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Difference between revisions of "Final Doom"

From PCGamingWiki, the wiki about fixing PC games
(→‎Essential improvements: Fixes from the other Doom pages.)
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|haptic feedback          = hackable
 
|haptic feedback          = hackable
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
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|simultaneous input        = unknown
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|simultaneous input notes  =
 
|light bar support        = unknown
 
|light bar support        = unknown
 
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|light bar support notes  =  

Revision as of 06:53, 18 November 2017

Template:Infobox game/row/macporter
Final Doom
Final Doom cover
Developers
TeamTNT
Casali brothers
id Software
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS May 31, 1996
Windows May 31, 1996
Mac OS (Classic) December 4, 1996
Final Doom guide on StrategyWiki
Final Doom on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

Key points

Final Doom is split up into two WAD files: PLUTONIA.WAD for The Plutonia Experiment and TNT.WAD for TNT: Evilution
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Includes an official Windows 95 engine for the game.
DOS
Windows
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Bundled with Doom II and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). Uses the rare bug-fixed version of Final Doom included in the id Anthology collection.[1][2]
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam.
Windows

Essential improvements

Patches

All patches for the retail versions of Final Doom (as well as Doom and Doom II: Hell on Earth) can be found here.

novert

When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.

Instructions

Source ports

Since the release of the source code, several modified engines have emerged.

Name System Notes Renderer
ZDoom Windows, Mac OS X, Linux Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.[3] Software
GZDoom Windows, Mac OS X, Linux Based on the same code as ZDoom, except it uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. Software, OpenGL
QZDoom Windows, Mac OS X, Linux A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom Direct3D, OpenGL
Zandronum Windows, Mac OS X, Linux Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. Software, OpenGL
Odamex Windows, Mac OS X, Linux Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. Software
PrBoom Windows, Mac OS X, Linux Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. OpenGL
PrBoom+ Windows, Mac OS X, Linux Based off PrBoom that attempts to extend the port with more features. Software, OpenGL
Chocolate Doom Windows, Mac OS X, Linux Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. Software
Doom Retro Windows Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. Software with hardware acceleration, Direct3D, OpenGL

You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld. Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.

Launchers

If using a source port, it is recommended to use any of these following launchest to easily load the WADs or PK3 files, change their loading order, add the command lines or even set up the starting level. Some of these even allows you to save the list of mods you have added.

Name System Notes
SSG Launcher Windows, Mac OS X, Linux The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
ZDL Windows There are 3 versions managed by each developer and the only version that is available is Q's that is currently linked. Others such as Bio's and WildGoose's are no longer available
RocketLauncher Windows, Linux Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
Doom Launcher Windows Besides being a launcher, it also allows you to download mods from /idgames database.

WadSmoosh

If using the GZDoom or QZDoom source ports, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living IWAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The tool along with a guide to use it can be found here.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.

Game data

Configuration file and save game file location

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Field of view (FOV)

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Multi-monitor

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multi-monitor set ups with GZDoom.

Borderless fullscreen windowed

Borderless Gaming has been tested to work with the following source ports:

  • PrBoom+
  • ZDoom and its derivatives; Auto-Maximize is required for the image to display properly.

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Requires source port.
Self-hosting
Direct IP
Possible in source ports.

Issues fixed

Game does not run in DOSBox (Steam)

Instructions

Doom95 doesn't start on Windows 7

Instructions
Instructions

Yellow keycard missing in MAP31 from TNT: Evilution

This bug has been fixed in the id Anthology version of Final Doom and included for the GOG.com release.

The yellow keycard in MAP31: Pharaoh from TNT: Evilution is missing due to it being accidentally flagged as a multiplayer-only item, making it impossible to complete the level with 100% completion without resorting to cheats.[4]

Instructions

Other information

API

Technical specs Supported Notes
Direct3D
A source port is required. See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL
A source port is required. See Source ports.
Software renderer
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 6.2
Processor (CPU) Intel 386 Processor
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. Notes regarding Steam Play (Linux) data:

References