Difference between revisions of "Ether One Redux"
From PCGamingWiki, the wiki about fixing PC games
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|iz3d notes = | |iz3d notes = | ||
|vr only = false | |vr only = false | ||
− | |htc vive = | + | |htc vive = false |
|htc vive notes = | |htc vive notes = | ||
− | |oculus rift = | + | |oculus rift = true |
|oculus rift notes = Supports DK2.<ref>[http://steamcommunity.com/app/391920/discussions/0/451850468375343673/ Any plans to support commercial VR headsets (Rift CV1 and HTC Vive) :: Ether One Redux General Discussions]</ref> [https://github.com/kalavaras/LibOVRWrapper LibOVRWrapper] might work for this game. | |oculus rift notes = Supports DK2.<ref>[http://steamcommunity.com/app/391920/discussions/0/451850468375343673/ Any plans to support commercial VR headsets (Rift CV1 and HTC Vive) :: Ether One Redux General Discussions]</ref> [https://github.com/kalavaras/LibOVRWrapper LibOVRWrapper] might work for this game. | ||
− | |osvr = | + | |osvr = false |
|osvr notes = | |osvr notes = | ||
− | |windows mixed reality = | + | |windows mixed reality = false |
|windows mixed reality notes = | |windows mixed reality notes = | ||
− | |tracked motion controllers = | + | |tracked motion controllers = false |
|tracked motion controllers notes= | |tracked motion controllers notes= | ||
− | |keyboard-mouse = | + | |keyboard-mouse = true |
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
|3rd space gaming vest = | |3rd space gaming vest = | ||
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|trackir = | |trackir = | ||
|trackir notes = | |trackir notes = | ||
− | |play area seated = | + | |play area seated = true |
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = true |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = false |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} |
Revision as of 19:31, 23 January 2018
Developers | |
---|---|
White Paper Games | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 29, 2015 |
Ether One | |
---|---|
Ether One | 2014 |
Ether One Redux | 2015 |
This page is for the Redux version of the game running on Unreal Engine 4. For the original version of the game, see Ether One.
Key points
- When buying the game, Original version is automatically added to game library where game was purchased or activated.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Humble Store | Deluxe edition also available. | |||
GOG.com | Deluxe edition and Deluxe edition upgrade also available. | |||
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/391920/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/391920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
French | ||||
Italian | ||||
German | ||||
Polish |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Supports DK2.[3] LibOVRWrapper might work for this game. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues unresolved
Intro video not playing
- Game has an intro video, but it never plays.
Graphics options won't change
- Even though settings seem to change in settings menu, they won't actually change, including draw distance, texture quality and AA.[4][5] Manually changing configuration files values works for some.
Mouse sensitivity slider doesn't work
- When changing the mouse sensitivity it won't do anything in the game. After a reset the slider for the setting will be in the default position again.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8, 10 | |
Processor (CPU) | 2.2 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Shader model 3 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/391920/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (391920) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ WHITE PAPER BLOG — Ether One - a UDK to UE4 update.
- ↑ Free Redux for owners of Ether One? :: Ether One Redux General Discussions
- ↑ Any plans to support commercial VR headsets (Rift CV1 and HTC Vive) :: Ether One Redux General Discussions
- ↑ Graphics settings don't work? :: Ether One Redux General discussion
- ↑ Tested by Marioysikax
Categories:
- Windows
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- VR games
- Invalid template usage (VR support)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)