Controller:HORI Fighting Stick Cube
XInput support | |
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Connection method | |
Wired adapter | |
Predecessor | |
HORI Fighting Stick (Generation 2) |
The HORI Fighting Stick Cube is an arcade game controller released by Hori on November 26, 2004.
Made specifically for the GameCube, it has a typical arcade-style joystick and button layout. Unlike the co-current third-generation Fighting Stick and the Fighting Stick EX, it does not have analog face button and analog joystick, nor the turbo function.
It was originally released as the Soulcalibur II Stick Cube on March 23, 2003, a collaboration model made specifically for the game Soulcalibur II on GameCube. The regular version was later released in the following year.
As it was made specifically for the GameCube, it requires a third-party adapter to be able to use on PC, but even then, some adapters will only work as a DirectInput device.
inputs
- 1 × digital joystick on the main panel: ↑, ↓, ←, →
- 6 × digital face buttons on the main panel: 𝐀, 𝐁, 𝐗, 𝐘, 𝐋, 𝐑
- 1 × digital face button on the outer frame: 𝐙
- 1 × digital functional button on the outer frame: sᴛᴀʀᴛ
Controller variations
- The Soulcalibur II Stick Cube is a collaboration model made specifically for Soulcalibur II.
- The Fighting Stick Cube is the regular model.
Use with PC platforms
Windows
- Dolphin emulator has native support for GameCube Controller Adapter and will auto-detect the adapter once the controller was plugged in[1].
- Zadig is a Windows application that installs generic USB drivers. It supports basic GameCube controls.
reWASD
- Supports the Fighting Stick Cube via a MayFlash adapter, does not require manual driver installment.
- reWASD does not work with third-party drivers.
- Can emulate tje DS4 controller to play PS4 Remote Play, PS Now or Dualshock 4 compatible games. Including gyro and accelerometer control.
- Can emulate the Xbox 360 controller to play XInput compatible games.
- Not free of charge. 14-days trial.
- Custom configs can be found in official Community Configs Library maintained by reWASD users.
Massive's Gamecube Adapter Driver
- It's the unofficial Windows driver for the official Wii U GameCube Adapter (Wii U GCN USB adapter).
- Compatible with Windows XP/Vista/7/8.
- Only requires the black plug (gray is used to power the rumble motor).
- Tied with the raphnet adapter for the lowest latency method of using a gamecube controller on PC.
- Use up to 4 gamecube controllers on 1 USB port.
- Compatible with x360ce (for use with games that only support xbox controllers).
- Configurable Deadzones. Compatible with sample rate overclocking using a modified HIDUSB.sys.
- Full comaptibility with the native dolphin driver.
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Steam
- With most adapters, Steam may recognize the Fighting Stick as a generic DirectInput device, thus requiring manual button mappings via Steam Input.
Hardware
Adapters
Wii U GameCube Adapter
- Official GameCube-controller-port-to-USD adapter by Nintendo.
- Supported on PC via the GCN-USB-Adapter driver for Windows and wii-u-gc-adapter driver for Linux.
- More accurate than third-party adapters.
- USB adapter supports up to four controllers.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
- A wide variety of controllers are fully supported right out of the box. See the Compatibility List.
- Global Button Mapping - starting with 3.0 this layout has changed for modern gaming. The internal button mapping is set up so that buttons on different controllers match each other's layouts as closely as possible.
- Adapter can update firmware and be used on PC, PS3 (up to 4 players), Xbox (single player only) or Switch (up to 4 players). Each controller port has its own firmware chip so multiple firmware versions can be used if desired. See more.
- Allows to use special API to communicate with applications (eg. RetroArch). See API tool documentation.
- A 12v power supply is completely optional and simply allows the HUB to be self-powered and supplies additional power for a stronger rumble effect only.
- Adapter work on Windows, OSX, Linux, Raspberry Pi, most all Android device.
- Hot swap support. This feature makes it easy to switch between controllers in mid-game. If Auto Pause is enabled (default setup). The adapter will pause your game while you switch, and you can continue playing when you're ready. The new controller is detected automatically.
- Auto Pause: when the adapter senses the controller has become unplugged, it presses the pause button.
- Single-Player Mode, the adapter can be switched to Single-Player Mode. This will allow for some advance features like using the adapter on an Xbox with special firmware, or up-linking to other future Bliss-Box add-on accessories.
- Native Support, adapter have the ability to allow communication from the emulated game directly to the controller and back with any of the supported controllers.
- Do not natively support Xinput. It can do so however, with the use of 3rd party software (ie. x360ce or XOutput).
- Hotkey: Pressing and holding sᴛᴀʀᴛ will trigger a Hotkey combo. You may configure this combo for a hot key in front-ends like RetroArch.
Mayflash GameCube Controller Adapter
- Directly compatible with PC and shows up as four DirectInput controllers.
- Compatible with Wii U console and acts like Nintendo's official adapter.
- Has a physical switch to toggle between support for PC and Wii U.
8BitDo GBros. Adapter
- Third-party adapter that can connect the PC via either micro-USD or Bluetooth (requires batteries for the latter).
- Can switch between Switch mode and XInput mode.
- It has built in home and screenshot buttons.
- Turbo functionality is available for Windows.
Support In Games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.