Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Brother Bear"

From PCGamingWiki, the wiki about fixing PC games
Line 43: Line 43:
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
{{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
+
{{ii}} The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
  
 
{{Game data|
 
{{Game data|
Line 72: Line 72:
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = Default 90°; see [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = true
+
|windowed                  = hackable
|windowed notes            = On the Game.ini, set "StartupFullscreen=false" under the category being used by "ViewportManager" on Engine.Engine
+
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Cutscenes become broken in higher framerates (overlapping dialogue, dialogue cutting earlier, and so on)
+
|60 fps notes              = Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc).
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
Line 94: Line 94:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Set in Game.ini|ref=|fix=
 
{{Fixbox|description=Set in Game.ini|ref=|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|[[#Game data|Game.ini]]}}.
# Open <code>Game.ini</code>.
 
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
 +
 +
'''Notes'''
 +
{{ii}} {{term|Vert-}}, FOV should be increased to achieve a {{term|Hor+}} image.
 +
{{--}} It doesn't work for the Glide renderer, as it doesn't support widescreen resolutions. Even if such a resolution is inserted, the game defaults to one of the 4:3 resolutions present in the graphics settings.
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Set in User.ini|ref={{cn|December 2022}}|fix=
+
{{Fixbox|description=Set in User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-02}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Open {{file|[[#Game data|User.ini]]}}.
# Open <code>User.ini</code>.
 
 
# Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value.
 
# Change <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to the desired value.
 +
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Set in Game.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-02}}</ref>|fix=
 +
# Open {{file|[[#Game data|Game.ini]]}}.
 +
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find the entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find the entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = hackable
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Set {{code|MouseSensitivity=}} in {{file|[[#Game data|User.ini]]}}.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = hackable
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Off by default. Set {{code|bInvertMouse=False}} to {{code|True}} in {{file|[[#Game data|User.ini]]}}.
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = hackable
|controller remap notes    =  
+
|controller remap notes    = Set in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = unknown
+
|controller sensitivity    = hackable
|controller sensitivity notes=  
+
|controller sensitivity notes= Set in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = hackable
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Set in {{file|[[#Game data|User.ini]]}}.
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 173: Line 187:
 
==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music and Sound Effects sliders.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 260: Line 274:
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Game's Vsync doesn't work on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]].}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 +
}}
 +
 +
===Poor performance on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Use [[DgVoodoo_2|dgVoodoo2]].}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 
}}
 
}}
  
Line 265: Line 296:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 8
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 273: Line 304:
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
|software mode          =  
+
|software mode          = true
 
|software mode notes    =  
 
|software mode notes    =  
 
|mantle support        =  
 
|mantle support        =  
Line 287: Line 318:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = false
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  

Revision as of 03:16, 2 December 2023

Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
Brother Bear
Brother Bear cover
Developers
Amaze Entertainment
KnowWonder
Publishers
Disney Interactive
Russia Noviy Disk
Engines
Unreal Engine 1
Release dates
Windows November 1, 2003
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Adventure, Platform
Art styles Stylized
Themes North America
Series Disney Classics
Brother Bear guide on StrategyWiki
Brother Bear on MobyGames
Brother Bear on Wikipedia
Subseries of Disney
The Black Cauldron 1986
Basil the Great Mouse Detective 1987
Oliver & Company 1989
Disney's Aladdin 1993
The Jungle Book (series)
The Lion King 1994
Disney's Hercules 1997
Disney's Tarzan (series)
The Emperor's New Groove 2000
Disney's Dinosaur 2000
Treasure Planet: Battle at Procyon 2002
Brother Bear 2003
Chicken Little (series)
Meet the Robinsons 2007
Bolt 2008
The Princess and the Frog 2009
Tangled 2010
Wreck-it Ralph 2013
Disney Classic Games: Aladdin and The Lion King 2019

General information

Disney Wikia entry

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
This game is not available digitally.

Game data

Configuration file(s) location

The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary, since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
System Location
Windows %PROGRAMDATA%\Disney Interactive\Brother Bear\System[Note 1]

Save game data location

The above info also apply here
System Location
Windows %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Save[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default 90°; see Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS
Cutscenes become broken in higher framerates (issues like overlapping dialogue, dialogue cutting earlier, etc).
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Set in Game.ini
  1. Open Game.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

Vert-, FOV should be increased to achieve a Hor+ image.
It doesn't work for the Glide renderer, as it doesn't support widescreen resolutions. Even if such a resolution is inserted, the game defaults to one of the 4:3 resolutions present in the graphics settings.

Field of view (FOV)

Set in User.ini[1]
  1. Open User.ini.
  2. Change DesiredFOV=90 and DefaultFOV=90 to the desired value.

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

Windowed

Set in Game.ini[2]
  1. Open Game.ini.
  2. Find the section [WinDrv.WindowsClient].
  3. In that section, find the entry WindowedViewportX= and set its value to your desired window width.
  4. In that section, find the entry WindowedViewportY= and set its value to your desired window height.
  5. Set StartupFullscreen= to False to start the game in windowed mode.

Input

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Czech
French
German
Polish
Mój Brat Niedźwiedź.
Brazilian Portuguese
Disney Irmão Urso.
Russian
Братец медвежонок.
Spanish
Hermano Oso.
Swedish

Issues fixed

Game's Vsync doesn't work on Windows 8/8.1/10/11

Use dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Poor performance on Windows 8/8.1/10/11

Use dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Other information

API

Technical specs Supported Notes
Direct3D 8
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium 2 350 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 16-bit color depth
8 MB of VRAM
DirectX 9 compatible
Sound (audio device) 16-bit color DirectX 9-compatible
Other 8x CD-ROM Drive


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-02
  2. Verified by User:AlphaYellow on 2023-12-02