
Lenses, field-of-view and IPD Lenses: Pancake lenses
Field-of-view: 110°
IPD: 58-71 mm
Tracking Type: Inside-out
External base station/sensor: No
Built-in cameras: 4 x cameras, 1 x depth sensors
Audio Built-in audio: 2 x stereo speakers
Audio jack: 1 x 3.5mm headphone jack
Supported controller Meta Quest Touch Plus
Meta Quest Touch Pro (optional)
PC Connectivity Method: USB-C or Wi-Fi 6E
Software: Oculus App, ALVR (Wi-Fi only), Virtual Desktop (Wi-Fi only)
Standalone specification
Operating system Meta Horizon OS based on Android 12.1 at launch.
System-on-chip Qualcomm Snapdragon XR2 Gen 2
Memory and storage Memory: 8 GB LPDDR5
Storage: 128 GB, 512 GB
Connectivity Wi-Fi 6E, Bluetooth 5.2
Battery capacity 5049 mAh
Other feature Hand tracking, stereo color camera passthrough view


Controllers

Oculus Remote

Comes in the box, can be used to play simple movies and experiences that don't require interaction or gameplay.

Touch controllers

As of June 2023, there are fourth iterations of the standard Touch controllers.

Oculus Touch

The first-generation Touch controllers were made specifically for the CV1. The standalone set came with an additional Oculus Sensor.

Oculus Touch (2nd-generation)

The second-generation Touch controllers were only available as bundles with the Oculus Rift S and the Oculus Quest.

Oculus Touch (3rd-generation)

The third-generation Touch controllers were available either as a bundle with the Meta Quest 2 or as a standalone set.

Meta Quest Touch Plus

The Meta Quest Touch Plus are the fourth-generation Touch controllers, available as either a bundle with Meta Quest 3 or a standalone set.

Meta Quest Touch Pro

The Touch Pro controllers are available either bundled with the Quest Pro VR headsets or as a standalone set. In case of the standalone set, they came with a charging dock.

System Requirement

System Requirements for PC VR only headsets and standalone headsets varies.

Rift and Rift S

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-6100
AMD FX-4350
AMD Ryzen 3 1200
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 1050 Ti
Nvidia GeForce GTX 960
AMD Radeon RX 470
AMD Radeon R9 290
Other Rift
1x USB 3.0, 2x USB 2.0
HDMI 1.3
Rift S
1x USB 3.0
DisplayPort 1.2 or Mini DisplayPort
List of which graphics cards meet the minimum and recommended specifications

Quest, Quest 2, Quest Pro and Quest 3

Windows
Minimum Recommended
Operating system (OS) 10, 11
Processor (CPU) Intel i5-4590
AMD Ryzen 5 1500X
System memory (RAM) 8 GB+
Hard disk drive (HDD)
Video card (GPU) NVIDIA GeForce GTX 970
NVIDIA GeForce GTX 1060 3 GB/6 GB
AMD Radeon RX 400 Series
Other USB-C
Wi-Fi 5
List of which graphics cards meet the minimum and recommended specifications

References