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Difference between revisions of "Blood"

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Line 11: Line 11:
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Build}}
 
{{Infobox game/row/engine|Build}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|blood|82}}
 +
{{Infobox game/row/reception|IGDB|blood|rating}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|DOS|May 31, 1997}}
 
{{Infobox game/row/date|DOS|May 31, 1997}}
 
{{Infobox game/row/date|Windows|April 22, 2010|wrapper=DOSBox}}
 
{{Infobox game/row/date|Windows|April 22, 2010|wrapper=DOSBox}}
{{Infobox game/row/date|Linux|May 18, 2015|wrapper=DOSBox|ref=<ref>[https://www.gog.com/forum/general/the_what_did_just_update_thread/post8873 The "what did just update?" thread, page 444 - Forum - GOG.com]</ref>}}
+
{{Infobox game/row/date|Linux|May 18, 2015|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/forum/general/the_what_did_just_update_thread/post8873|title=The "what did just update?" thread, page 444 - Forum - GOG.com|date=May 2023}}</ref>}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack }}
Line 28: Line 31:
 
{{Infobox game/row/taxonomy/themes            | Fantasy, Horror }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy, Horror }}
 
{{Infobox game/row/taxonomy/series            | Blood }}
 
{{Infobox game/row/taxonomy/series            | Blood }}
|reception    =
 
{{Infobox game/row/reception|Metacritic|blood|82}}
 
 
|steam appid  = 299030
 
|steam appid  = 299030
 
|gogcom id    = 1207658856
 
|gogcom id    = 1207658856
 +
|official site= https://web.archive.org/web/19990125093719/http://www.blood.com/
 
|hltb        = 1177
 
|hltb        = 1177
 
|lutris      = blood-one-unit-whole-blood
 
|lutris      = blood-one-unit-whole-blood
Line 55: Line 57:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | unknown | |  | DOS }}
+
{{Availability/row| Retail | | DRM-free | |  | DOS }}
{{Availability/row| Amazon | B00KAFG4W8 | unknown |  |  | Windows }}
+
{{Availability/row| GOG.com | blood_fresh_supply | DRM-free | Packaged with [[Blood: Fresh Supply]]. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://www.gog.com/forum/general/list_of_gog_games_using_dosbox/page1|title=List of GOG games using DOSBox, page 1 - Forum - GOG.com|date=May 2023}}</ref> |  | Windows, Linux }}
{{Availability/row| Amazon | B00M06KLYM | Steam |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 2965-1 | Steam |  |  | Windows }}
 
{{Availability/row| GOG.com | blood_fresh_supply | DRM-free | Packaged with [[Blood: Fresh Supply]]. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with [[DOSBox]].<ref>[https://www.gog.com/forum/general/list_of_gog_games_using_dosbox/page1 List of GOG games using DOSBox, page 1 - Forum - GOG.com]</ref> |  | Windows, Linux }}
 
 
{{Availability/row| GMG | blood-one-unit-whole-blood | Steam | | | Windows }}
 
{{Availability/row| GMG | blood-one-unit-whole-blood | Steam | | | Windows }}
{{Availability/row| Steam | 299030 | DRM-free | Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with [[DOSBox]].<ref>[https://steamdb.info/app/299030/config/ Blood: One Unit Whole Blood · AppID: 299030 · Steam Database]</ref> |  | Windows | unavailable }}
+
{{Availability/row| Steam | 1010750 | DRM-free | Packaged with [[Blood: Fresh Supply]]. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://www.gog.com/forum/general/list_of_gog_games_using_dosbox/page1|title=List of GOG games using DOSBox, page 1 - Forum - GOG.com|date=May 2023}}</ref> |  | Windows }}
 +
{{Availability/row| Amazon | B00KAFG4W8 | unknown |  |  | Windows | unavailable }}
 +
{{Availability/row| Amazon | B00M06KLYM | Steam |  |  | Windows | unavailable }}
 +
{{Availability/row| Gamesplanet | 2965-1 | Steam |  |  | Windows | unavailable }}
 +
{{Availability/row| Steam | 299030 | DRM-free | The original separate SKU, delisted once ''Fresh Supply'' was released, but the codes sold at Green Man Gaming still work. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with [[DOSBox]].<ref>{{Refurl|url=https://steamdb.info/app/299030/config/|title=Blood: One Unit Whole Blood · AppID: 299030 · Steam Database|date=9 June 2023}}</ref> |  | Windows | unavailable }}
 
}}
 
}}
 
{{ii}} Free demo versions are available from Archive.org: [https://archive.org/details/Blood_64 base game], [https://archive.org/details/cpteaser Cryptic Passage] (requires full version of the base game).
 
