Difference between revisions of "Doom (1993)"
m (→Source Ports: fixed Wikipedia link) |
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==Versions== | ==Versions== | ||
− | ===Source | + | ===Source ports=== |
Since the release of the source code, several modified engines have emerged. | Since the release of the source code, several modified engines have emerged. | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= A source port is required. See [[#Source | + | |widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. | |multimonitor notes = Using the GZDoom port. See [[#Multi-monitor|Multi-monitor]]. | ||
Line 94: | Line 94: | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = A source port is required. See [[#Source | + | |windowed notes = A source port is required. See [[#Source ports|Source ports]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = A source port is required. See [[#Source | + | |anisotropic notes = A source port is required. See [[#Source ports|Source ports]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = A source port is required. See [[#Source | + | |antialiasing notes = A source port is required. See [[#Source ports|Source ports]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = A source port is required. See [[#Source | + | |vsync notes = A source port is required. See [[#Source ports|Source ports]]. |
|high frame rate = unknown | |high frame rate = unknown | ||
|high frame rate notes = | |high frame rate notes = | ||
Line 118: | Line 118: | ||
{{Input settings | {{Input settings | ||
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = A source port is required. See [[#Source | + | |key remap notes = A source port is required. See [[#Source ports|Source ports]]. |
|acceleration option = hackable | |acceleration option = hackable | ||
− | |acceleration option notes = A source port is required. See [[#Source | + | |acceleration option notes = A source port is required. See [[#Source ports|Source ports]]. |
|mouse menu = hackable | |mouse menu = hackable | ||
− | |mouse menu notes = A source port is required. See [[#Source | + | |mouse menu notes = A source port is required. See [[#Source ports|Source ports]]. |
|invert mouse y-axis = hackable | |invert mouse y-axis = hackable | ||
− | |invert mouse y-axis notes = A source port is required. See [[#Source | + | |invert mouse y-axis notes = A source port is required. See [[#Source ports|Source ports]]. |
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = A source port is required. See [[#Source | + | |controller support notes = A source port is required. See [[#Source ports|Source ports]]. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = A source port is required. See [[#Source | + | |controller remap notes = A source port is required. See [[#Source ports|Source ports]]. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= A source port is required. See [[#Source | + | |invert controller y-axis notes= A source port is required. See [[#Source ports|Source ports]]. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 142: | Line 142: | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = hackable | |surround sound = hackable | ||
− | |surround sound notes = A source port is required. See [[#Source | + | |surround sound notes = A source port is required. See [[#Source ports|Source ports]]. |
|subtitles = n/a | |subtitles = n/a | ||
|subtitles notes = No spoken text. | |subtitles notes = No spoken text. | ||
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|closed captions notes = Only pickups sounds have linked messages. | |closed captions notes = Only pickups sounds have linked messages. | ||
|mute on focus lost = hackable | |mute on focus lost = hackable | ||
− | |mute on focus lost notes = A source port is required. See [[#Source | + | |mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]]. |
|eax support = hackable | |eax support = hackable | ||
|eax support notes = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref>[http://forums.newdoom.com/showthread.php?t=15212 JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums]</ref><ref>[https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php About: The Doomsday Engine - Doomsday HQ (retrieved)]</ref> (A3D support discontinued since version 1.7.0)<ref>[https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php Doomsday Version History - Doomsday HQ (retrieved)]</ref><br /> | |eax support notes = A3D 3.0 and EAX 2.0 can be used in the jDoom port<ref>[http://forums.newdoom.com/showthread.php?t=15212 JDoom + SBLive! + a3dapi.dll support file = INCREDIBLE! - New Doom Forums]</ref><ref>[https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php About: The Doomsday Engine - Doomsday HQ (retrieved)]</ref> (A3D support discontinued since version 1.7.0)<ref>[https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php Doomsday Version History - Doomsday HQ (retrieved)]</ref><br /> |
Revision as of 21:00, 28 October 2014
Developers | |
---|---|
id Software | |
Publishers | |
id Software | |
GT Interactive | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 10, 1993 |
Mac OS (Classic) | December 10, 1993 |
Windows | August 20, 1996 |
⤏ Go to series page | |
Doom (1993) | 1993 |
Doom II: Hell on Earth | 1994 |
Final Doom | 1996 |
DRL (unofficial game) | 2002 |
Doom 3 | 2004 |
Doom 64 EX (unofficial port) | 2008 |
Doom 3: BFG Edition | 2012 |
Doom (2016) | 2016 |
Doom VFR | 2017 |
Doom I Enhanced | 2020 |
Doom II Enhanced | 2020 |
Doom Eternal | 2020 |
Doom 64 | 2020 |
Key points
- Runs on very low end hardware
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | Steam key for Ultimate Doom. | |||
GamersGate | Steam key for Ultimate Doom. | |||
Steam | Ultimate Doom (base game plus Episode IV: Thy Flesh Consumed). | |||
Retail |
- A shareware episode is also available (comes with the first episode "Knee-Deep in the Dead").
- The shareware IWAD can be downloaded separately from the main release (to be used with source ports)
Versions
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file and save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2280/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Multi-monitor
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | |||
Online play | 4 |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Issues fixed
Game does not run in DOSBox (Steam)
Instructions |
---|
Doom95 doesn't start on Windows 7
Instructions |
---|
- Issue #1(DPLAY.DLL Error):Download DPLAY.DLL and extract it to
DOOM95
folder - Issue #2(Wrong Colours Fix):Open
Desktop Resolution
(Right-Click Desktop),thenAdvanced Settings
and leave the windows opened;now run the game.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2280/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2280) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- DOS
- Mac OS
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Fixbox)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)