Blair Witch Volume 2: The Legend of Coffin Rock
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Revision as of 21:12, 6 November 2018 by Garrett (talk | contribs) (→System requirements: fixed ref position)
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Engines | |
Nocturne | |
Release dates | |
Windows | October 25, 2000 |
Blair Witch | |
---|---|
Blair Witch Volume 1: Rustin Parr | 2000 |
Blair Witch Volume 2: The Legend of Coffin Rock | 2000 |
Blair Witch Volume 3: The Elly Kedward Tale | 2000 |
Blair Witch | 2019 |
Key points
- Nocturne Editor is available for download here. This game uses a newer version of the engine, so not all features work.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
dgVoodoo 2
- Can be used to force higher resolutions, anti-aliasing and anisotropic filtering.
- Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
Instructions[1] |
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|
Increasing HUD and subtitle size[1] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SYSTEM\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Video settings
Input settings
Audio settings
Issues fixed
System RAM and swap disk space warning
- When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
Turning on Windows 98 compatibility mode[1] |
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Notes
|
Issues unresolved
Game saving and loading issue
- In some areas after reloading the game some ambient sounds will not play and some particle effect will not be rendered which were active when the game was saved.
Dialogue sound issue
- Sometimes dialogue will not start to play, even after reloading the game.
Reset the sound engine[1] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[2] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, NT 4.0, 2000 | |
Processor (CPU) | Intel Pentium 2, Celeron (233 MHz) | Intel Pentium 3 or AMD Athlon |
System memory (RAM) | 64 MB (96 MB for hardware acceleration) | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Matrox G200/G400, ATI Rage 128, or TnT/TnT2 DirectX 6.1 compatible | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).