{{ii}} Free demo versions are available from Archive.org: [https://archive.org/details/Blood_64 base game], [https://archive.org/details/cpteaser Cryptic Passage] (requires full version of the base game).
Line 74: Line 77:
 
===Patches===
 
===Patches===
 
* The latest official patch 1.20 (3dfx-patch) is available at [https://soggi.org/misc/3dfx-voodoo-game-patches.htm soggi.org].
 
* The latest official patch 1.20 (3dfx-patch) is available at [https://soggi.org/misc/3dfx-voodoo-game-patches.htm soggi.org].
 +
* Unofficial patch: a modified EXE that fixes the [[Blood#Damage_scaling_changes_after_loading_a_save|savegame damage scaling bug]] while accurately retaining all other original behavior.
  
 
===Source ports===
 
===Source ports===
Line 83: Line 87:
 
Has custom difficulty option that allows to choose different combinations of enemies count and damage dealing or receiving.
 
Has custom difficulty option that allows to choose different combinations of enemies count and damage dealing or receiving.
 
  | Windows, OS X, Linux }}
 
  | Windows, OS X, Linux }}
{{Source ports table/row| NBlood | url=https://nukeykt.retrohost.net/ | Reverse-engineered gameplay-accurate port of Blood based on EDuke32.
+
{{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows, OS X, Linux }}
 +
{{Source ports table/row| NBlood | url=https://nukeykt.retrohost.net/ | Reverse-engineered gameplay-accurate port of Blood based on '''EDuke32'''.
  
 
Features original software renderer, improved OpenGL renderer, and OPL3 emulation.
 
Features original software renderer, improved OpenGL renderer, and OPL3 emulation.
Line 93: Line 98:
 
===Improve performance in DOSBox===
 
===Improve performance in DOSBox===
 
{{Fixbox|description=Edit DOSBox configuration file||fix=
 
{{Fixbox|description=Edit DOSBox configuration file||fix=
* Change <code>output=surface</code> to <code>output=openglnb</code>
+
* Change <code>output=surface</code> to <code>output=openglnb</code>.
* Change <code>memsize=16</code> to <code>memsize=64</code>
+
* Change <code>memsize=16</code> to <code>memsize=64</code>.
* Change <code>core=normal</code> to <code>core=dynamic</code>
+
* Change <code>core=normal</code> to <code>core=dynamic</code>.
* Change <code>cycles=auto</code> to <code>cycles=max</code>
+
* Change <code>cycles=auto</code> to <code>cycles=max</code>.
* Change <code>aspect=false</code> to <code>aspect=true</code>
+
* Change <code>aspect=false</code> to <code>aspect=true</code>.
* Change <code>fullresolution=original</code> to <code>fullresolution=0x0</code>
+
* Change <code>fullresolution=original</code> to <code>fullresolution=0x0</code>.
 
}}
 
}}
  
Line 113: Line 118:
 
Choose either method to use it:
 
Choose either method to use it:
 
{{Fixbox|description=Declare bMouse as an external device|ref=<ref name="refcheck Blackbird">{{Refcheck|user=Blackbird|date=2016-10-19|comment=}}</ref>|fix=
 
{{Fixbox|description=Declare bMouse as an external device|ref=<ref name="refcheck Blackbird">{{Refcheck|user=Blackbird|date=2016-10-19|comment=}}</ref>|fix=
# Unzip {{file|bmouse.exe}} into {{file|{{p|game}}|folder}}.
+
# Unzip {{file|bmouse.exe}} into {{folder|{{p|game}}}}.
 
# Run {{file|setup.exe}} through DOSBox and go to '''Controller Setup''', then '''Choose Controller Type''' and select '''Keyboard and External'''.
 
# Run {{file|setup.exe}} through DOSBox and go to '''Controller Setup''', then '''Choose Controller Type''' and select '''Keyboard and External'''.
# Go to '''Setup External''' and change the program name to {{file|BMOUSE.EXE}}. Save and exit.
+
# Go to '''Setup External''' and change the program name to {{file|BMOUSE.EXE}}.  
 +
# Save and exit.
 
