Difference between revisions of "Budget Cuts"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: Moved antialiasing info to correct line) |
(Updated page to reflect 2020-04-27 engine update, along with info box and system requirements) |
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity|name=Unity | + | {{Infobox game/row/engine|Unity|name=Unity 2018|ref=<ref name="engineversion">{{Refsnip|url=https://store.steampowered.com/newshub/app/400940/view/2203892522465159634|title=Neat Corporation is proud to present The Performance Update|date=2020-04-28|snippet=Unity updated to 2018.4.21}}</ref>|build=2018.4.21}} |
− | |release dates= | + | |release dates= |
{{Infobox game/row/date|Windows|June 14, 2018}} | {{Infobox game/row/date|Windows|June 14, 2018}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|budget-cuts|76}} | ||
+ | {{Infobox game/row/reception|IGDB|budget-cuts|60}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/series|Budget Cuts}} | ||
|steam appid = 400940 | |steam appid = 400940 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://www.neatcorporation.com/BudgetCuts | ||
+ | |hltb = 57564 | ||
+ | |strategywiki = | ||
|mobygames = budget-cuts | |mobygames = budget-cuts | ||
− | + | |wikipedia = | |
− | |wikipedia = | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://steamcommunity.com/app/400940/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/400940/discussions/ Steam Community Discussions] | ||
Line 70: | Line 76: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = unknown |
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = unknown |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = unknown |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = unknown |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = unknown |
− | |fov notes = | + | |fov notes = |
− | |windowed = | + | |windowed = unknown |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Used for spectator view |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = No in-game options, and always enabled by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Frame rate caps at headset refresh rate<ref>{{Refcheck|user=|date=}}</ref> |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
Line 98: | Line 104: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Edit config_machine.cfg to adjust anti-aliasing setting.||fix= | ||
+ | # Open the [[#Game data|configuration file]]. | ||
+ | # Change <code>gfx_msaa_actual</code> to the desired MSAA sample count (or <code>0</code> to disable MSAA entirely). | ||
+ | {{ii}} By default, the game uses 4X MSAA. | ||
+ | {{ii}} Accepted values are <code>0</code>, <code>2</code>, <code>4</code> or <code>8</code>. | ||
}} | }} | ||
==Input settings== | ==Input settings== | ||
{{Input settings | {{Input settings | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Input mapping handled by SteamVR |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
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|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = unknown |
|touchscreen notes = | |touchscreen notes = | ||
|xinput controllers = false | |xinput controllers = false | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = unknown |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = unknown |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = false | |dualshock 4 = false | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = unknown |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = unknown |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= true | |tracked motion controllers= true | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = true | |tracked motion prompts = true | ||
− | |tracked motion prompts notes = | + | |tracked motion prompts notes = |
− | |other controllers = | + | |other controllers = unknown |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = unknown |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = unknown |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = unknown |
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = unknown |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = unknown |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = unknown |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = unknown |
|steam controller prompts notes = | |steam controller prompts notes = | ||
− | |steam cursor detection = | + | |steam cursor detection = unknown |
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
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|vr only = true | |vr only = true | ||
|htc vive = true | |htc vive = true | ||
− | |htc vive notes = Valve Index | + | |htc vive notes = Also native [[Glossary:Valve Index|Valve Index]] and Vive Cosmos support. |
|oculus rift = true | |oculus rift = true | ||
− | |oculus rift notes = Three sensors recommended.<br/> | + | |oculus rift notes = Three sensors recommended.<br/>Steam version can access native Oculus SDK support through the {{code|oculussdk}} beta branch from game's properties.<ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref> |
|osvr = unknown | |osvr = unknown | ||
|osvr notes = | |osvr notes = | ||
|windows mixed reality = true | |windows mixed reality = true | ||
− | |windows mixed reality notes = | + | |windows mixed reality notes = Supported through SteamVR |
|keyboard-mouse = false | |keyboard-mouse = false | ||
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
Line 360: | Line 374: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 7 SP1 | + | |minOS = Windows 7 SP1 or newer |
|minCPU = Intel Core i5-4590 | |minCPU = Intel Core i5-4590 | ||
− | |minCPU2 = AMD | + | |minCPU2 = AMD Ryzen 1500X |
− | |minRAM = | + | |minRAM = 6 GB |
|minHD = | |minHD = | ||
− | |minGPU = Nvidia GeForce GTX 970 | + | |minGPU = Nvidia GeForce GTX 970/1060 |
− | |minGPU2 = AMD Radeon | + | |minGPU2 = AMD Radeon RX 480 |
|recOS = | |recOS = |
Revision as of 11:22, 28 April 2020
Developers | |
---|---|
Neat Corporation | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | June 14, 2018 |
Reception | |
Metacritic | 76 |
IGDB | 60 |
Taxonomy | |
Series | Budget Cuts |
Budget Cuts | |
---|---|
Budget Cuts | 2018 |
Budget Cuts 2: Mission Insolvency | 2019 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Oculus Store | ||||
Steam | ||||
Viveport |
- A demo is available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\ %USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Budget Cuts Save Data\X \ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
-
X
is for save file slot0
,1
or2
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Anti-aliasing (AA)
Edit config_machine.cfg to adjust anti-aliasing setting. |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Latin American Spanish | ||||
Polish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native Valve Index and Vive Cosmos support. | ||
Oculus VR (LibOVR) | Three sensors recommended. Steam version can access native Oculus SDK support through the oculussdk beta branch from game's properties.[2] |
||
Windows Mixed Reality | Supported through SteamVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3] | ||
Room-scale | Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Windows 7 SP1 or newer | |
Processor (CPU) | Intel Core i5-4590 AMD Ryzen 1500X |
|
System memory (RAM) | 6 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 970/1060 AMD Radeon RX 480 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.4.21[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/400940/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (400940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Neat Corporation is proud to present The Performance Update - last accessed on 2020-04-28
- "Unity updated to 2018.4.21"
- ↑ steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
- ↑ FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
- "How much room do I need?
1.5m - Risk of hitting reality. May be hard to reach items.
2m - Minimum recommended space for the experience we want to give players.
2.5m - Pretty much no risk of hitting things by accident.
3m - Ideal size. Almost no risk of even activating the chaperone grid.
3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement."
- "How much room do I need?