Revision as of 23:48, 14 August 2013
Game |
Developer |
Publisher |
First release |
Base Defense |
PLut |
|
November 20, 2017 |
Counter-Strike |
Valve Corporation, Barking Dog Studios |
Sierra Studios, Valve Corporation |
November 9, 2000 |
Counter-Strike Nexon: Studio |
Nexon |
Nexon Europe |
October 7, 2014 |
Counter-Strike Online |
Valve Corporation, Nexon |
Valve Corporation, Nexon, TianCity, Beanfun, IAHGames, Megaxus, PlayFPS, GoPlay |
July 24, 2008 |
Counter-Strike: Condition Zero |
Valve Corporation, Gearbox Software, Ritual Entertainment, Turtle Rock Studios |
Sierra Entertainment, Valve Corporation, Capcom |
March 23, 2004 |
Cry of Fear |
Team Psykskallar |
|
April 23, 2013 |
Day of Defeat |
Valve Corporation |
Activision, Valve Corporation |
May 1, 2003 |
Deathmatch Classic |
Valve Corporation |
|
June 7, 2001 |
Digital Paintball Redux |
DPB Redux Dev Team |
|
April 7, 2020 |
Gunman Chronicles |
Rewolf Software, Valve Corporation |
Sierra On-Line |
November 21, 2000 |
Half-Life |
Valve Corporation |
Sierra On-Line, Valve Corporation, Buka Entertainment, Brasoft |
November 19, 1998 |
Half-Life Decay: Solo Mission |
Team Solo |
|
|
Half-Life: Absolute Zero |
Cobalt-57 |
|
October 12, 2020 |
Half-Life: Before |
Creashock Studios |
|
December 4, 2013 |
Half-Life: Blue Shift |
Gearbox Software |
Sierra Entertainment, Valve Corporation, Buka Entertainment |
June 12, 2001 |
Half-Life: Caged |
Future Games Select, Cayle George |
|
September 21, 2017 |
Half-Life: Decay |
Gearbox Software, Valve Corporation |
|
September 22, 2008 |
Half-Life: MMod |
MMod Team |
Gunship_Mark_II |
March 14, 2023 |
Half-Life: Opposing Force |
Gearbox Software |
Sierra On-Line, Valve Corporation, Buka Entertainment |
November 19, 1999 |
Half-Life: Restored |
Vect0R |
|
June 20, 2020 |
Half-Rats: Parasomnia |
Heath Games |
|
October 31, 2017 |
Halfquake Trilogy |
Philipp Lehner |
|
October 5, 2018 |
Hard-Life |
Fury_161, JonnyQuattro, Half Way Lambda |
|
|
Headcrab Frenzy! |
Crystice Softworks |
|
August 20, 2015 |
James Bond 007: Nightfire |
Gearbox Software |
Electronic Arts |
November 28, 2002 |
Natural Selection |
Unknown Worlds Entertainment |
|
October 31, 2002 |
Ricochet |
Valve Corporation |
|
November 14, 2000 |
Sven Co-op |
Sven Co-op Team |
|
|
Team Fortress Classic |
Valve Corporation |
|
April 7, 1999 |
Template:SMW Engine games
Information
Command Line Options on Valve wiki.
The GoldSrc engine is based on the original Quake engine, and carries over many of its problems. In 2013, the GoldSrc engine was ported to a new codebase utilizing SDL2 and OpenGL, allowing all the games using it to be largely cross-platform.
Issues
The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100.