Difference between revisions of "Blair Witch Volume 2: The Legend of Coffin Rock"
From PCGamingWiki, the wiki about fixing PC games
(→System requirements: fixed ref position) |
m (→DDrawCompat: typo fix) |
||
(27 intermediate revisions by 14 users not shown) | |||
Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 25, 2000}} | {{Infobox game/row/date|Windows|October 25, 2000}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Blair Witch }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
+ | |mobygames = blair-witch-volume-ii-the-legend-of-coffin-rock | ||
|wikipedia = Blair Witch (video game series) | |wikipedia = Blair Witch (video game series) | ||
|winehq = | |winehq = | ||
+ | |license = | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{++}} Nocturne Editor is available for download [ | + | {{++}} Nocturne Editor is available for download [https://www.moddb.com/games/nocturne/downloads/nocturne-editor here]. This game uses a newer version of the engine, so not all features work. |
'''General information''' | '''General information''' | ||
Line 25: | Line 39: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | |DRM-free | | | Windows }} |
}} | }} | ||
{{--}} This game is not available digitally. | {{--}} This game is not available digitally. | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
+ | ===DDrawCompat=== | ||
+ | {{ii}}[https://github.com/narzoul/DDrawCompat DDrawCompat by narzoul] is essential for the game to render properly in modern systems. | ||
+ | {{++}} Limits the framerate to 60fps both in Hardware and Software mode to prevent issues. | ||
+ | {{++}} Allows for running in high resolutions without shrinking HUD or Menus, similar to Peixoto's Patch and dgvoodoo. | ||
+ | {{++}} Fixes the Intro video to display properly. | ||
+ | {{++}} Fixes [[#System RAM and swap disk space warning|System RAM and swap disk space warning]] error and crashing on startup. | ||
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Arhummk">{{refcheck|user=Arhummk|date=November 10, 2023}}</ref>|fix= | ||
+ | # Get the latest release of DDrawCompat (v0.4.0 or higher) [https://github.com/narzoul/DDrawCompat/releases here]. | ||
+ | # Extract its contents; <code>ddraw.dll</code> to <code>{{P|game}}</code> | ||
+ | # Create a new text file within the same directory named <code>DDrawCompat.ini</code> '''(Case-sensitive)'''. | ||
+ | # Open <code>DDrawCompat.ini</code> and add the following lines: | ||
+ | <pre> | ||
+ | # Limits the framerate to 60fps. 30fps is recommended. | ||
+ | FpsLimiter = msgloop(60) | ||
+ | |||
+ | # Resolution Scaling options. This allows you to increase the resolution without | ||
+ | # shrinking the HUD or Menus. Both of the below lines are necessary for this to work properly | ||
+ | # Select 640x480 in-game first. But not below that as it will reduce the quality of the pre-rendered backgrounds. | ||
+ | # If you wish to play in the native in-game resolutions or Software mode. add a # before the two lines below. | ||
+ | |||
+ | ResolutionScale = display(1) | ||
+ | ResolutionScaleFilter = bilinear | ||
+ | |||
+ | # DEBUG. Only modify and uncomment (remove the # before the line) the below lines if facing issues. | ||
+ | |||
+ | # BltFilter = bilinear | ||
+ | # TextureFilter = app | ||
+ | # CpuAffinity = 1 | ||
+ | # WinVersionLie = 98 | ||
+ | # FullscreenMode = borderless | ||
+ | # LogLevel = none | ||
+ | # DesktopColorDepth = initial | ||
+ | # DisplayFilter = bilinear(0) | ||
+ | # DisplayRefreshRate = app | ||
+ | # DisplayResolution = desktop | ||
+ | # DpiAwareness = permonitor | ||
+ | </pre> | ||
+ | {{ii}} While this caps the game at 60fps. A 30fps cap is recommended as cloth physics are tied to framerate, though the difference is minimal. | ||
+ | }} | ||
===dgVoodoo 2=== | ===dgVoodoo 2=== | ||
Line 59: | Line 113: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Blair Witch Volume 2 Coffin Rock - video settings.png|Graphic options menu.}} | {{Image|Blair Witch Volume 2 Coffin Rock - video settings.png|Graphic options menu.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 68: | Line 122: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x960. Menus remain 640x480. See [[# | + | |widescreen resolution notes= In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x960. Menus remain 640x480. See [[#DDrawCompat | DDrawCompat]] for higher resolutions. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 79: | Line 133: | ||
|windowed = hackable | |windowed = hackable | ||
|windowed notes = Use [[#dgVoodoo 2|dgVoodoo 2]]. In DirectX tab under ''Behavior'' disable ''Application controlled windows/fullscreen state'' and ''Disable Alt-Enter to toggle screen state'', then in game press {{key|Alt|Enter}}. | |windowed notes = Use [[#dgVoodoo 2|dgVoodoo 2]]. In DirectX tab under ''Behavior'' disable ''Application controlled windows/fullscreen state'' and ''Disable Alt-Enter to toggle screen state'', then in game press {{key|Alt|Enter}}. | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[#DDrawCompat | DDrawCompat]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Force using [[# | + | |anisotropic notes = Force using [[#DDrawCompat | DDrawCompat]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Use [[#dgVoodoo 2|dgVoodoo 2]] to force MSAA. | + | |antialiasing notes = Use [[#dgVoodoo 2|dgVoodoo 2]] to force MSAA. Not recommended as it can break graphics. |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Enabled by default in hardware mode, but only during gameplay. Force using [[# | + | |vsync notes = Enabled by default in hardware mode, but only during gameplay. Force using [[#DDrawCompat | DDrawCompat]] to enable it in the menus too. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Cloth physics are slightly sped up, as the logic is tied to framerate. |