}}
 
}}
 +
 
{{Fixbox|description=Run Blood through bMouse|ref=<ref name="refcheck Blackbird"/>|fix=
 
{{Fixbox|description=Run Blood through bMouse|ref=<ref name="refcheck Blackbird"/>|fix=
Open {{file|dosboxBlood_single.conf}} in a text editor and replace the line containing {{code|BLOOD.EXE}} with {{code|bmouse.exe launch blood.exe}}.
+
* Open {{file|dosboxBlood_single.conf}} in a text editor and replace the line containing {{code|BLOOD.EXE}} with {{code|bmouse.exe launch blood.exe}}.
 +
 
 +
'''Notes'''
 
{{ii}} The same can be done with Cryptic Passage by opening {{file|dosboxBlood_Addon.conf}} and replacing {{code|CRYPTIC.EXE}} with {{code|bmouse.exe launch cryptic.exe}}.
 
{{ii}} The same can be done with Cryptic Passage by opening {{file|dosboxBlood_Addon.conf}} and replacing {{code|CRYPTIC.EXE}} with {{code|bmouse.exe launch cryptic.exe}}.
 
}}
 
}}
Line 128: Line 137:
 
# [http://ctpax-cheater.losthost.org/htmldocs/files/buildmfx.zip Download] the patch.
 
# [http://ctpax-cheater.losthost.org/htmldocs/files/buildmfx.zip Download] the patch.
 
# Unzip the archive where {{file|BLOOD.EXE}} is located.
 
# Unzip the archive where {{file|BLOOD.EXE}} is located.
# Enter the command <code>BUILDMFX.EXE BLOOD.EXE</code>
+
# Enter the command <code>BUILDMFX.EXE BLOOD.EXE</code>.
 +
 
 +
'''Notes'''
 
{{ii}} This is a one-time set-up.
 
{{ii}} This is a one-time set-up.
 
{{ii}} Enter the command <code>BUILDMFX.EXE BLOOD.EXE /u</code> to revert the executable to its original state.
 
{{ii}} Enter the command <code>BUILDMFX.EXE BLOOD.EXE /u</code> to revert the executable to its original state.
Line 178: Line 189:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Source ports|Source ports]]
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Source ports|Source ports]]
+
|multimonitor notes        = See [[#Source ports|Source ports]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Source ports|Source ports]]
+
|ultrawidescreen notes      = See [[#Source ports|Source ports]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Source ports|Source ports]]
+
|4k ultra hd notes          = See [[#Source ports|Source ports]].
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
Line 190: Line 201:
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = See [[#Source ports|Source ports]]
+
|borderless windowed notes  = See [[#Source ports|Source ports]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = See [[#Source ports|Source ports]]
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Source ports|Source ports]]
+
|vsync notes                = See [[#Source ports|Source ports]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = Capped at 70 FPS. See [[#Source ports|Source ports]]
+
|120 fps notes              = Capped at 70 FPS. See [[#Source ports|Source ports]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 218: Line 229:
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = hackable
 
|mouse menu                = hackable
|mouse menu notes          = See [[#Source ports|Source ports]]
+
|mouse menu notes          = See [[#Source ports|Source ports]].
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
Line 274: Line 285:
  
 
===Use mouse wheel to change weapons===
 
===Use mouse wheel to change weapons===
{{Fixbox|description=Bind up and down keys to the mouse wheel|ref=<ref>[https://www.gog.com/forum/blood_series/use_mouse_wheel_to_change_weapons_in_ouwb Use Mouse Wheel to Change Weapons in OUWB! - GOG.com Forum]</ref>|fix=
+
{{Fixbox|description=Bind up and down keys to the mouse wheel|ref=<ref>{{Refurl|url=https://www.gog.com/forum/blood_series/use_mouse_wheel_to_change_weapons_in_ouwb|title=Use Mouse Wheel to Change Weapons in OUWB! - GOG.com Forum|date=May 2023}}</ref>|fix=
 
