Stardew Valley
Developers | |
---|---|
ConcernedApe | |
Engines | |
MonoGame[1][2] | |
Release dates | |
Windows | February 26, 2016[3] |
macOS (OS X) | July 29, 2016[4] |
Linux | July 29, 2016[4] |
Reception | |
Metacritic | 89 |
OpenCritic | 90 |
IGDB | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control, Point and select |
Genres | RPG, Building, Farming, Life sim |
Art styles | Anime, Pixel art, Stylized |
Stardew Valley is a singleplayer and multiplayer bird's-eye view and scrolling RPG, building, farming and life sim game.
As of March 2024,[5] the game is still being updated, with the latest version being Patch 1.6.3.[6]
General information
- Official forums
- Community Discord server
- Official Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Humble Store | ||||
Microsoft Store | Does not require Xbox Live log-in.[7] Included with Xbox Game Pass for PC. |
|||
Steam | [8] |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
- Settings can only be changed when in-game or inside the startup_preferences file located in the configuration file(s) location.
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\StardewValley\ |
Microsoft Store | |
macOS (OS X) | $HOME/.config/StardewValley/ |
Linux | $XDG_CONFIG_HOME/StardewValley/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\StardewValley\Saves\ |
Microsoft Store | |
macOS (OS X) | $HOME/.config/StardewValley/Saves/ |
Linux | $XDG_CONFIG_HOME/StardewValley/Saves/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | You can choose to zoom in and out in the menus to see more stuff on screen. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped at 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) | Not applicable; a pixel sprite game such as Stardew Valley has its colors as definitive values, so it would not gain any fidelity by supporting HDR. | ||
Ray tracing (RT) |
No Menu Buttons
Menu is too zoomed in/offset |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Based on your cursor settings in Windows. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses an analog stick (which switches depending on whether you're in-game or in a menu) to move a cursor. | |
Full controller support | As of the 1.5.4 version. Requires disabling Steam Input for the game to work. | |
Controller remapping | The control remapping section in the options only remaps keyboard controls. | |
Controller sensitivity | There is no option to adjust the cursor sensitivity on a controller. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | Occasional prompts for XInput devices. If using a DualShock use Playstation Prompts Mod | |
Controller hotplugging | ||
Haptic feedback | Can be enabled/disabled in the settings. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound, Ambient, Footstep | |
Surround sound | 7.1 | |
Subtitles | All dialogue is text-only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Czech | Fan - #1 | |||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Fan translation by «DNKSH Team» mirror | |||
Brazilian Portuguese | ||||
Russian | Official in-game localization. | |||
Russian | Fan translation by «ZoG Forum Team» | |||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 8 | Co-op |
||
LAN play | 8 | Co-op |
||
Online play | 8 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | [9] | |
Dedicated | [10] | |
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
OpenGL | 2.0 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | The legacy compatibility version on Steam is 32-bit. | ||
macOS (OS X) | |||
Linux |
SMAPI
The mod loader for Stardew Valley. Required for most types of mod.
- Easy to install and use.
- Compatible with Linux/Mac/Windows. Works fine with GOG and Steam achievements.
Content Patcher
Loads content packs that change the game's data, images, and maps without replacing XNB files and make changes dynamically based on many in-game details.
- Great for easy mod creation. Including a API that let modders create custom tokens for content packs to use.
- Require SMAPI to use.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8, 10 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 10 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.0 compatible |
- Graphic Card must supported the minimum resolution: 1280x1024 (for 4:3 aspect ratio) or 1280x720 (for 16:9)
References
- ↑ 1.5.5 update: Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM. - last accessed on May 2023
- ↑ ConcernedApe on Twitter: "@rilut It was done with Monogame, as a milestone in the progress toward releasing console versions!" - last accessed on 9 June 2023
- ↑ Stardew Valley Is Now Available!- Steam Community :: Group Announcements :: Stardew Valley - last accessed on May 2023
- ↑ 4.0 4.1 ConcernedApe on Twitter: "Quick Update: Mac & Linux are set to be launched on the 29th! Multiplayer, localizations, and the version 1.1 update are still in progress."
- ↑ Stardew Valley 1.6 is now available on PC - last accessed on 2024-03-19
- ↑ Patch 1.6.3 - last accessed on 2024-03-21
- ↑ Verified by User:Mmachinecodev on 2022-04-27
- ↑ Verified by User:Lunaterra on 2017-07-09
- ↑ Twitter - @ConcernedApe why can't we co-op on mobile? - last accessed on 04-13-2024
- "Stardew uses peer to peer multiplayer, there is no central server"
- ↑ Twitter - @ConcernedApe why can't we co-op on mobile? - last accessed on 04-13-2024
- "Stardew uses peer to peer multiplayer, there is no central server"
- Released games under active development
- Games in development
- Windows
- OS X
- Linux
- One-time game purchase
- No microtransactions
- Singleplayer
- Multiplayer
- Real-time
- Bird's-eye view
- Scrolling
- Direct control
- Point and select
- RPG
- Building
- Farming
- Life sim
- Anime
- Pixel art
- Stylized
- Games
- Local multiplayer games
- Self-hosting
- GOG.com Enhancement Project