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = Framerate is uncapped only in software mode, but causes clothes physics to speed up. | + | |120 fps notes = Framerate is uncapped only in software mode, but causes clothes physics to speed up and spaz out. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 97: | Line 154: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Blair Witch Volume 2 Coffin Rock - control settings.png|Control options menu.}} | {{Image|Blair Witch Volume 2 Coffin Rock - control settings.png|Control options menu.}} | ||
{{Image|Blair Witch Volume 2 Coffin Rock - control settings 2.png|Key configuration menu.}} | {{Image|Blair Witch Volume 2 Coffin Rock - control settings 2.png|Key configuration menu.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 141: | Line 198: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 155: | Line 210: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Blair Witch Volume 2 Coffin Rock - audio settings.png|Sound options menu.}} | {{Image|Blair Witch Volume 2 Coffin Rock - audio settings.png|Sound options menu.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sound effects, dialogue and music. | |separate volume notes = Sound effects, dialogue and music. | ||
Line 168: | Line 223: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX1 |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Local retail only. [https://archive.org/details/bw-cr-pl.-7z Download]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = [https://mega.nz/file/TkcwEbKL#wxHbVs65dwqDU9j7r3a0nWnxbUH3fEDnHRXeiNt9xVU Fan translation]. | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = Z3D | ||
+ | |vorpx notes = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.6]], see [https://www.vorpx.com/forums/topic/blair-witch-vol-2/ profile introdution]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/topic/blair-witch-vol-2/ vorpx forum]. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | |||
+ | ===Game saving and loading issue=== | ||
+ | {{ii}} In some areas after reloading the game some ambient sounds will not play and some particle effect will not be rendered which were active when the game was saved. | ||
+ | |||
+ | ===Dialogue sound issue=== | ||
+ | {{ii}} Sometimes dialogue will not start to play, even after reloading the game. | ||
+ | |||
+ | {{Fixbox|description=Reset the sound engine|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Go to ''Sound options'' menu. | ||
+ | # Change the ''Hardware mixing'' setting, then change it back to the original setting. | ||
}} | }} | ||
Line 176: | Line 319: | ||
===System RAM and swap disk space warning=== | ===System RAM and swap disk space warning=== | ||
{{ii}} When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing. | {{ii}} When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing. | ||
+ | |||
+ | {{Fixbox|description=See [[#DDrawCompat | DDrawCompat]]}} | ||
{{Fixbox|description=Turning on Windows 98 compatibility mode|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Turning on Windows 98 compatibility mode|ref=<ref name="refcheck Antrad"/>|fix= | ||
Line 187: | Line 332: | ||
}} | }} | ||
− | == | + | ===High frame rate issues=== |
+ | {{ii}} The physics are linked to framerate, so playing at high FPS can cause problems. | ||
− | + | {{Fixbox|description=See [[#DDrawCompat | DDrawCompat]]}} | |
− | {{ | ||
− | === | + | {{Fixbox|description=Limit the Framerate to 60FPS |ref={{cn|date=September 2021}}|fix= |
− | + | * See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | |
+ | }} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Vsync (Enabled by default)|fix= |
− | # | + | # Set the monitor refresh rate to 60 Hz. |
− | |||
}} | }} | ||
Line 204: | Line 349: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 6 | + | |direct3d versions = 6, 7 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 224: | Line 369: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Latest revision as of 22:16, 11 March 2024
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Gathering of Developers | |
Engines | |
Nocturne | |
Release dates | |
Windows | October 25, 2000 |
Taxonomy | |
Series | Blair Witch |
Blair Witch | |
---|---|
Blair Witch Volume 1: Rustin Parr | 2000 |
Blair Witch Volume 2: The Legend of Coffin Rock | 2000 |
Blair Witch Volume 3: The Elly Kedward Tale | 2000 |
Blair Witch | 2019 |
Key points
- Nocturne Editor is available for download here. This game uses a newer version of the engine, so not all features work.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
DDrawCompat
- DDrawCompat by narzoul is essential for the game to render properly in modern systems.