# Get [http://ahkscript.org AutoHotkey].
 
# Get [http://ahkscript.org AutoHotkey].
 
# Use this script when playing:
 
# Use this script when playing:
Line 307: Line 318:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = hackable
 
|eax support              = hackable
|eax support notes        = Raze and [[Blood: Fresh Supply]]<ref>[https://www.youtube.com/watch?v=GRR_6o0jvw8 How to fix the muffled audio in Blood Fresh Supply]</ref> support OpenAL Soft for binaural HRTF mixing.
+
|eax support notes        = Raze and [[Blood: Fresh Supply]]<ref>{{Refurl|url=https://www.youtube.com/watch?v=GRR_6o0jvw8|title=How to fix the muffled audio in Blood Fresh Supply|date=May 2023}}</ref> support OpenAL Soft for binaural HRTF mixing.
 
|red book cd audio        = true
 
|red book cd audio        = true
 
|red book cd audio notes  = MIDI is used when CD audio is not available or not assigned to the current level.
 
|red book cd audio notes  = MIDI is used when CD audio is not available or not assigned to the current level.
Line 315: Line 326:
 
|royalty free audio notes =  
 
|royalty free audio notes =  
 
}}
 
}}
{{ii}}Original DOS executable and ''NBlood'' include a '''3D Audio''' option that works as crossfeed for headphones.
+
{{ii}} Original DOS executable and ''NBlood'' include a '''3D Audio''' option that works as crossfeed for headphones.
{{--}}Older versions of ''BloodGDX'' supported [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing, but newer ''BuildGDX'' releases broke support.<ref>[https://www.youtube.com/watch?v=YPdISLJzbpY  Blood with 3D spatial sound in BloodGDX 🎧 (OpenAL Soft HRTF audio)]</ref>
+
{{--}} Older versions of ''BloodGDX'' supported [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing, but newer ''BuildGDX'' releases broke support.<ref>[https://www.youtube.com/watch?v=YPdISLJzbpY  Blood with 3D spatial sound in BloodGDX 🎧 (OpenAL Soft HRTF audio)]</ref>
  
 
{{L10n|content=
 
{{L10n|content=
Line 372: Line 383:
 
# Rename {{file|nolfblim.ren2com}} to {{file|NOLFBLIM.COM}}.
 
# Rename {{file|nolfblim.ren2com}} to {{file|NOLFBLIM.COM}}.
 
# Run {{file|NOLFBLIM.COM}} before launching Blood.
 
# Run {{file|NOLFBLIM.COM}} before launching Blood.
 +
 +
'''Notes'''
 
{{ii}} Automate these steps by adding <code>NOLFBLIM.COM</code> before the line calling {{file|BLOOD.EXE}} in the DOSBox configuration file's autoexec section.
 
{{ii}} Automate these steps by adding <code>NOLFBLIM.COM</code> before the line calling {{file|BLOOD.EXE}} in the DOSBox configuration file's autoexec section.
 
}}
 
}}
  
 
===Damage scaling changes after loading a save===
 
===Damage scaling changes after loading a save===
{{Fixbox|description=Use a modified executable|ref=<ref>https://www.gog.com/forum/blood_series/fan_blood_patch_122_fixed_incorrect_damage_scaling_when_loading_a_save</ref>|fix=
+
{{Fixbox|description=Use a modified executable|ref=<ref>{{Refurl|url=https://www.gog.com/forum/blood_series/fan_blood_patch_122_fixed_incorrect_damage_scaling_when_loading_a_save/page2|title=gog.com|date=September 2023}}</ref>|fix=
Patch {{file|BLOOD.EXE}} with [https://www.mediafire.com/?i9ww6654i0j6dva this patcher].
+
* Replace {{file|BLOOD.EXE}} with [https://github.com/OpenRift412/Blood-SAVEFIX/releases this fixed version].
  
 
'''Notes'''
 
'''Notes'''
{{--}} Freezes damage scaling to the Still Kicking setting, which makes the game easier on higher difficulties.
+
{{ii}} This is a recompiled EXE with the fix made from reverse-engineered source code. Everything else should be 100% accurate to the original behavior.
{{ii}} An alternate but complex workaround can be found [https://www.gog.com/forum/blood_series/glitch_damage_scaling_changes_when_loading_fix_inside here].
+
{{ii}} This issue is already fixed in the [[#Source ports|source ports]] and [[Blood: Fresh Supply]] re-release.
{{ii}} This issue is fixed in the [[#Source ports|source ports]] and [[Blood: Fresh Supply]] re-release.
 
