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Difference between revisions of "25 to Life"

From PCGamingWiki, the wiki about fixing PC games
Line 51: Line 51:
 
|wsgf link                  = http://www.wsgf.org/dr/25-life
 
|wsgf link                  = http://www.wsgf.org/dr/25-life
 
|widescreen wsgf award      = silver
 
|widescreen wsgf award      = silver
|multimonitor wsgf award    = unsupported
+
|multimonitor wsgf award    = silver
|ultrawidescreen wsgf award = incomplete
+
|ultrawidescreen wsgf award = silver
|4k ultra hd wsgf award    = incomplete
+
|4k ultra hd wsgf award    = silver
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Supports widescreen resolutions, but is stretch HUD.
+
|widescreen resolution notes= Supports widescreen resolutions, but HUD is stretched.
|multimonitor              = false
+
|multimonitor              = true
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = yes
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = unknown
 
|borderless windowed        = unknown
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = yes
+
|anisotropic                = true
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = yes
+
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = yes
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = yes
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = no
+
|120 fps                    = unknown
|120 fps notes              = Game are locked on 60 FPS
+
|120 fps notes              =  
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Change FOV|ref=<ref>[http://www.wsgf.org/dr/25-life 25 to Life | WSGF]</ref>}}
 +
# Go to <code>{{p|game}}\data\var\</code>.
 +
# Open <code>shootercam.var</code>.
 +
# Change <code>FOV 65</code> to <code>FOV 85</code> or the desired value.
 
}}
 
}}
  

Revision as of 13:44, 16 August 2017

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
25 to Life
25 to Life cover
Developers
Avalanche Software
Publishers
Eidos Interactive
Release dates
Windows January 17, 2006
25 to Life on Wikipedia

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video settings

Template:Video settings

Field of view (FOV)

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian
Only on Russian retail copy

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4
System memory (RAM) 256 MB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM
DirectX 9 compatible

References