Guilty Gear Strive
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Arc System Works | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 11, 2021 |
Reception | |
Metacritic | 85 |
OpenCritic | 85 |
IGDB | 83 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
Art styles | Anime |
Series | Guilty Gear |
Guilty Gear | |
---|---|
Guilty Gear X | 2001 |
Guilty Gear X2 #Reload | 2006 |
Guilty Gear Isuka | 2006 |
Guilty Gear XX Accent Core Plus R | 2015 |
Guilty Gear Xrd -SIGN- | 2015 |
Guilty Gear 2: Overture | 2016 |
Guilty Gear Xrd -Revelator- | 2016 |
Guilty Gear | 2019 |
Guilty Gear Strive | 2021 |
Guilty Gear Strive is a singleplayer and multiplayer side view fighting game in the Guilty Gear series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
Version differences
- The Deluxe Edition contains the base game and Season Pass 1.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass 1 | Five characters, two battle stages, Additional Colors, and Another Story. | |
Early Purchase Bonus | Available until June 25, 2021. | |
Additional Character 1 - Goldlewis Dickinson | Included in Season Pass 1. | |
Additional Character 2 - Jack-O | Included in Season Pass 1. | |
Additional Character 3 - Happy Chaos | Included in Season Pass 1. | |
Additional Character 4 - Baiken | Included in Season Pass 1. | |
Additional Character 5 - Testament | Included in Season Pass 1. | |
Additional Battle Stage 1 - Lap of the Kami | Included in Season Pass 1. | |
Additional Battle Stage 2 - White House Reborn | Included in Season Pass 1. | |
Additional Colors | Included in Season Pass 1. |
Essential improvements
Faster Start up
Due to how the connection at starting the game is made it can take up to 2 minutes to connect to the server (it varies according to how far you are from japan due to your ping) download totsugeki mod to fix it, it will speed up start up time up to x4 (from about 2 minutes to about 30 seconds) |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GGST\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1384160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GGST\Saved\SaveGames\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1384160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Pillarboxed and using Vert- FOV scaling. See Ultra-widescreen. | ||
Ultra-widescreen | Pillarboxed and using Vert- FOV scaling. See Ultra-widescreen. | ||
4K Ultra HD | The game is, as of version 1.07, experiencing severe slowdowns during counter hits, when the rendering resolution is set to 4k or higher.[1] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports FXAA, Temporal Anti-Aliasing, and MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | HUD elements update at 30 FPS. Story cutscenes are locked at 30 FPS. | ||
120+ FPS | Capped to 60 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Modify the game executable to fix Pillarboxing and Vert- scaling.[2] |
---|
21:9 (2560x1080):
21:9 (3440x1440):
32:9:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Supports both battle and menu remapping.[4] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Supports both battle and menu remapping.[5] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Only when matched with an online opponent. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard and controllers are treated as different players.[6] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master", "BGM", "SE", "Voice", and "Environmental" | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | Baiken's intro and victory narration is only in Japanese. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Korean | Korean voices are added in Ver. 1.05. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 2 | Versus Supports public skill-based and region-based online lobbies, private lobbies, and skill-based matchmaking (through the Quick Start mode). |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | Uses rollback netcode.[7] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | 11.4.[8] DirectX 12 can be enabled using the -d3d12 command line argument.[9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel Core i5-3450 3.1 GHz AMD FX-4350 4.2 GHz |
Intel Core i7-3770 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon HD 6870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 660 |
Sound (audio device) | DirectX compatible | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
- Runs on Windows 7 despite minimum requirements on the store page.[10]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1384160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1384160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Guilty Gear - Strive - Notice on 4K Resolution Support - last accessed on 2021-06-10
- ↑ Guilty Gear - Strive - Ultrawide/21:9 patch - last accessed on 2021-06-18
- ↑ Guilty Gear - Strive - Ultrawide/21:9 patch (REPLY) - last accessed on 2021-06-18
- ↑ Verified by User:KingKrouch on 2021-06-12
- Checked system settings menu.
- ↑ Verified by User:KingKrouch on 2021-06-12
- Checked system settings menu.
- ↑ Verified by User:KingKrouch on 2021-06-12
- Visible during player select screens.
- ↑ Online HowTo - last accessed on 2021-01-07
- ↑ Verified by User:KingKrouch on 2021-06-12
- Checked by looking at the used API in Special K.
- ↑ Verified by User:KingKrouch on 2021-06-12
- Tested using launch parameters.
- ↑ [1] - last accessed on 2021-06-11