 
}}
 
}}
  
Line 438: Line 450:
 
}}
 
}}
  
===BloodCM===
+
===Mods and source ports installation guides===
{{ii}} [https://blood-wiki.org/index.php/BloodCM BloodCM] is a Blood remake in the form of a mod for EDuke32, a Duke Nukem 3D source port that provides modern features such as widescreen resolutions and dynamic lighting.
+
 
 +
====BloodCM====
 +
{{ii}} [https://blood-wiki.org/index.php/BloodCM BloodCM] is a Blood remake in the form of a mod for EDuke32, a Duke Nukem 3D source port that provides modern features such as widescreen resolutions and dynamic lighting. Not recommended as better options such as Blood GDX and NBlood exist.
 +
 
 +
====Blood GDX for Build GDX====
 +
{{ii}} From the same creator as the aforementioned Blood CM, [https://www.blood-wiki.org/index.php/BloodGDX Blood GDX] is a Blood remake made after the [https://en.wikipedia.org/wiki/LibGDX libGDX] program from [https://en.wikipedia.org/wiki/Java_(programming_language) Java] based on the [https://www.blood-wiki.org/index.php?title=Blood_Alpha Blood Alpha] source code. It provides modern features such as widescreen, dynamic lighting, mouse freelook, and more. Since March 2019, it has been consolidated into [https://m210.duke4.net Build GDX] alongside other Build engine games remakes and decompilations.
 +
 
 +
{{Fixbox|description=How to play Blood GDX via Build GDX|fix=
 +
# Download and unfold BuildGDX(_with_JRE).zip on the desired location.
 +
# Open the Build GDX folder and create a Blood subfolder.
 +
# Copy and paste the following files from the Blood game to the Blood subfolder: {{file|BLOOD.INI}}, {{file|BLOOD.RFF}}, all the CP[number].MAP, {{file|CPART07.AR_}}, {{file|CPART15.AR_}}, all the CPBB[number].MAP, {{file|CPSL.MAP}}, {{file|CRYPTIC.INI}}, {{file|CRYPTIC.SMK}}, {{file|CrypticPassage.kpf}}, {{file|GTI.SMK}}, {{file|LOGO.SMK}}, {{file|MAPEDIT.INI}}, {{file|SOUNDS.RFF}}, {{file|SURFACE.DAT}}, {{file|TABLES.DAT}}, all the TILES[number].ART, and {{file|VOXEL.DAT}}. If owning the original disk or Fresh Supply, also copy and paste the blood[number].ogg to play with the original soundtrack.
 +
# Open {{file|BuildGDX.exe}} and choose Blood on the left: if no file is found, click on the three dot icon and look for the Blood file, or simply select the vanilla game's location.
 +
# Configure the visual and audio preferences in the settings accessible via the down-right gear icon. To install mods, put them in the autoload subsubfolder of the Blood subfolder, then choose to "Enable "autoload" folder" in the settings. Click on Back when finished.
 +
# Click on Play Blood to launch the game.
 +
 
 +
'''Notes'''
 +
{{ii}} All the files are required for the mod to work and no file can be forgotten to play Cryptic Passage.
 +
{{ii}} Blood GDX maintains the autolook feature from vanilla Blood when the character goes upstairs or downstairs.
 +
{{++}} Once taking all the files from the original game, it's possible to reuse them as many times as needed.
 +
{{--}} The cutscenes don't play on the latest version without [https://steamcommunity.com/sharedfiles/filedetails/?id=1602966657 this patch].
 +
}}
 +
 
 +
====Raze====
 +
{{ii}} [https://raze.zdoom.org/about Raze] compiles and enhances various Build Engine games decompilations by using GZDoom: [https://www.blood-wiki.org/index.php?title=Raze as explained on the Blood wiki], Raze remakes Blood via [https://www.blood-wiki.org/index.php/NBlood NBlood] and uses OpenGl to enhance its 3D graphics.
 +
 
