This page is for the 2022 "pixel remaster" version. For the "old version" released in 2015, see Final Fantasy VI.
- Adds an auto-battle function and a mini map.
- Lacks some bonus features from the PS1 and GBA versions (including the added FMVs, the Dragons Den and the Soul Shrine).
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Essential improvements
Improve the readability of the in-game text
The default fonts used by the game are narrow and difficult to read. The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
Replace default fonts[1][2]
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- Navigate to <path-to-game>\Final Fantasy_Data\Streaming Assets to find the font files.
- Delete
font_en.bundle and font_en.manifest .
- Rename the
ja part in the font_ja.bundle and font_ja.manifest files with en .
- For non-English languages, repeat Step 4 for the other localizations (e.g.
es : Spanish, fr : French, de : German).
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Fix scrolling stutter
While walking around the world, there is some stutter as the screen scrolls. This is because the default movement speed in the pixel remasters is 80px/s, which doesn't align with the framerate of the game. This may be resolved using UnCapFF6PRemaster to set a target framerate to a multiple of 80 to better match, rather than modifying movement speed. ffpr-tool may also be used to resolve this by using it to adjust the movement speed, either down to 60px/s to match the framerate and the SNES original's speed, or up to 120px/s which is a clean double of the target framerate.
Instructions
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- Browse to the local files of the Final Fantasy Pixel Remaster installation.
- Copy
ffpr-tool-ff5-ff6.exe into the directory.
- Run the application, and use the arrow keys to select the targeted speed.
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Game data
Configuration file(s) location
Save game data location
System |
Native |
Notes |
OneDrive |
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Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
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Video
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Opera sequence only. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
- Vocals are limited only to the opera sequence.
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Opera sequence is sang in Japanese. |
Traditional Chinese |
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Opera sequence is sang in Japanese. |
French |
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German |
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Italian |
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Japanese |
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Korean |
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Brazilian Portuguese |
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Opera sequence is sang in English. |
Russian |
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Opera sequence is sang in English. |
Spanish |
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Thai |
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Opera sequence is sang in Japanese. |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
Modifications
- Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.
System requirements
Windows |
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Minimum |
Operating system (OS) |
8.1, 10 (v1909) |
Processor (CPU) |
Intel Core i3-2105 AMD A8-7600 |
System memory (RAM) |
4 GB |
Hard disk drive (HDD) |
1 GB |
Video card (GPU) |
AMD Radeon R7 Intel HD Graphics 3000 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.20f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References