Difference between revisions of "Doom II: Hell on Earth"
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{{Game data| | {{Game data| | ||
{{Game data/row|DOS|}} | {{Game data/row|DOS|}} | ||
− | {{Game data/row|Windows|}} | + | {{Game data/row|Windows|{{p|game}}\base}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
{{Game data/row|Linux|}} | {{Game data/row|Linux|}} | ||
Line 147: | Line 147: | ||
|eax support = hackable | |eax support = hackable | ||
|eax support notes = Interactive Around-Sound can be hacked on WinDoom port<ref>[http://web.archive.org/web/20001001134705/http://www.earsound.com/titles/doom.html IAS Doom Port - Earsound.com (retrieved)]</ref> | |eax support notes = Interactive Around-Sound can be hacked on WinDoom port<ref>[http://web.archive.org/web/20001001134705/http://www.earsound.com/titles/doom.html IAS Doom Port - Earsound.com (retrieved)]</ref> | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = na | ||
+ | |subtitles = na | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |fan notes = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = | ||
+ | |local play players = | ||
+ | |local play notes = | ||
+ | |lan play = true | ||
+ | |lan play players = 4 | ||
+ | |lan play notes = | ||
+ | |online play = true | ||
+ | |online play players = 4 | ||
+ | |online play notes = | ||
+ | |local co-op = | ||
+ | |local co-op players = | ||
+ | |local co-op notes = | ||
+ | |lan co-op = true | ||
+ | |lan co-op players = 4 | ||
+ | |lan co-op notes = | ||
+ | |online co-op = true | ||
+ | |online co-op players = 4 | ||
+ | |online co-op notes = | ||
+ | |hot-seat = | ||
+ | |hot-seat players = | ||
+ | |hot-seat notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | {{ii}} A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like [http://www.zandronum.com/ Zandronum]) also increase the max player limit (for Zandronum, the limit is 64) | ||
+ | |||
+ | {{Network/Connections | ||
+ | |matchmaking = false | ||
+ | |matchmaking notes = | ||
+ | |p2p = true | ||
+ | |p2p notes = | ||
+ | |dedicated = hackable | ||
+ | |dedicated notes = Requires source port. | ||
+ | |self-hosting = true | ||
+ | |self-hosting notes = | ||
+ | |direct ip = hackable | ||
+ | |direct ip notes = Possible in source ports. | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game does not run in DOSBox (Steam)=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Set up compatibility settings|ref=<ref>http://steamcommunity.com/app/2280/discussions/0/810938082260694979/</ref>}} | ||
+ | # Right click on the <code>DOOM2.exe</code> file (located at {{p|game}}\base) and select "Properties". | ||
+ | # Go to the "Compatibility" tab and enable Compatibility Mode (set it to "Windows 95"). | ||
+ | # Open the <code>doom2.conf</code> file with Notepad or similar text editor. | ||
+ | # Set <code>fullscreen</code> to false, <code>fulldouble</code> to false, and <code>waitonerror</code> to false. | ||
+ | # Save the changes made to the file. | ||
+ | # Repeat Steps 3-5 for the <code>doom2m.conf</code> file. | ||
+ | # Open the <code>dosbox.conf</code> file with Notepad or similar text editor. | ||
+ | # Set <code>waitonerror</code> to false and save the changes. | ||
+ | # Launch the game. | ||
}} | }} | ||
Revision as of 16:13, 25 June 2014
Cover image missing, please upload it | |
Developers | |
---|---|
id Software | |
Publishers | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | September 30, 1994 |
Windows | 1995 |
Mac OS (Classic) | 1995 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
- Doom II: Hell on Earth is also available as part of Doom 3: BFG Edition - this version includes Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).
- The "Master Levels for Doom II" expansion cannot be purchased separately on Steam. It must be purchased as part of a Doom pack
Versions
Source Ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | |||
Online play | 4 |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | ||
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- DOS
- Windows
- Mac OS
- Games
- Invalid template usage (Series)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Fixbox)
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)