Controller:Nintendo 64 Controller
XInput support | |
---|---|
Predecessor | |
SNES Controller Virtual Boy Controller |
|
Successor | |
GameCube Controller | |
Key points
- Requires adapter to connect to PC.
- Lacks native XInput support, requiring the use of a XInput wrapper (see XInput wrappers) for games that do not support DirectInput or the controller natively.
- Joystick rarely have the full range 360 degrees[1].
- Nintendo Switch revision supports bluetooth connection and has built-in rumble pak.
Inputs
- 1 × analog stick
- 10 × digital buttons: 𝐀, 𝐁, 𝐂 ▲, 𝐂 ▼, 𝐂 ◄, 𝐂 ▶, 𝐋, 𝐑, 𝐙, sᴛᴀʀᴛ
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
Controller variations
- In September 2021, when Nintendo 64 games and Sega Genesis titles were added to Nintendo Switch Online alongside the Expansion Pack, wireless Nintendo 64 Controllers and SEGA Genesis Control Pads were released for use with their respective services. The Switch N64 controller doesn't actually have an opening in the Rumble Pak area since rumble is built into the controller. The Rumble Pak slot is filled in with plastic and there are buttons on top of the controller that are necessary for interacting with the Switch interface like the screenshot button, home button, pairing button, and ZR button, which serves as the - button. There's also a USB-C port up there and the controller comes with a six-foot charging cable so you can easily charge it up using your Switch dock.[2]
Use with PC platforms
Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Management tools for raphnet USB adapters
- The management tool can perform a vibration/rumble test, can update an adapter's firmware and perform read/write operations on N64 mempaks. The built-in mempak editor supports common .N64 and .MPK mempak image file formats. Downloading cheats from gamefaqs and using them on the real N64 system is therefore possible! The editor also supports importing and exporting individual saves (notes) in separate files. All features:
- Adapter version display
- Adapter firmware update
- Displays the type of controller connected
- Vibration test (N64 Rumble Pak and Gamecube vibration)
- Read/Write N64 Controller Pak ("memory paks"), memory pak editor
- N64 Transfer Pak support:
- Read ROM from ROM-Only, MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
- Read/Write save RAM for MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
- Gamecube to N64 adapter management (firmware update, version display)
RetroUSB's N64 Tool
- This beta app to test Rumble Paks and upload/download save files on Controller Paks
- Rumble Paks does not work in games yet. Application owner is asking for help "program device drivers", as he "needs something like XBCD to add rumble support in games".
Hardware
Adapters
Mayflash N64 Controller Adapter
- Directly compatible with PC. No driver needed, just plug and play.
- Two players can play simultaneously.
- Compatible with PS3 console.
- No extra power supply required.
USB N64 RetroPort
- Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported.
- Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks.
- No drivers to install or update.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
n64 Arduino Switch
- By connecting an original N64 controller to an Arduino UNO R3 running this code, and plugging the USB from the Arduino into a Nintendo Switch, you can use your original N64 controller as a Switch controller for PC.
- The button mappings were made using The Legend of Zelda: Ocarina of Time on Nintendo Switch Online and the buttons are mapped 1:1.
- Controller is converting the joystick x/y axis. Based on an article talking about how joysticks rarely have the full range and how developers should only rely on about 1/2 of the full axis range. To fix this, developer added logic so the joystick will start at 2x sensitivity and auto-scale sensitivity per-side of each axis to allow even old joysticks to get full range.
Expansions
Rumble Pak
- Removable device which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
- It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak.
- The Rumble Pak is estimated to provide 50-60 hours of continuous rumbling before the batteries must be replaced.
Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Steam Link compatibility
- Works partially over Mayflash N64 Controller Adapter.[3]
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit 𝗖 and disable video and audio streaming.
- Won't work great unless you connect it to LAN or a low latency Wi-Fi.
Support In Games
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Dual Controller Style
- Nintendo 64 Controller has only one stick, so to have control on movement and camera, game GoldenEye 007 has implemented dual controller support. Dual controller style are designed to be played with a hand on the center grip of each controller. They allow for analog movement, turning, looking, and strafing whereas only two of those can be available at a time on a single controller.
- Two analog sticks support is a standard for PC controllers, so using controllers in Dual Controller Style allows to play PC games in more natural way than using one controller.
- Emulated game GoldenEye 007 supports Dual Controller Style. See more.
- Emulated games Perfect Dark, Robotron 64, Sin & Punishment and Star Wars Episode One Racer allows to control camera and movement in Dual Controller Style. See more.
- ReWASD application allows to merge two controllers into one virtual, what will allow to achieve Dual Controller Style for two Nintendo 64 controllers.
- ReWASD application does not support Nintendo 64 controller yet. But support is planned[4].
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.
Other information
Technical information
Mayflash N64 Controller Adapter:
Controller button | Button label and axis |
---|---|
A | Button 2 |
B | Button 3 |
L | Button 5 |
R | Button 6 |
Z | Button 7 |
Start | Button 10 |
Left stick | X-axis, Y-axis |
C | Z-rotation |
D-pad up | POV up |
D-pad down | POV down |
D-pad left | POV left |
D-pad right | POV right |
Bliss-Box Gamer-Pro Adapter
- Firmware 3.23 and greater.
- Standard mapping:
Controller button | Button label and axis |
---|---|
A | Button 2 |
B | Button 1 |
L | Button 7 |
R | Button 8 |
Z | Button 5 |
Start | Button 6 |
Left stick | X-axis, Y-axis |
C up | Button 9 |
C down | Button 4 |
C left | Button 3 |
C right | Button 10 |
D-pad up | POV up |
D-pad down | POV down |
D-pad left | POV left |
D-pad right | POV right |
- Alternative mapping:
Controller button | Button label and axis |
---|---|
A | Button 1 |
B | Button 3 |
L | Button 9 |
R | Button 10 |
Z | Button 5 |
Start | Button 10 |
Left stick | X-axis, Y-axis |
C up | Button 7 |
C down | Button 2 |
C left | Button 4 |
C right | Button 8 |
D-pad up | POV up |
D-pad down | POV down |
D-pad left | POV left |
D-pad right | POV right |