Densha de Go! Final
From PCGamingWiki, the wiki about fixing PC games
![]() |
|
Developers | |
---|---|
Taito | |
Windows | Unbalance Corporation |
Publishers | |
Taito | |
Release dates | |
Windows | December 17, 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Cinematic camera |
Controls | Direct control |
Genres | Vehicle simulator, Arcade |
Vehicles | Train |
Art styles | Realistic |
Themes | Japan |
Series | Densha de Go! |
Densha de Go! | |
---|---|
Densha de Go! | 1997 |
Densha de Go! 2 3000 | 2000 |
Densha de Go! Nagoya Railroad | 2000 |
Densha de Go! Final | 2004 |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Densha de Go! Final (電車でGO! FINAL - Let's Go by Train! Final) is a Japanese train driving game with arcade elements developed and produced by Taito, part of the Densha de Go! series.
The PC port was developed by Unbalance, based on the original PlayStation 2 game released on May 27, 2004.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Skip intro videos
Skip the Taito video |
---|
|
Skip the West OP intro |
---|
|
Increase the draw distance
Tweak the slider referred as Depth of Field in the translated launcher (ddgfncal.exe ).
|
---|
|
Combine Widescreen/Ultra-widescreen and Frame pacing issues fix
- Widescreen and Ultra-widescreen can be applied thanks to the DDG Modernizer.
- DDG Modernizer utilize a temporary
perfect.exe
to apply their changes until the game is closed. To combine the Widescreen/Ultra-widescreen fix and the Frame pacing issues fix, some steps need to be followed. - Before proceding make a backup of the original
perfect.exe
file present in the game's installation folder.
Recover the temporary perfect.exe
|
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\TAITO\perfect\BISLPM-65590fin\ HKEY_CURRENT_USER\Software\TAITO\電車でGO! FINAL\ |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\TAITO\perfect\BISLPM-65590fin\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Widescreen support via the DDG Modernizer [Note 1] | ||
Multi-monitor | |||
Ultra-widescreen | Ultra-widescreen support via the DDG Modernizer [Note 1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed and Boderless fullscreen windowed modes. | ||
Borderless fullscreen windowed | See Windowed and Boderless fullscreen windowed modes. | ||
Anisotropic filtering (AF) | The game forces 16x anisotropic filtering. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | The game makes use of a badly implemented frame rate cap, which cause a lot of micro stuttering, see Frame pacing issues | ||
60 FPS | The game is capped at 30 FPS but can be unlocked to run at 60 FPS, see High frame rate. | ||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Windowed and Borderless fullscreen windowed modes
- The launcher's Windowed mode only works if the selected resolution doesn't have the same vertical resolution as the desktop, otherwise it leads to a crash on boot.
- When using the Windowed mode under the same aforementioned conditions after applying the Frame pacing issues fix, the game won't crash but it will be erroneously rendered.
Use the Borderless Window mode of the DDG Modernizer. |
---|
|
High frame rate
Enable 60 FPS |
---|
Notes
|
Frame pacing issues
- The game's installation folder requires elevated privileges to modify or add files in it.
Install dgVoodoo 2 and Special K |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput native support for digital controllers. | |
Full controller support | The game and menus can be navigated with the controller with some exceptions[Note 2] More importantly, the Pause menu can only be accessed via the Esc key on keyboard. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Uses incorrect button mapping[Note 3] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Uses incorrect button mapping[Note 4] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | ![]() |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English language is available via the English Translation Patch by the DDGCrew team. | |||
Japanese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Conductor's Mode is available for two players. This mode can be either played with a single keyboard for both the train and conductor's commands or the player with the gamepad will control the train and the conductor's commands will be available via keyboard.[Note 5] |
Issues fixed
Low performances
- The game can fail to maintain good performances even on capable machines due to having an high timer resolution.
Follow the Frame pacing issues fix guide. |
---|
Game brightness
- When running in fullscreen mode, the in-game brightness slider rely on the GPU color settings to be adjusted.
- When the game rely on the GPU color settings, it's presentation will be overly bright if the in-game brightness slider is set at the default settings.
Lower the in-game brightness slider by eight notches. |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III 1.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2.6 GB | |
Video card (GPU) | Nvidia GeForce2 MX ATI Radeon 8500 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ 1.0 1.1 The game menus, FMV and HUD will be stretched based on the selected resolution.
- ↑ Camera controls are available only via keyboard. Switching game mode is performed via the Space ␣ key on keyboard.
- ↑ D-pad is bound to LS. ATS/Confirm is bound to 𝐀, Horn/Back to 𝐁, the Left item to 𝗬 and the Right item to 𝐗.
- ↑ D-pad is bound to LS. ATS/Confirm is bound to □ sᴏ̨ᴜᴀʀᴇ, Horn/Back to × ᴄʀᴏss, the Left item to △ ᴛʀɪᴀɴɢʟᴇ and the Right item to ○ ᴄɪʀᴄʟᴇ.
- ↑ Solo players can control both the train and conductor's commands via a single keyboard.
References
- ↑ Verified by User:SixelAlexiS on 2023-01-14
- Comparisons made with the original PlayStation 2 version of the game via emulation and on real-time console. The PlayStation 2 version apply other processing effects on top of it that aren't available on the PC version.
- ↑ Verified by User:SixelAlexiS on 2022-12-29
- Game only hooks on dgVoodoo2's DX8/8.1 DLL wrapper.