Difference between revisions of "Engine:GoldSrc"
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− | {{ | + | {{Infobox engine |
− | + | |developer = Valve Corporation | |
+ | |website = | ||
+ | |first release = 1998 | ||
+ | |latest release= | ||
+ | |wikipedia = GoldSrc | ||
+ | }} | ||
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+ | {{SMW Engine games}} | ||
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+ | == Information == | ||
[https://developer.valvesoftware.com/wiki/Command_Line_Options Command Line Options] on Valve wiki. | [https://developer.valvesoftware.com/wiki/Command_Line_Options Command Line Options] on Valve wiki. | ||
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== Issues == | == Issues == | ||
The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100. | The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100. | ||
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Revision as of 23:48, 14 August 2013
Developers | |
---|---|
Valve Corporation | |
First release date | |
1998 | |
Information
Command Line Options on Valve wiki.
The GoldSrc engine is based on the original Quake engine, and carries over many of its problems. In 2013, the GoldSrc engine was ported to a new codebase utilizing SDL2 and OpenGL, allowing all the games using it to be largely cross-platform.
Issues
The game speed is tied to the framerate, and can cause problems with physics with framerates in excess of 100.