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Budget Cuts

From PCGamingWiki, the wiki about fixing PC games
Budget Cuts
Budget Cuts cover
Developers
Neat Corporation
Engines
Unity 2018[Note 1]
Release dates
Windows June 14, 2018
Reception
Metacritic 76
IGDB 60
Taxonomy
Monetization One-time game purchase
Series Budget Cuts
Budget Cuts on HowLongToBeat
Budget Cuts on IGDB
Budget Cuts on MobyGames
Budget Cuts
Budget Cuts 2018
Budget Cuts 2: Mission Insolvency 2019

Warnings

This game requires a virtual reality headset (see VR support for details).

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
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Windows
Oculus Store
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Windows
Steam
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Windows
Viveport
Windows
A demo is available.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\
%USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg
%USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\config_machine.cfg
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2]
Config file location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Budget Cuts Save Data\*\
%USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\*\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2]
* is for save file slot 0, 1 or 2.
Save data location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

General settings, shown after selecting save file.
General settings, shown after selecting save file.
Room scale settings.
Room scale settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Borderless fullscreen windowed
Used for spectator view
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
No in-game options, and always enabled by default. See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate caps at headset refresh rate[citation needed]
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Anti-aliasing (AA)

Edit config_machine.cfg to adjust anti-aliasing setting.
  1. Open the configuration file.
  2. Change gfx_msaa_actual to the desired MSAA sample count (or 0 to disable MSAA entirely).
By default, the game uses 4X MSAA.
Accepted values are 0, 2, 4 or 8.

Input

Keyboard and mouse State Notes
Remapping
Input mapping handled by SteamVR[1]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types
Tracked motion controllers
Button/gesture prompts
Additional information
Haptic feedback

Audio

Audio feature State Notes
Separate volume controls
Master, effects and music.
Surround sound
Subtitles
Only for main dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Also native Valve Index and Vive Cosmos support.
Oculus VR (LibOVR)
Three sensors recommended.
Steam version can access native Oculus SDK support through the oculussdk beta branch from game's properties.[2]
Windows Mixed Reality
Supported through SteamVR
Devices
Tracked motion controllers
See Input for details.
Traditional controller
Keyboard/Mouse
Play area
Seated
Standing
Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3]
Room-scale
Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7 SP1 or newer
Processor (CPU) Intel Core i5-4590
AMD Ryzen 1500X
System memory (RAM) 6 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 970/1060
AMD Radeon RX 480
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.4.21[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/400940/ in addition to or instead of this directory. The app ID (400940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Neat Corporation is proud to present The Performance Update - last accessed on 2020-04-28
    "Unity updated to 2018.4.21
    Controllers now use SteamVR Input 2.0, allowing nicer rebinding of buttons
    "
  2. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  3. FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
    "How much room do I need?
    1.5m - Risk of hitting reality. May be hard to reach items.
    2m - Minimum recommended space for the experience we want to give players.
    2.5m - Pretty much no risk of hitting things by accident.
    3m - Ideal size. Almost no risk of even activating the chaperone grid.
    3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement.
    "