 +
{{Fixbox|description=How to play Blood via Raze|fix=
 +
# Download and unfold raze_[Current Version].zip on the desired location.
 +
# Open the raze_[Current Version] folder and create a Blood subfolder.
 +
# Copy all files from the Blood game to the Blood subfolder: {{file|blood.ini}}, *.rff, *.art, *.dat, and all the files from the {{folder|movies}} subfolder. For the cutscenes, copy {{file|gti.smk}} and {{file|logo.smk}} from the latter subfolder into the Blood subfolder for Raze. To have the CD soundtrack, copy all the blood[number].ogg files in the subfolder.
 +
# To play Cryptic Passage, copy {{file|movies/cryptic.smk}}, {{file|movies/cryptic.wav}}, cp*.map, {{file|cpart07.ar_}}, {{file|cpart15.ar_}}, {{file|cryptic.ini}} to another folder, select them all and compress them into a zip file, then put it into the Blood subfolder for Raze.
 +
# Open {{file|raze.exe}}, choose BLOOD: One Unit Whole Blood (BLOOD) or BLOOD: Cryptic Passage (cryptic), configure the settings, and launch the game.
 +
 
 +
'''Notes'''
 +
{{ii}} All the aforementioned files are required for the mod to work.
 +
{{++}} Once taking all the files from the original game, it's possible to reuse them as many times as needed.
 +
{{--}} While the [https://forum.zdoom.org/viewtopic.php?f=347&t=71962 forum] gives the instructions for the cutscenes to work, they don't play on the latest version.
 +
}}
  
 
==System requirements==
 
==System requirements==
Line 448: Line 496:
 
|minCPU  = Intel Pentium 75 MHz
 
|minCPU  = Intel Pentium 75 MHz
 
|minRAM  = 16 MB
 
|minRAM  = 16 MB
|minHD    = 75 MB
+
|minHD    = 80 MB
 
|minGPU  = VGA 256-colour
 
|minGPU  = VGA 256-colour
 +
|minother = 4X CD-ROM drive
  
 
|recCPU  =  
 
|recCPU  =  

Revision as of 22:21, 16 March 2024

This page is for the original game. For the 2019 enhanced version, see Blood: Fresh Supply.

Blood
Blood cover
Developers
Monolith Productions
Cryptic Passage Sunstorm Interactive
Publishers
1997-1999 GT Interactive
1999-2003 Infogrames
2003-present Atari
Engines
Build
Release dates
DOS May 31, 1997
Windows (DOSBox) April 22, 2010
Linux (DOSBox) May 18, 2015[1]
Reception
Metacritic 82
Taxonomy
Monetization One-time game purchase, Expansion pack
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Fantasy, Horror
Series Blood
Blood on HowLongToBeat
Blood on IGDB
Blood on MobyGames
Blood on Wikipedia
Blood
Blood 1997
Blood II: The Chosen 1998
Blood: Fresh Supply 2019

Blood is a singleplayer and multiplayer first-person action, FPS and shooter game in the Blood series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
GOG.com
DRM-free
Packaged with Blood: Fresh Supply. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with DOSBox.[2]
Windows
Linux
Green Man Gaming
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Packaged with Blood: Fresh Supply. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with DOSBox.[3]
Windows
Amazon.com (unavailable)
DRM details are not known
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
Gamesplanet logo.svg (unavailable)
Icon overlay.png
Windows
Steam (unavailable)
DRM-free after installation through Steam client (notes may include more details)
The original separate SKU, delisted once Fresh Supply was released, but the codes sold at Green Man Gaming still work. Also includes the "Plasma Pak" and "Cryptic Passage" expansions. Pre-packaged with DOSBox.[4]
Windows
Free demo versions are available from Archive.org: base game, Cryptic Passage (requires full version of the base game).

Monetization

DLC and expansion packs

Name Notes
Cryptic Passage
DOS
Windows
Linux
Plasma Pak
DOS
Windows
Linux

Essential improvements

Patches

  • The latest official patch 1.20 (3dfx-patch) is available at soggi.org.
  • Unofficial patch: a modified EXE that fixes the savegame damage scaling bug while accurately retaining all other original behavior.

Source ports

Name Description
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls, and fixes for the original game bugs with an option to revert them.

Can run official addon and custom made campaings straight from the main menu without the need to use installers or replace any original files.

Has custom difficulty option that allows to choose different combinations of enemies count and damage dealing or receiving.

Windows
macOS (OS X)
Linux
NuBuildGDX Fork of BuildGDX aiming for stability, bug fixing and performance improvements.
Windows
macOS (OS X)
Linux
NBlood Reverse-engineered gameplay-accurate port of Blood based on EDuke32.

Features original software renderer, improved OpenGL renderer, and OPL3 emulation.

