Template:Infobox game/row/macporter
Key points
- Final Doom is split up into two WAD files:
PLUTONIA.WAD
for The Plutonia Experiment and TNT.WAD
for TNT: Evilution
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Includes an official Windows 95 engine for the game. |
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Amazon.com |
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GamersGate |
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GOG.com |
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Bundled with Doom II and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[1][2] |
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Humble Store |
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Steam |
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Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam. |
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Essential improvements
Patches
All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.
novert
When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
Automating novert in DOSBox[3]
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- Download novert from Doomworld here, then extract
novert.com from the zip file to where the game's executable is located, usually found under <path-to-game> .
- Open the
*.conf file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the [Autoexec] section, then add the command novert.com above the line with the game's executable. An example of using this command can be seen below.
- Save the changes in the
*.conf file and then run the game. You should be to use the mouse to aim without moving forward and back.
MOUNT C "."
C:
novert.com
DOOM.EXE -config MOUSE.CFG
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Source ports
Since the release of the source code, several modified engines have emerged.
Name |
System |
Notes |
Renderer
|
ZDoom |
Windows, Mac OS X, Linux |
Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.[4] |
Software
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GZDoom |
Windows, Mac OS X, Linux |
Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. |
Software, OpenGL
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QZDoom |
Windows, Mac OS X, Linux |
A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom |
Direct3D, OpenGL
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Zandronum |
Windows, Mac OS X, Linux |
Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. |
Software, OpenGL
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Odamex |
Windows, Mac OS X, Linux |
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. |
Software
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PrBoom |
Windows, Mac OS X, Linux |
Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. |
OpenGL
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PrBoom+ |
Windows, Mac OS X, Linux |
Based off PrBoom that attempts to extend the port with more features. |
Software, OpenGL
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Chocolate Doom |
Windows, Mac OS X, Linux |
Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. |
Software
|
Doom Retro |
Windows |
Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. |
Software with hardware acceleration, Direct3D, OpenGL
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You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld. Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Launchers
If using a source port, it is recommended to use any of these following launchest to easily load the WADs or PK3 files, change their loading order, add the command lines or even set up the starting level. Some of these even allows you to save the list of mods you have added.
Name |
System |
Notes
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SSG Launcher |
Windows, Mac OS X, Linux |
The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
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ZDL |
Windows |
There are 3 versions managed by each developer and the only version that is available is Q's that is currently linked. Others such as Bio's and WildGoose's are no longer available
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RocketLauncher |
Windows, Linux |
Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
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Doom Launcher |
Windows |
Besides being a launcher, it also allows you to download mods from /idgames database.
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WadSmoosh
If using the GZDoom or QZDoom source ports, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living IWAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The tool along with a guide to use it can be found here.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
Game data
Configuration file and save game file location
Video settings
Template:Video settings
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multi-monitor set ups with GZDoom.
Borderless Gaming has been tested to work with the following source ports:
- PrBoom+
- ZDoom and its derivatives;
Auto-Maximize
is required for the image to display properly.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Issues fixed
Game does not run in DOSBox (Steam)
Set up compatibility settings[5]
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- Right click on the
DOOM2.exe file (located at <path-to-game>\base) and select "Properties".
- Open
plutonia.conf with Notepad or similar text editor.
- Set
fullscreen to false, fulldouble to false, and waitonerror to false.
- Save the changes made to the file.
- Repeat Steps 3-5 for the
plutoniam.conf , tnt.conf , and tntm.conf files.
- Open
dosbox.conf with Notepad or similar text editor.
- Set
waitonerror to false and save the changes.
- Launch the game.
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Doom95 doesn't start on Windows 7
Apply necessary fixes and Doom95 XP Mouse Patch[6][7]
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- Apply a palette fix (see Rainbow color problems in older games).
- Right-click the
DOOM95.exe file, click Properties , go to the Compatibility tab, then set it to Windows 95 compatibility mode and check Run the program as administrator option.
- Go to
%WINDIR%\SysWOW64 , copy dplayx.dll and paste it into <path-to-game> , then rename the copied file to dplay.dll .
- Now download the Doom95 XP Mouse Patch and extract it to
<path-to-game> folder.
- Run the program; at the end of the page, click the
install button.
- Use the
Configure button to disable Vertical Axis to prevent moving forward with the mouse; smooth the mouse and add parameters if desired.
- Now run
DOOM95.exe , go to Advanced/Screen Resolution and set it to the highest resolution available.
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Yellow keycard missing in MAP31 from TNT: Evilution
- This bug has been patched in some releases of the id Anthology version of Final Doom; GOG.com carries the bug fixed version.
The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[8]
Use the official patch .WAD file[citation needed]
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- Download the PWAD file from Doomworld here.
- Extract the
TNT31.WAD from the downloaded zip file, then copy and paste this file into <path-to-game> .
- Use the
-file command line parameter in DOS (or DOSBox) to load TNT31.WAD with TNT.WAD together when starting the game as shown.
DOOM2.EXE -file TNT.WAD TNT31.WAD
Notes
- To automate this process on the Steam version of Final Doom, open the
tnt.conf and tntm.conf files with a text editor such as Notepad, change the line that launches DOOM2.EXE in DOSBox to include the TNT31.WAD file as shown above under the [autoexec] section, and then save the file. Make sure you leave the -config MOUSE.CFG command in tact for tntm.conf as it loads the keyboard and mouse set-up for the game.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
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A source port is required. See Source ports. |
DirectDraw |
2 |
Doom 95 only. |
OpenGL |
|
A source port is required. See Source ports. |
Software renderer |
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DOS video modes |
VGA |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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Mac OS (Classic) | | | |
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System requirements
DOS | Windows | Mac OS (Classic) |
DOS |
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Minimum |
Recommended |
Operating system (OS) |
6.2 | |
Processor (CPU) |
Intel 386 Processor
| Intel 486 Processor |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
100 MB | |
Video card (GPU) |
VGA graphics card | |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
References