Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- The OS X and Linux versions are graphically limited.[1][2]
General information
- Port Report: Metro: Last Light
- Official forums at thq.com
- Unofficial Metro Wiki
- Steam Community Discussions
- Steam Users' Forums
- Metro: Last Light Graphics Breakdown & Performance Guide at Geforce.com
Availability
- All Windows and Linux versions require Steam.
DLC and expansion packs
Name |
Notes |
|
Season Pass |
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Ranger Mode |
|
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RPK |
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Faction Pack |
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Developer Pack |
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Chronicles Pack |
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Essential improvements
Skip intro videos
Change Field of View
- Default FOV is very narrow; changing it is recommended. See Field of view (FOV).
Game data
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
- Do NOT change
user.cfg
to read-only. Doing so will cause the game to forget collected journal entries, and may also do likewise with the moral point system.
Save game data location
Video settings
Template:Video settings
- Expand table to see, what each quality setting affects.[3]
|
Very High
|
High
|
Medium
|
Low
|
Ambient Occlusion
|
Precomputed + SSAO |
Precomputed + SSAO |
Approximate |
Approximate
|
Analytical Anti-Aliasing
|
Enabled |
Enabled |
Enabled |
Enabled
|
Bump Mapping
|
Precise |
Precise |
Coarse |
Coarse
|
Detail Texturing
|
Enabled |
Enabled |
Enabled |
Disabled
|
Geometric Detail
|
Very High |
High |
Normal |
Low
|
Image Post-Processing
|
Full |
Full |
Normal |
Normal
|
Light-Material Interaction
|
Full |
Normal |
Normal |
Normal
|
Motion Blur
|
Camera + Objects |
Camera |
Disabled |
Disabled
|
Parallax Mapping
|
Enabled + POM |
Enabled |
Disabled |
Disabled
|
Shadow Filtering
|
Hi-Quality |
Hi-Quality |
Normal |
Fast
|
Shadow Resolution
|
9.43 Mpx |
6.55 Mpx |
4.19 Mpx |
2.35 Mpx
|
Skin Shading
|
Subsurface Scattering |
Simple |
Disabled |
Disabled
|
Soft Particles
|
Enabled |
Enabled |
Disabled |
Disabled
|
Volumetric Texturing
|
Full Quality + Sun Shafts |
Low Precision |
Disabled |
Disabled
|
- Default field of view is set to 50° vertical (73° horizontal).
- No native option.
- If you want to move a game's window, suspend the MetroLL.exe, this will allow you to see the title bar and move the game's window. Resume the process afterward. You won't need to suspend process if you'll want to move window again. You must do this each time you start the game. Here is a video demonstrating how to do this - https://www.youtube.com/watch?v=uUQRilv9vN8
In some multi-monitor systems there might be issues with selecting different resolutions than the default (native?) one. To fix this you can force the game to run in borderless windowed mode with an external tool.
- Note that forcing the borderless windowed mode with an external tool like the above might break some of the game's post-processing effects in the higher settings (for example the water reflections seem to be a bit corrupted in some areas).
Force DirectX 9 or 10 renderer on DirectX 11 systems
- Forcing DirectX 9 will result in better performance. However DirectX 11 specific features (tessellation, SSAO) will be disabled. See Port Report article for benchmarking information.
PhysX
- PhysX is enabled by default, even for non-Nvidia cards. Make sure to disable if using an AMD GPU, as there will be severe frame rate drops if it is enabled.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
|
|
|
|
Dutch |
|
|
|
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French |
|
|
|
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German |
|
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|
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Italian |
|
|
|
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Polish |
|
|
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Russian |
|
|
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Spanish |
|
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Turkish |
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Separate volume controls
- Game doesn't offer very detailed sound settings.
Issues fixed
Low performance on systems with Logitech G-series keyboards
Crash when changing resolution
- This issue was fixed in a patch released on May 16, 2013. Use this fix if you are still experiencing this issue.
- There seems to be a problem with the game on multiple monitor setup.
Aim assist
Shadow corruption with 7xxx AMD GPU
- This issue was fixed in a patch released on May 16, 2013. Use this fix if you are still experiencing this issue.
- There seems to be an issue with 7-series AMD graphics cards. Be sure to update drivers, as this issue will be probalby fixed by AMD in the future.
Stuttering on some machines
- On some machines there can be noticeable micro stuttering.
Mouse disabled or stuttering on Windows 8.1
- Mouse lag leads to game being nearly unplayable due to Windows 8.1's new power saving feature that limits the input data.[5]
Other information
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP SP2 |
7 |
Processor (CPU) |
2.0 GHz dual core CPU, Intel Core 2 Duo or AMD Phenom X2
| 2.6 GHz quad core Intel or AMD processor, Intel Core i5, AMD Phenom X4 |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
7.5 GB |
7.5 GB |
Video card (GPU) |
nVidia GeForce 200 series AMD Radeon 3000 series 512 MB of VRAM DirectX 9 compatible
| nVidia GeForce 400 series AMD Radeon 5000 series 1 GB of VRAM DirectX 10/11 compatible |
macOS (OS X) |
|
Minimum |
Recommended |
Operating system (OS) |
10.8.4 | |
Processor (CPU) |
2.7 GHz Intel Core i5
| 3.2 GHz quad core Intel Core i5 |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
10 GB | |
Video card (GPU) |
NVIDIA GeForce GT 640M 512 MB of VRAM
| NVidia Geforce GTX 680MX 1 GB of VRAM |
Linux |
|
Minimum |
Recommended |
Operating system (OS) |
Ubuntu 12.04 |
Ubuntu 13.04 |
Processor (CPU) |
Dual Core CPU (2.2+ GHz Dual Core CPU or better)
| Any Quad Core or 3.0+ GHz Dual Core CPU |
System memory (RAM) |
2 GB | |
Hard disk drive (HDD) |
10 GB | |
Video card (GPU) |
NVIDIA GeForce GT 640M 512 MB of VRAM
| NVIDIA GeForce GTX 680MX 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References