Key points
- Final Doom is split up into two WAD files:
PLUTONIA.WAD
for The Plutonia Experiment and TNT.WAD
for TNT: Evilution
- Runs on very low end hardware.
- The Doom engine was made open source in 1997, making the game very mod-friendly.
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source |
DRM |
Notes |
Keys |
OS |
Steam |
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Pre-configured to run with DOSBox (included in download). |
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GamersGate |
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Retail |
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Versions
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Content
A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Issues fixed
Game does not run in DOSBox (Steam)
System requirements
DOS | Windows | Mac OS (Classic) |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
MS-DOS | |
Processor (CPU) |
Intel 386 Processor
| Intel 486 Processor |
System memory (RAM) |
4 MB |
8 MB |
Hard disk drive (HDD) |
100 MB | |
Video card (GPU) |
VGA graphics card | |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References