Windows
macOS (OS X)
Linux
Raze Fork of NBlood to GZDoom architecture. Also supports Duke Nukem 3D, Redneck Rampage, and PC Powerslave/Exhumed.
Windows
macOS (OS X)
Linux

Improve performance in DOSBox

Edit DOSBox configuration file
  • Change output=surface to output=openglnb.
  • Change memsize=16 to memsize=64.
  • Change core=normal to core=dynamic.
  • Change cycles=auto to cycles=max.
  • Change aspect=false to aspect=true.
  • Change fullresolution=original to fullresolution=0x0.

Launchers

Blood Launcher

The One Unit Whole Blood Launcher is recommended for the best experience. It includes a large number of optional modifications and custom maps.

Build Game DOSBox Launcher

The Build Game DOSBox Launcher {OBSOLETE} allows installation from both digital release and retail release. It also includes a large number of optional modifications and custom maps.

Mouse fixes

bMouse

bMouse is a DOS extension which improves mouse looking by removing the mouse filter which causes issues related to both axis not updating properly.

Choose either method to use it:

Declare bMouse as an external device[5]
  1. Unzip bmouse.exe into <path-to-game>.
  2. Run setup.exe through DOSBox and go to Controller Setup, then Choose Controller Type and select Keyboard and External.
  3. Go to Setup External and change the program name to BMOUSE.EXE.
  4. Save and exit.
Run Blood through bMouse[5]
  • Open dosboxBlood_single.conf in a text editor and replace the line containing BLOOD.EXE with bmouse.exe launch blood.exe.

Notes

The same can be done with Cryptic Passage by opening dosboxBlood_Addon.conf and replacing CRYPTIC.EXE with bmouse.exe launch cryptic.exe.
bMouse will cause the vertical aiming to be inverted. To fix this just go to Setup Advanced Control Options from Control Setup, then in Advanced Mouse Setup change the Mouse Y Scale to negative number.

Buildmfx

Buildmfx is a patch which improves mouse looking. Unlike bMouse, it modifies the game executable.
Patch the executable with Buildmfx[6]
  1. Download the patch.
  2. Unzip the archive where BLOOD.EXE is located.
  3. Enter the command BUILDMFX.EXE BLOOD.EXE.

Notes

This is a one-time set-up.
Enter the command BUILDMFX.EXE BLOOD.EXE /u to revert the executable to its original state.

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
DOS <path-to-game>\BLOOD.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299030/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\*.SAV
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299030/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

Input

In-game general control settings.
In-game general control settings.
In-game key map settings.
In-game key map settings.

Use mouse wheel to change weapons

Bind up and down keys to the mouse wheel[7]
  1. Get AutoHotkey.
  2. Use this script when playing:
#ifWinActive, ahk_class SDL_app

*WheelUp::
SendEvent {Up Down}
Sleep 200
SendEvent {Up Up}
Return

*WheelDown::
SendEvent {Down Down}
Sleep 200
SendEvent {Down Up}
Return

Audio

Audio feature State Notes
Separate volume controls
Surround sound
See EAX support below.
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
EAX support
Raze and Blood: Fresh Supply[8] support OpenAL Soft for binaural HRTF mixing.
Royalty free audio
Red Book CD audio
MIDI is used when CD audio is not available or not assigned to the current level.
General MIDI audio
Original DOS executable and NBlood include a 3D Audio option that works as crossfeed for headphones.
Older versions of BloodGDX supported OpenAL Soft for binaural HRTF mixing, but newer BuildGDX releases broke support.[9]

Localizations

Language UI Audio Sub Notes
English

VR support

A driver for the VFX1 headset can be found here.

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus, Co-op
Co-op supports two players.
Online play
For DOSBox use DOSBox IPX/modem emulation.

Issues fixed

HUD flashes

Use NOLFBLIM[10]
  1. Download the patch.
  2. Unzip the archive where BLOOD.EXE is.
  3. Rename nolfblim.ren2com to NOLFBLIM.COM.
  4. Run NOLFBLIM.COM before launching Blood.

Notes

Automate these steps by adding NOLFBLIM.COM before the line calling BLOOD.EXE in the DOSBox configuration file's autoexec section.

Damage scaling changes after loading a save

Use a modified executable[11]

Notes

This is a recompiled EXE with the fix made from reverse-engineered source code. Everything else should be 100% accurate to the original behavior.
This issue is already fixed in the source ports and Blood: Fresh Supply re-release.

