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Blair Witch Volume 2: The Legend of Coffin Rock

From PCGamingWiki, the wiki about fixing PC games
Blair Witch Volume 2: The Legend of Coffin Rock
Blair Witch Volume 2: The Legend of Coffin Rock cover
Developers
Human Head Studios
Publishers
Gathering of Developers
Engines
Nocturne
Release dates
Windows October 25, 2000
Blair Witch Volume 2: The Legend of Coffin Rock at Wikipedia
Blair Witch
Blair Witch Volume 1: Rustin Parr 2000
Blair Witch Volume 2: The Legend of Coffin Rock 2000
Blair Witch Volume 3: The Elly Kedward Tale 2000

Key points

Nocturne Editor is available for download here. This game uses a newer version of the engine, so not all features work.

General information

MobyGames page

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
This game is not available digitally.

Essential improvements[edit]

dgVoodoo 2[edit]

Can be used to force higher resolutions, anti-aliasing and anisotropic filtering.
Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
Instructions[1]
  1. Download the latest version of dgVoodoo 2 and unpack it (verified working on version 2.54).
  2. Copy all the files from the MS folder.
  3. Paste the files into the game installation folder.
  4. Run dgVoodooCpl.exe and configure the settings to you liking.
  • Game uses DirectX in hardware mode, so the above mentioned improvements should be activated in the DirectX tab.
Increasing HUD and subtitle size[1]
  1. Run dgVoodooCpl.exe and in DirectX tab select your desired resolution.
  2. In game video settings select a resolution that is lower than the one set in dgVoodoo 2. The lower the resolution selected in game, the bigger the HUD and subtitles will be rendered on screen. Don't select a resolution lower than 640x480, because that will reduce the quality of pre-rendered backgrounds.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\SYSTEM\

Save game data location[edit]

System Location
Windows <path-to-game>\save\

Video settings[edit]

Graphic options menu.
Graphic options menu.
Graphics option Option Notes
Widescreen resolution
In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x960. Menus remain 640x480. See dgVoodoo 2 for higher resolutions. In widescreen resolutions the game is stretched.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use dgVoodoo 2. In DirectX tab under Behavior disable Application controlled windows/fullscreen state and Disable Alt-Enter to toggle screen state, then in game press Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Force using dgVoodoo 2.
Anti-aliasing (AA)
Use dgVoodoo 2 to force MSAA.
Vertical sync (Vsync)
Enabled by default in hardware mode, but only during gameplay. Force using dgVoodoo 2 to enable it in the menus too.
60 FPS and 120+ FPS
Framerate is uncapped only in software mode, but causes clothes physics to speed up.

Input settings[edit]

Control options menu.
Control options menu.
Key configuration menu.
Key configuration menu.

Audio settings[edit]

Sound options menu.
Sound options menu.
Audio options Native Notes
Separate volume controls
Sound effects, dialogue and music.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Issues fixed[edit]

System RAM and swap disk space warning[edit]

When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
Turning on Windows 98 compatibility mode[1]
  1. Right click the game shortcut or nocturne.exe.
  2. Click Properties, then open the Compatibility tab.
  3. Under Compatibility mode check Run this program in compatibility mode for and select Windows 98/Windows ME.
  4. Click Apply and OK.

Notes

This will disable any enhancements set in dgVoodoo 2.

Issues unresolved[edit]

Game saving and loading issue[edit]

In some areas after reloading the game some ambient sounds will not play and some particle effect will not be rendered which were active when the game was saved.

Dialogue sound issue[edit]

Sometimes dialogue will not start to play, even after reloading the game.
Reset the sound engine[1]
  1. Go to Sound options menu.
  2. Change the Hardware mixing setting, then change it back to the original setting.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 6.1, 7
Software renderer
64-bit executable

System requirements[edit]

Windows[2]
Minimum Recommended
Operating system (OS) 98, NT 4.0, 2000
Processor (CPU) Intel Pentium 2, Celeron (233 MHz) Intel Pentium 3 or AMD Athlon
System memory (RAM) 64 MB (96 MB for hardware acceleration)
Hard disk drive (HDD) 850 MB
Video card (GPU) Matrox G200/G400, ATI Rage 128, or TnT/TnT2
DirectX 6.1 compatible
DirectX 7 compatible

References

  1. 1.0 1.1 1.2 1.3 Verified by User:Antrad on February 1, 2018
  2. Information taken from game manual.