Difference between revisions of "Doom II: Hell on Earth"
m (→Input settings: updated template usage) |
(Updating and correcting some of the information regarding the retail versions' lack of DRM, key remapping in the DOS version, and windowed and fullscreen modes, among other things.) |
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free |}} |
{{Availability/row| GamersGate | DD-DOOM2 | Steam |}} | {{Availability/row| GamersGate | DD-DOOM2 | Steam |}} | ||
− | {{Availability/row| GOG | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]]}} | + | {{Availability/row| GOG | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]] and Master Levels for Doom II.}} |
− | {{Availability/row| Steam | 2300 | Steam | Pre-configured to run with DOSBox (included in download).}} | + | {{Availability/row| Steam | 2300 | Steam | Pre-configured to run with DOSBox (included in download). Can be played without Steam.}} |
}} | }} | ||
− | {{ii}} '''Doom II: Hell on Earth''' is also available as part of '''[[Doom 3: BFG Edition]]''' | + | {{ii}} '''Doom II: Hell on Earth''' is also available as part of '''[[Doom 3: BFG Edition]]'''. This version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version). |
{{--}} The "Master Levels for Doom II" expansion cannot be purchased separately on Steam. It must be purchased as part of a Doom pack | {{--}} The "Master Levels for Doom II" expansion cannot be purchased separately on Steam. It must be purchased as part of a Doom pack | ||
Line 48: | Line 48: | ||
* [http://zdoom.org/News ZDoom] | * [http://zdoom.org/News ZDoom] | ||
+ | * [http://www.osnanet.de/c.oelckers/gzdoom/ GZDoom] | ||
* [http://www.zandronum.com/ Zandronum] | * [http://www.zandronum.com/ Zandronum] | ||
− | |||
* [http://odamex.net/ Odamex] | * [http://odamex.net/ Odamex] | ||
* [http://prboom.sourceforge.net/ PrBoom] | * [http://prboom.sourceforge.net/ PrBoom] | ||
* [http://www.chocolate-doom.org/wiki/index.php/Main_Page Chocolate Doom] | * [http://www.chocolate-doom.org/wiki/index.php/Main_Page Chocolate Doom] | ||
+ | * [https://github.com/bradharding/doomretro/wiki Doom Retro] | ||
You can view a more exhaustive list on [[Wikipedia:Doom source port|Wikipedia]] or a set of comparison tables on [http://doomwiki.org/wiki/Comparison_of_Doom_source_ports DoomWiki.org]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld]. | You can view a more exhaustive list on [[Wikipedia:Doom source port|Wikipedia]] or a set of comparison tables on [http://doomwiki.org/wiki/Comparison_of_Doom_source_ports DoomWiki.org]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld]. | ||
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===Configuration file and save game data location=== | ===Configuration file and save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|DOS|}} | + | {{Game data/row|DOS|{{p|game}}\DOOM2}} |
− | {{Game data/row|Windows|{{p| | + | {{Game data/row|Windows|{{p|steam}}\SteamApps\Common\Doom 2\base}} |
+ | {{Game data/row|Windows (GOG.com)|C:\GOG Games\DOOM 2}} | ||
{{Game data/row|Mac OS|}} | {{Game data/row|Mac OS|}} | ||
}} | }} | ||
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|widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]]. | |widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]]. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = When using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. |
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
Line 98: | Line 100: | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = | + | |windowed notes = Toggle with {{key|Alt|Enter}} in DOSBox or the its source ports, if supported. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 109: | Line 111: | ||
|60 fps = hackable | |60 fps = hackable | ||
|60 fps notes = A source port is required. See [[#Source ports|Source ports]]. | |60 fps notes = A source port is required. See [[#Source ports|Source ports]]. | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = | + | |120 fps notes = A source port is required. See [[#Source ports|Source ports]]. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 123: | Line 125: | ||
==Input settings== | ==Input settings== | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = A source port | + | |key remap notes = Keys can be remapped for the DOS version with the SETUP.EXE program. A source port offers broader support for key remapping. |
|acceleration option = hackable | |acceleration option = hackable | ||
|acceleration option notes = A source port is required. See [[#Source ports|Source ports]]. | |acceleration option notes = A source port is required. See [[#Source ports|Source ports]]. | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Mouse sensitivity in the DOS version in the in-game options menu. Source ports also provides mouse sensitivity options. |
|mouse menu = hackable | |mouse menu = hackable | ||
|mouse menu notes = A source port is required. See [[#Source ports|Source ports]]. | |mouse menu notes = A source port is required. See [[#Source ports|Source ports]]. | ||
Line 145: | Line 147: | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = generic |
|button prompts notes = | |button prompts notes = | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
Line 158: | Line 160: | ||
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sound Effects, Music |
|surround sound = hackable | |surround sound = hackable | ||
|surround sound notes = A source port is required. See [[#Source ports|Source ports]]. | |surround sound notes = A source port is required. See [[#Source ports|Source ports]]. |
Revision as of 19:42, 18 September 2015
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | September 30, 1994 |
Windows | 1995 |
Mac OS (Classic) | 1995 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | Also includes Final Doom and Master Levels for Doom II. | |||
Steam | Pre-configured to run with DOSBox (included in download). Can be played without Steam. |
- Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition. This version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).
- The "Master Levels for Doom II" expansion cannot be purchased separately on Steam. It must be purchased as part of a Doom pack
DLC and expansion packs
Name | Notes | |
---|---|---|
Master Levels for Doom II |
Versions
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | Various | A source port is required. See Source ports. |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- DOS
- Windows
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Invalid template usage (Fixbox)
- Invalid template usage (infobox game)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)