Other information

API

Technical specs Supported Notes
OpenGL 1.0 Only available in source ports.
Glide 1.0 Beta patches for 3Dfx support can be found here. Note these patches are largely unstable and never completed.
DOS video modes VGA, SVGA Supports extremely high resolutions for a DOS game (over 1600x1200).

Middleware

Middleware Notes
Cutscenes Smacker Video Technology

Mods and source ports installation guides

BloodCM

BloodCM is a Blood remake in the form of a mod for EDuke32, a Duke Nukem 3D source port that provides modern features such as widescreen resolutions and dynamic lighting. Not recommended as better options such as Blood GDX and NBlood exist.

Blood GDX for Build GDX

From the same creator as the aforementioned Blood CM, Blood GDX is a Blood remake made after the libGDX program from Java based on the Blood Alpha source code. It provides modern features such as widescreen, dynamic lighting, mouse freelook, and more. Since March 2019, it has been consolidated into Build GDX alongside other Build engine games remakes and decompilations.
How to play Blood GDX via Build GDX
  1. Download and unfold BuildGDX(_with_JRE).zip on the desired location.
  2. Open the Build GDX folder and create a Blood subfolder.
  3. Copy and paste the following files from the Blood game to the Blood subfolder: BLOOD.INI, BLOOD.RFF, all the CP[number].MAP, CPART07.AR_, CPART15.AR_, all the CPBB[number].MAP, CPSL.MAP, CRYPTIC.INI, CRYPTIC.SMK, CrypticPassage.kpf, GTI.SMK, LOGO.SMK, MAPEDIT.INI, SOUNDS.RFF, SURFACE.DAT, TABLES.DAT, all the TILES[number].ART, and VOXEL.DAT. If owning the original disk or Fresh Supply, also copy and paste the blood[number].ogg to play with the original soundtrack.
  4. Open BuildGDX.exe and choose Blood on the left: if no file is found, click on the three dot icon and look for the Blood file, or simply select the vanilla game's location.
  5. Configure the visual and audio preferences in the settings accessible via the down-right gear icon. To install mods, put them in the autoload subsubfolder of the Blood subfolder, then choose to "Enable "autoload" folder" in the settings. Click on Back when finished.
  6. Click on Play Blood to launch the game.

Notes

All the files are required for the mod to work and no file can be forgotten to play Cryptic Passage.
Blood GDX maintains the autolook feature from vanilla Blood when the character goes upstairs or downstairs.
Once taking all the files from the original game, it's possible to reuse them as many times as needed.
The cutscenes don't play on the latest version without this patch.

Raze

Raze compiles and enhances various Build Engine games decompilations by using GZDoom: as explained on the Blood wiki, Raze remakes Blood via NBlood and uses OpenGl to enhance its 3D graphics.
How to play Blood via Raze
  1. Download and unfold raze_[Current Version].zip on the desired location.
  2. Open the raze_[Current Version] folder and create a Blood subfolder.
  3. Copy all files from the Blood game to the Blood subfolder: blood.ini, *.rff, *.art, *.dat, and all the files from the movies subfolder. For the cutscenes, copy gti.smk and logo.smk from the latter subfolder into the Blood subfolder for Raze. To have the CD soundtrack, copy all the blood[number].ogg files in the subfolder.
  4. To play Cryptic Passage, copy movies/cryptic.smk, movies/cryptic.wav, cp*.map, cpart07.ar_, cpart15.ar_, cryptic.ini to another folder, select them all and compress them into a zip file, then put it into the Blood subfolder for Raze.
  5. Open raze.exe, choose BLOOD: One Unit Whole Blood (BLOOD) or BLOOD: Cryptic Passage (cryptic), configure the settings, and launch the game.

Notes

All the aforementioned files are required for the mod to work.
Once taking all the files from the original game, it's possible to reuse them as many times as needed.
While the forum gives the instructions for the cutscenes to work, they don't play on the latest version.

System requirements

DOS
Minimum Recommended
Operating system (OS) 6.2
Processor (CPU) Intel Pentium 75 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 80 MB
Video card (GPU) VGA 256-colour
Other 4X CD-ROM drive
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 430 MB
Video card (GPU) DirectX 7 compatible


Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References