Difference between revisions of "Doom II: Hell on Earth"
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===Master Levels Menu Interface=== | ===Master Levels Menu Interface=== | ||
− | If using the GZDoom [[#Source ports|source port]], [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu The Master Levels Menu Interface] is an in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion, this mod allows you to play them in one sitting without restarting GZDoom/ZDoom and loading each individual WAD file. | + | If using the ZDoom or GZDoom [[#Source ports|source port]], [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu The Master Levels Menu Interface] is an in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion, this mod allows you to play them in one sitting without restarting GZDoom/ZDoom and loading each individual WAD file. |
===Unofficial Master Levels for Doom 2 Patch=== | ===Unofficial Master Levels for Doom 2 Patch=== | ||
− | If using the ZDoom [[#Source ports|source port]] or its derivatives, Blzut3's Unofficial Master Levels for Doom 2 Patch allows you to create a custom WAD file to play the Master Levels for Doom II expansion as a separate episode. This patch also gives you the option of creating the WAD file with various presets for the level order and music. Certain soundtrack presents may require the WAD file from [[Doom]] ({{file|doom.wad}}) and Doom II: Hell on Earth ({{file|doom2.wad}}). Linux users compile the utility if you have CMake, G++, Qt SDK. | + | If using the ZDoom [[#Source ports|source port]] or its derivatives, Blzut3's Unofficial Master Levels for Doom 2 Patch allows you to create a custom WAD file to play the Master Levels for Doom II expansion as a separate episode. This patch also gives you the option of creating the WAD file with various presets for the level order and music. Certain soundtrack presents may require the WAD file from [[Doom]] ({{file|doom.wad}}) and Doom II: Hell on Earth ({{file|doom2.wad}}). Linux users can compile the utility if you have CMake, G++, Qt SDK. |
{{Fixbox|1= | {{Fixbox|1= |
Revision as of 19:33, 15 September 2016
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | September 30, 1994 |
Windows | 1995 |
Mac OS (Classic) | 1995 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low-end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.[1]
General information
- Doom Wiki
- Doomworld — A major fansite for the series
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | Also includes Final Doom and Master Levels for Doom II. Pre-configured to run with DOSBox v0.74 (included in download). | |||
Steam | Includes Master Levels for Doom II. Pre-configured to run with DOSBox v0.72 (included in download). Can be played without Steam. |
- Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition. This version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).
DLC and expansion packs
Name | Notes | |
---|---|---|
Master Levels for Doom II |
Essential improvements
Patches
All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found here.
novert
When using the keyboard and mouse configuration in Doom or similar games on DOS or through DOSBox, vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
Instructions |
---|
Source ports
Since the release of the source code, several modified engines have emerged.
Name | Notes | Renderer |
---|---|---|
ZDoom | Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. | Software |
GZDoom | Based on the same code as ZDoom, except it uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects. | OpenGL |
Zandronum | Based off modified ZDoom code. Use this source port if you want to play multiplayer, as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. | Software, OpenGL |
Odamex | Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. | Unknown |
PrBoom | Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. | OpenGL |
PrBoom+ | Based off PrBoom that attempts to extend the port with more features. | Software, OpenGL |
Chocolate Doom | Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Software |
Doom Retro | Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Software w/ hardware acceleration, Direct3D, OpenGL |
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Super Shotgun Launcher
If using a source port, you can use this launcher to load up custom WADs/PK3s in the ZDoom, GZDoom, and Zandronum source ports without needing to drag and drop or using command-lines. The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker. The launcher can be downloaded here.
Master Levels Menu Interface
If using the ZDoom or GZDoom source port, The Master Levels Menu Interface is an in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion, this mod allows you to play them in one sitting without restarting GZDoom/ZDoom and loading each individual WAD file.
Unofficial Master Levels for Doom 2 Patch
If using the ZDoom source port or its derivatives, Blzut3's Unofficial Master Levels for Doom 2 Patch allows you to create a custom WAD file to play the Master Levels for Doom II expansion as a separate episode. This patch also gives you the option of creating the WAD file with various presets for the level order and music. Certain soundtrack presents may require the WAD file from Doom (doom.wad
) and Doom II: Hell on Earth (doom2.wad
). Linux users can compile the utility if you have CMake, G++, Qt SDK.
Instructions |
---|
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Borderless fullscreen windowed
Borderless Gaming has been tested to work with the following source ports:
- PrBoom+
- ZDoom and its derivatives;
Auto-Maximize
is required for the image to display properly.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use Doom Legacy. | |||
LAN play | 4 | Co-op, Versus |
||
Online play | 4 | Co-op, Versus |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Use Doomsday. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
Doom95 doesn't start on Windows 7
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | A source port is required. See Source ports. | |
DirectDraw | 2 | Doom 95 only. |
OpenGL | Various | A source port is required. See Source ports. |
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 5.0 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- DOS
- Windows
- Mac OS
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Series)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Invalid template usage (VR support)
- VR games
- Invalid template usage (infobox game)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)