- Limits the framerate to 60fps both in Hardware and Software mode to prevent issues.
- Allows for running in high resolutions without shrinking HUD or Menus, similar to Peixoto's Patch and dgvoodoo.
- Fixes the Intro video to display properly.
- Fixes System RAM and swap disk space warning error and crashing on startup.
Instructions[1] |
---|
# Limits the framerate to 60fps. 30fps is recommended. FpsLimiter = msgloop(60) # Resolution Scaling options. This allows you to increase the resolution without # shrinking the HUD or Menus. Both of the below lines are necessary for this to work properly # Select 640x480 in-game first. But not below that as it will reduce the quality of the pre-rendered backgrounds. # If you wish to play in the native in-game resolutions or Software mode. add a # before the two lines below. ResolutionScale = display(1) ResolutionScaleFilter = bilinear # DEBUG. Only modify and uncomment (remove the # before the line) the below lines if facing issues. # BltFilter = bilinear # TextureFilter = app # CpuAffinity = 1 # WinVersionLie = 98 # FullscreenMode = borderless # LogLevel = none # DesktopColorDepth = initial # DisplayFilter = bilinear(0) # DisplayRefreshRate = app # DisplayResolution = desktop # DpiAwareness = permonitor
|
dgVoodoo 2
- Can be used to force higher resolutions, anti-aliasing and anisotropic filtering.
- Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
Instructions[2] |
---|
|
Increasing HUD and subtitle size[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SYSTEM\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x960. Menus remain 640x480. See DDrawCompat for higher resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use dgVoodoo 2. In DirectX tab under Behavior disable Application controlled windows/fullscreen state and Disable Alt-Enter to toggle screen state, then in game press Alt+↵ Enter. | ||
Borderless fullscreen windowed | Use DDrawCompat. | ||
Anisotropic filtering (AF) | Force using DDrawCompat. | ||
Anti-aliasing (AA) | Use dgVoodoo 2 to force MSAA. Not recommended as it can break graphics. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default in hardware mode, but only during gameplay. Force using DDrawCompat to enable it in the menus too. | ||
60 FPS | Cloth physics are slightly sped up, as the logic is tied to framerate. | ||
120+ FPS | Framerate is uncapped only in software mode, but causes clothes physics to speed up and spaz out. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only some secondary menus accept mouse input. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, dialogue and music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX1 | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | Local retail only. Download. | |||
Spanish | Fan translation. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D User created profile, requires DGVoodoo2 v 2.6, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues unresolved
Game saving and loading issue
- In some areas after reloading the game some ambient sounds will not play and some particle effect will not be rendered which were active when the game was saved.
Dialogue sound issue
- Sometimes dialogue will not start to play, even after reloading the game.
Reset the sound engine[2] |
---|
|
Issues fixed
System RAM and swap disk space warning
- When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
See DDrawCompat |
---|
Turning on Windows 98 compatibility mode[2] |
---|
Notes
|
High frame rate issues
- The physics are linked to framerate, so playing at high FPS can cause problems.
See DDrawCompat |
---|
Limit the Framerate to 60FPS[citation needed] |
---|
|
Vsync (Enabled by default) |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[3] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, NT 4.0, 2000 | |
Processor (CPU) | Intel Pentium 2, Celeron (233 MHz) | Intel Pentium 3 or AMD Athlon |
System memory (RAM) | 64 MB (96 MB for hardware acceleration) | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Matrox G200/G400, ATI Rage 128, or TnT/TnT2 DirectX 6.1 compatible | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Arhummk on November 10, 2023
- ↑ 2.0 2.1 2.2 2.3 Verified by User:Antrad on February 1, 2018
- ↑ Information taken from game manual.